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The class will be receiving quite a few new items in the next update, alongside a general buff to its early game items, that are too weak compared to vanilla classes
Hopefully that'll help with the OOA
The class doesn't work too well against T1 old one's army with the gear at that stage of the game, and on the topic of old one's army I do wish it had some content, I would love to use the ogre's club as a warhammer. But it was really fun to play as once I figured out how it worked. High quality class.
Please avoid spreading false information
PS: keep doing what you're doing the mod is a masterpiece already
For instance, when making the night edge, one of the 4 weapons never get used, as it is immediately upgraded
this is even worse with the Terra Blade, though it recently got some bandaid fixes to its recipe to help with this issue
This being said, if you're looking for a Night's Edge pavise, Styx is from the same item set; sharing a palette and theme with the Dark Lance and Demon Scythe
As for crafting trees, I'll be trying to make more of then, because upgrading your items is fun, but I'm trying to lean more into "Sky Fracture" type of upgrades, where the required items are obtained later in the game, and no weapon becomes useless
PS: this is the best class mod i have played Verveine
@𝖉𝖊𝖛𝖔𝖗𝖆𝖉𝖔 Pillars are a lot of work, and very intrusive "mod-compatibility" wise
It's been discussed in the past (dealing damage to the lunatic cultist with a specific class has its pillar replacing an existing one, placing additional pillars in the sky, ...), but there isn't really a good solution, and in the end, simply adding our fragments to existing pillars is easier, simpler, and probably better :(
because i really like the concept of a shapeshifter class, i want to know if it will get an expansion for the whole game or no.
We're aware that early game guardian is too hard at the time being, and a lot of weapons (most notably warhammers) have been drasticcally buffed, and made easier to obtain
- alongside new options such as cactus gauntlets, since more item variety should help with streamlining the user experience aswell
We've also been working on a new item subclass - Quarterstaves, which are somewhere between Gauntlets and Warhammers, but unlike any other items available to guardian
Regarding Thorium endgame, we will balance it accordingly. I know Tyr's hand is too strong for instance, but it's nothing some number tuning cannot address
Please, do not hesitate to join the discord if you'd like to discuss, it'll likely be more practical than steam comments!
Also, since I finished my Guardian, I want to say, great class! I loved getting up close and tanking through hits and projectiles with the Blocks and Parries. My main complaint would be that early game is ROUGH, little range and being resource reliant left me feeling defenseless in the beginning. Warhammers help, but the charge-up for what's essentially a boomerang still had me feeling sluggish at first. When you get geared up though, it's a blast.
Only other complaint is that, since this is going to get Thorium-integration, the current end-game gear might shred Primordials too easily? Moon Rune shreds with contact damage. Though it's been a while since I played Thorium so I don't know how easily the other classes deal with it.
Overall, loved it! Can't wait for more Guardian items to be added, and I look forward to trying the other classes when they get finished!