X4: Foundations

X4: Foundations

Finance Hub: Transfers
49 Comments
ltdan81 Nov 28 @ 11:08am 
First off, Thank you!
It's always annoyed me how the game calculates "operating" budgets.
Took me forever to find the options though... you should add options\extension options to the description.
The one thing I would like to see added is an option to globally ignore the operating budgets, not a huge deal as I don't plan on building hundreds of stations. lol
[AiR] Le0_gAiR Nov 3 @ 7:06am 
still works in 8.0 :steamhappy:
Mycu Mar 21 @ 9:06am 
Great to hear that your health improves Simple OldMe. And nice to hear that you plan to update the mod(s). Take care!
undercover Mar 8 @ 11:43pm 
Hi, after a long time I jutst switched from vanilla to modified again. And this mod is what I urgently need. But health first of course. Waiting for the update.
Orange Cashew  [author] Mar 2 @ 8:44am 
Hello,

Due to some health issues I have been unable to update this for a while.

Fortunately, things appear to be on the mend for the time being. I'll be updating this for v7.5.0

Over the week I'll go through comments for feedback and suggestions and implement if it's in line with the mod scope.
XKPRiggz Feb 21 @ 6:58am 
Are there plans to update for compatibility with v7.50 since SirNukes Mod Support API doesn't function with the new Protected UI?
Bonzo_ita Dec 30, 2024 @ 2:34pm 
This mod is really a must have, thank you.
Just one question: there's a way to disable the messages after every transaction? I set up the timer at 1 minute and I love it, but' the spam of messages is just annoying
Sukha Dec 8, 2024 @ 11:42am 
MISSING OPTIONS SCREEN SOLUTION>>>

Its a minor incompatibility with KUDA AI tweaks mod.
Run the game without Kuda so that "Finance Hub - Transfers" can activate on your save.
Save the game and enable Kuda.
King Beef Sep 21, 2024 @ 1:48am 
Same here, trying to open the options sends me back to first-person view
Multox Aug 18, 2024 @ 11:47am 
I can't open the options either. On Windows.
GameBurrow Jul 2, 2024 @ 3:16am 
Have no problems on 7.0. Everything works as intended
ORLYARLY Jun 25, 2024 @ 3:57pm 
@Xcited Yes, this does work with star wars inter worlds.
Xcited Apr 5, 2024 @ 12:45pm 
Can any1 confirm if this is fine to run with star wars interworlds?
mad-rooky Mar 5, 2024 @ 7:41am 
I have no problems with the extension options in 6.2 using the version from Nexus.

But I have this weird issue that money gets transferred to a station and two minutes later it is transferred back to the player. Leaving my trading station that is supposed to have 10m with only roughly 1.2m. Weird enough that it leaves that sum on the station while the operation cost is way higher. But I have set to ignore them on all my stations.I have seen this in my factories as well but somehow the issue is not persistent and my profitable factories usually transfer the profits to the player and have then the amount they are supposed to. However with a trading station it is a bit different as they also need a lot of money to make the purchases.
Juxpax Mar 3, 2024 @ 7:55am 
Yep, I have the same issue. Extension options refuse to open.
Go_Ahead.at Feb 21, 2024 @ 4:44pm 
Finance hub setting doesn't open. latest version
Sukha Feb 15, 2024 @ 6:17am 
Can't open Extension Options on 6.2
TauShasla Jan 22, 2024 @ 4:05am 
@Thor Escape Menu -> Extension Options
Thor Jan 16, 2024 @ 11:51pm 
Let me ask what's probably obvious to anyone else: where do I find and config this "Financial Hub: Transfer" tab in game?
Cythal May 19, 2023 @ 7:38pm 
Thanks for rebuilding @iliumio. Please if you can, add an option to set a specific amount to transfer to station. I normally build trade stations with large storage and the required funds is huge. Would like to transfer only a specific amount to all stations just to be able to see the price of wares.
Slurmpy Apr 28, 2023 @ 8:06am 
Thank you @iliumio! Again, thank you for your hard work
Orange Cashew  [author] Apr 28, 2023 @ 6:08am 
@Javelin, @Slurmpy - I'm currently in the process of re-writing this so I'll address those two issues

@Alex, @LoGGaN - It should work, I haven't had a chance to test, but none of the changes in 6.0 should cause problems
LoGGaN Apr 21, 2023 @ 4:24pm 
Is it 6.0 kingdom end ready ?
ALEX Apr 19, 2023 @ 12:01am 
work?
Javelin Mar 30, 2023 @ 11:25am 
Great mod. It's something I didn't know I needed but can't live without now.

Question though; is there a way to keep more than 1 billion in the player wallet?
Slurmpy Mar 8, 2023 @ 8:39pm 
Hey! I've been encountering an issue where the cost of stocking drones (maybe other wares) on stations is ignored. Not a game breaking bug, but tedious when you have a few dozen stations with the issue.

I saw someone else having a similar issue a while back and I'm not sure if anything came from it. If you need screenshots, recordings, mod-lists or save files let me know!

And thank you for your great work!
EposOne79 Nov 2, 2022 @ 11:09am 
thank
Orange Cashew  [author] Oct 3, 2022 @ 11:47am 
There's no reason why it shouldn't be
EposOne79 Oct 3, 2022 @ 11:12am 
thanks. SWI compatible?
Orange Cashew  [author] Aug 23, 2022 @ 1:02pm 
If you press Esc, then go to extension options it'll be there!
derdaen Aug 22, 2022 @ 3:43am 
may i ask how to get to the configuration menue? xD
Orange Cashew  [author] Aug 17, 2022 @ 11:48am 
I'll update the description tomorrow for that @DeathWeasel, thanks for the point out
DeathWeasel Aug 16, 2022 @ 2:34pm 
Nice mod, thanks. I think you should note somewhere that these settings are accessed through the Options->Extension Options menu. Took me a few minutes to find how to configure it.
Bozz 💀 Aug 13, 2022 @ 11:04pm 
great mod ! thanks
Orange Cashew  [author] Aug 1, 2022 @ 10:30am 
@Slurmpy I glad you enjoy it!
Slurmpy Jul 30, 2022 @ 12:01pm 
You're an actual god-send for this mod. Thank you so much :D
Orange Cashew  [author] Jul 26, 2022 @ 2:05pm 
That's no problem, I'll spend some time with it over the week and hopefully identify an issue! Next release should be Saturday/Sunday with some new features and hopefully a fix for that!
Prior Micha Jul 26, 2022 @ 8:34am 
I'm not sure too. Maybe I set the wrong config. So I tested a little bit around but didn't get working.
I built a new station and set missiles and drones to stock up. Exactly this amounts are ignored.
Orange Cashew  [author] Jul 25, 2022 @ 9:50pm 
@Prior Micha - Thank you very much, I have an update coming this week, and I'll be sure to include the language file with it!

I'm not sure why it would be ignoring the ware items, I've got a block dedicated to it and spent a while making sure it worked, but I'll give it some more testing and see if I can spot anything I might have missed, thanks for the report!
Richy Jul 25, 2022 @ 11:34am 
@Prior Micha Thank you :steamhappy:
Prior Micha Jul 25, 2022 @ 11:10am 
German Translation (049): https://steamcommunity.com/workshop/filedetails/discussion/2837627166/3475107714846349326/

But another thing: it seems the script ignores the shopping list of drones and missiles for station amount.
Richy Jul 21, 2022 @ 11:42pm 
Hey thanks for your quick processing it works very well now thank you.
It's a very great QoL mod a must have for X4.

A little thing: You can put the "ignore operating costs" button in the default configuration.
And maybe the German translation.
And then the mod would be perfect.

But I'm very happy that others already work. :steamhappy::steamthumbsup:
Orange Cashew  [author] Jul 21, 2022 @ 8:19pm 
@Richy I've added a checkbox that will allow the mod to ignore operating costs, which should address your problem

@Prior Micha I've added a dropdown menu which will allow fixed credits or percentage of operating costs globally or per station

I've added both of your names into the Credits and Thanks section - Thanks for the input!
Orange Cashew  [author] Jul 21, 2022 @ 3:00pm 
@Richy, Could you send me a screenshot or list out your settings? I just spent some time trying to reproduce but I haven't been able to, we'll figure out why it's not working for you!
Richy Jul 21, 2022 @ 11:07am 
It doesn't work if the station needs credits, even if I entered 0 credits for the station (only station to player --> additional station budget 0Cr.), nothing is transferred.
Prior Micha Jul 21, 2022 @ 5:38am 
I am looking forward to it!
Maybe you can also put it in as an either-or solution? So "additional total" or "additional percentage". Something like that. That would be great ;-)
Orange Cashew  [author] Jul 20, 2022 @ 7:42am 
@KO Thanks!

@Prior Micha - That's a good shout, I'll have a play with implementing this over the week
Prior Micha Jul 20, 2022 @ 3:24am 
Is it possible to make the parameter "Additional Station Budget" as a percentage?
KO Jul 20, 2022 @ 1:49am 
This is going to help so much late game. Keep up the great work!