tModLoader

tModLoader

Orchid Mod
451 Comments
Verveine  [author] Sep 23 @ 6:51am 
@Wonderhoy between this comment section and youtube, this is asked almost every day
Fenrisúlfr Sep 22 @ 10:17am 
Verveine [author] 4 Sep @ 11:09am
You can totally make cross content by yourself if you wish to!
I'm just personally not interested in creating Calamity content
Wonderhoy Sep 22 @ 9:12am 
it was probably already asked, but is the mod Calamity compatible?
Verveine  [author] Sep 21 @ 11:32am 
I'm sorry, I do not like to add people I do not know on discord/steam
If you want to discuss with me, you can talk here, on the orchid mod server, or DM me directly on discord
Mohe®oωψ Ninjα Sep 21 @ 10:46am 
THANK YOU MR AUTHOR MAN
PLEASE ADD ME ON STEAM
Fenrisúlfr Sep 21 @ 8:32am 
Guard charges do naturally regen by default, they just don't regen past 1
Kuchai Sep 21 @ 7:31am 
I love the class so far but I do feel like Pavises need some sort of overhaul or self-sufficiency to make them on par with the other Guardian weapons because despite being the "big" thing highlighted in the video they do feel very clunky.

perhaps if Guard / Slam charges just naturally regen albeit slowly by default or being able to still "slam" with the Pavise with zero charges at the cost of damage, knockback and not having its unique effect proc and/or slams from the shield give some block charges back to facilitate a loop of slams and charges assuming you never wiff them.

Just want to bonk things with shields man.
Mohe®oωψ Ninjα Sep 21 @ 12:57am 
I get that but really terreria is the type of game for me that without something like a wiki or atleast a class progression chart i just dont want to play so maybe someone could atleast update the weapons and accesories for the guardian class and add the new class because until then i probably wont play the mod):
Verveine  [author] Sep 20 @ 4:13am 
the wiki's user driven. you could contribute to it yourself if you really want to see it updated
Mohe®oωψ Ninjα Sep 19 @ 12:36pm 
UPTADE THE WIKI I BEGGGGGGGGGGGGGGGGGGGGGGGG I DONT KNOW HOW TO FIND STUFF AND IF I WANT IT THE MOD IS SO COOL BUT THE WIKI IS SOO AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
Fenrisúlfr Sep 17 @ 5:35pm 
from my experience it doesn't cause conflicts, but it won't scale late game
Fenrisúlfr Sep 17 @ 5:34pm 
Verveine [author] 4 Sep @ 11:09am
You can totally make cross content by yourself if you wish to!
I'm just personally not interested in creating Calamity content
Thunderaz Sep 17 @ 4:26pm 
Possible to work with other content mods like Calamity with Fargo's?
used coffee grounds Sep 16 @ 1:57pm 
Ah, thank you
Verveine  [author] Sep 16 @ 6:15am 
@used coffee grounds disable terrarria overhaul
used coffee grounds Sep 15 @ 6:01pm 
Im having a problem in my guardian playthrough, where enemies I hit with my shield will just disappear and drop nothing, is there a way I can fix this?
salty bread Sep 12 @ 5:29am 
alright, sounds cool! im excited for the next update, and cant wait to see what you guys have in store! thank you :)
Verveine  [author] Sep 11 @ 4:47pm 
@jebusauriorets
Thank you for the feedback!
Gauntlets and Pavises have kinda been powercrept by the quarterstaves, and recent changes to warhammers
We'll be improving both of these subclasses in the near future
for pavises specifically, we're looking at allowing the player to slightly move them while parrying (rotating around the player, but slow) and charging them like other guardian weapons to either get a free slam, or a free block (if that feels good during testing)
Verveine  [author] Sep 11 @ 4:45pm 
@salty bread
Thank you!
I'd like to finish shapeshifter content before I make a video on it, covering the entire game progression
Regarding the thorium Soul Link, it will likely be discarded as 1.5 releases, adding some transformations to the vanilla game, in which case I should be able to "absorb" some thorium wildshapes and use them as orchid cross content so they still exist in some form(I am in good terms, and friend with the thorium dev team)
jebusauriorets Sep 11 @ 2:45pm 
I've been playing guardian class in master mode multiplayer (about 3+ hours) with orchid + thorium and so far the early game feels great especially with thorium weapons. I will probably make a comment about the overall experience once me and my friends finish the playthrough,

I just wanted to make one personal comment about the class, and it could just be my skill issue but I feel like enemies being able to pass through your shield before activating parry, or the parry locking your shield in place ruins the fantasy of the class a bit. (happens a lot to me with tiny enemies).

Would you consider some sort of accesory that makes it so switching to a pavise automatically activates a parry (with a cooldown of course)? Alternatively, I think pavises could use some type of curved hitbox to deal with flying or underground enemies. Just my opinion though, and it's limited to pre Brain/eater of worlds for now.
salty bread Sep 11 @ 1:44pm 
hey, just finished watching your videos on the guardian class
orchid, even outside the custom classes, is a really fun play and pairs well with thorium (because of the compatibility) but also with mods like consolaria, heartbeattaria, and rise of ages
i feel as though all of the mods compliment each other really nicely to deliver what is practically a vanilla++ experience, and it seamlessly fits into the game
orchid mod team did amazing, and i remember my first time using a custom class weapon, a shapeshifter weapon, which astounded me with how creative it was
speaking of which, are there going to be any future videos about progress regarding hardmode content for shapeshifter or any potential compatibility things between that class and thorium's transformations w/ soul link?
im super invested, orchid still holds up well today and is probably one of the best tmods out there, and i actually prefer it over something like calamity
you guys are awesome, thanks for this amazing mod
Verveine  [author] Sep 10 @ 6:21pm 
DR granted by orchid sources indeed has less value than the vanilla one, but we'll also be more generous with it when we give some. It simply doens't work the same way
for instance, obtaining 100% orchid DR will always reduce the "remaining" incoming damage by 50%.
200% orchid DR will reduce it by 75% (100% = 50% + 100 = 50% of the remaining 50% = 25%)
unsure if that's any clear? I'm sorry lol
My point is, I don't think it needs to be adressed, we just need to be generous with it, knowing that it won't cause major issues with the vanilla one :)
Verveine  [author] Sep 10 @ 6:21pm 
@Mullic Rav
Thank you for the feedback!

Gauntlets will definitely receive some love in the near future!
We've been thinking about having them give half a guard charge back on successful charged slam hits, leading to the parry - slam - parry - slam rotation you mentioned
(They should never give a full charge, as you'd be able to stay inside stationary enemies like plantera forever by alternating left and right clicks, effectively cheesing a ton of threats with no skill involved)
Mullic Rav Sep 10 @ 11:18am 
Decided to test out the Guardian class, after 120 hours of master mode with content to just past the moon lord with Thorium & Calamity, the short take on the class is; A bit rough, but still very enjoyable. For more specific details, a couple things I would make note are would be:

Gauntlets; As much as I like them, they are a bit lacking. The MOST I could offer is make attacks that successfully hit (Charge attacks and slam charge uses) give a guard charge, giving a sort of rhythm to punching & parrying while still having a use for Warhammers & Standards as a back up for incase you miss an attack or parry.

Damage Reduction; I've seen the recent video that addresses this, although I do agree with the Idea, I do think in it's current state it's a bit strict on how much it gives the player, think it just needs a minor tweak so the diminishing returns aren't quite as aggressive.

Overall; good class, hope to see more in the future, as it's currently my favored class for Terraria.
Jarl Dwarlin Sep 10 @ 7:11am 
It's ok Mon Ami. Thank you for your time!😁
Verveine  [author] Sep 10 @ 7:08am 
Orchid does not currently implement mod calls, sorry
Jarl Dwarlin Sep 10 @ 6:19am 
Last question. I have a mod that add classes and some of them are complementary to others mods.

Does Orchid has Mod Calls? If yes, where could I get it?
Jarl Dwarlin Sep 10 @ 6:09am 
Thanks guys! 😁
Verveine  [author] Sep 10 @ 5:49am 
gambler and alchemist content can be enabled in the config.
It's very outdated, though
Fenrisúlfr Sep 10 @ 5:44am 
Gambler and Alchemist should still have content up to wall of flesh
Jarl Dwarlin Sep 10 @ 5:43am 
Orchid Wiki maybe is from an older version. The only classes available now is the Guardian and the Shapeshifter, right?

No Gambler or Alchemist?
Pawst Sep 9 @ 7:53pm 
@verveine oh yeah i definitely felt the powercreep when i got my hands on a quarterstave LMAO, got the wicked fang when i was summoning eater of worlds and i went from losing the fight to completely destroying the boss when i switched to it fdhsjkfshkj

excited to see what y'all got cooking tho! i've enjoyed a lot of additions to the mod i've seen so far, and even if it needs a bit of work i still think guardian is a really cool class that'll really shine when it's polished!
Verveine  [author] Sep 9 @ 5:53pm 
@Pawst Gauntlets really got powercreeped by quarterstaves lol
Pavises need some love too, and we're thinking about ways to make them better ;)
Pawst Sep 9 @ 11:07am 
tried out this mod for the guardian class and it's really fun so far! a lot of it's additions are really cool! I do wish that gauntlets were a bit more supported as a subclass, though I know these were recent additions so that'll probably be addressed in the future. if you ever add a kamen rider reference with them my life is yours btw
Dmeu Sep 8 @ 5:51pm 
Guardian is the BEST CLASS in ALL of Tmod
Fenrisúlfr Sep 7 @ 5:38am 
Verveine [author] 4 Sep @ 11:09am
You can totally make cross content by yourself if you wish to!
I'm just personally not interested in creating Calamity content
God Of Reality Sep 7 @ 1:21am 
calamity cross-content pease. PLEASE! I FUCKING WANT IT!
Baka No Pickle Sep 5 @ 8:29am 
GAMBLER
Few years ago to Now
RIP gambler sad i cant gamble with you.
You will be miss
Verveine  [author] Sep 5 @ 7:44am 
That's right about what I would expect, thank you
We are currently working on ways to improve gauntlets and pavise core mechanics, to have them feel better / more special
Vastenence Sep 5 @ 7:05am 
I honestly didn't use gauntlets much, except for the Twins since the Iron Fist gives a huge gap closer to seal the deal especially for retnizer.

The issue with gauntlets is that Quarterstaff does gauntlets job just much better and you can hit while charging them, further boosting it charges. Also parrying with them gets more difficult as the game progresses.

As for Pavise, its great against cultist and golem but its also suffers in very close contact. If an enemy is right on top of you, the pavise can't push them away since there's a small gap between player and the pavise. (an option for pavise to follow cursor while right-clicking could be cool)

The slams from pavise is honestly a little boring? Many of the hardmode ones are just projectiles that homes or splits, and while that is very practical, maybe add shockwaves, beams. Guardian suffers from Crowd Control outside of runes or the Horizon lance.

That's my comment so far. Its best to ask other players what they think of it.
Verveine  [author] Sep 5 @ 4:16am 
That's a lovely comment, thank you!

How did you feel about pavises and gauntlets overall?
There is a testing consensus right now agreeing on them being too weak, or not special enough overall
Vastenence Sep 4 @ 11:51pm 
So I just beat Moonlord as Guardian, here are my thoughts:

1) Progression feels fantastic: There is always something to upgrade, and I really like the horizontal progression where you go for different events or areas to get different weapon types (gauntless, standards, quartstaves) , all used together in harmony, speaking of which.

2) Difficulty is Just right: Destroyer was a joke with Harmony, in fact Harmony was goated up to Golem, any contact bosses were shredded. The only struggle was EOL since she flies so erractically but was doable with time like warhammer and Plantera standard. That Prismatic armor was worth it.

3) Moonlord Drops: Other than sickflip and moon rune, I was hoping to get a warhammer drop from him so we can do post-moonlord content for thorium, but horizon armor is really great, that extra 100 hp combined the set bonus make its really fun.

Overall, did you a really good job Dev, 10/10. Really unique class that fulfills the Vanguard guardian fantasy.
Verveine  [author] Sep 4 @ 12:28pm 
@Vastenence It is sold by the merchant in hardmode
Vastenence Sep 4 @ 8:00am 
Question, where do you get the Spinning Dummy from? Can't find it.
Moosie Sep 4 @ 6:49am 
Ok! I was thinking even beyond just cal content, secrets of the shadows and other smaller mods I'd wanna take a spin at adding stuff for. But thank you! o7
Verveine  [author] Sep 4 @ 3:09am 
You can totally make cross content by yourself if you wish to!
I'm just personally not interested in creating Calamity content
Moosie Sep 3 @ 6:35pm 
Would you be against someone creating crossmod compatibility if they were interested? Or would you rather folks not do that? I like the orchid mod and would be interested in cooking if allowed to homebrew.
Ben_E Sep 3 @ 6:19pm 
@Verveine that kinda sucks tbh, bc your mod is great and it's the melee class that I've been looking for, just hope someone will eventually make support for it in the future
Verveine  [author] Sep 3 @ 3:49pm 
@Ben_E Calamity support is not planned