tModLoader

tModLoader

Orchid Mod
475 Comments
Verveine  [author] Oct 27 @ 9:08am 
@Zefir please read the description
Zefir Oct 27 @ 1:51am 
the mod is cool bu WHERE IS SHAMAN CLASS like i downloaded heros mod and in items i didnt find anything relatet to this class
Verveine  [author] Oct 24 @ 7:33am 
@Cereblin
Which gauntlet?
I'm unsure what you call a special skill
Cereblin Oct 23 @ 10:10pm 
I just came back after a few months to check out the updates for the mod and was checking out I'm not sure if you're aware or if it's intentional, but the gauntlets only use the special skills on a full charge regardless of whether or not I have slam charges.
Fenrisúlfr Oct 23 @ 1:32pm 
there isn't and the dev will not make one themself
Rulyteacher Oct 23 @ 1:09pm 
Hello i wanted to ask if their is a calamity add on for this mod?
Verveine  [author] Oct 22 @ 6:13pm 
Bobbles Oct 19 @ 11:18pm 
alright, just wanted to know :) excited for the shapshifter class!
Verveine  [author] Oct 19 @ 9:28pm 
We would rather work on stuff we enjoy, which in the end gets us to produce more content, of higher quality
Alchemist and Gambler are on the backburner for now, and shaman's future in uncertain. Therefore, its existing content was removed from the mod.
Content for the other 2 classes can be re-enabled in the mod configs if you wish to play them
Fenrisúlfr Oct 19 @ 9:03pm 
Shaman is no longer being developed by verveine, the others will come after guardian
Bobbles Oct 19 @ 7:09pm 
whats gonna happen with the alchemist, shaman and gambler class? Are they shelved forever?
Verveine  [author] Oct 19 @ 4:15am 
when it's ready 💀
every item takes multiple days of work
ᶻˣᶜECHO_EMBERᶻˣᶜ Oct 18 @ 11:08am 
WHEN WILL SHAPESHIFTER HAVE CONTENT TRHOUGH ENTIRE GAME
Katora Noku Oct 13 @ 9:03am 
That's crazy lol. Well, no problem, I use the Terraria overhaul only for the "graphical" improvements and ambient sounds, I'll look for alternatives for that for now.
Verveine  [author] Oct 12 @ 10:14pm 
@Katora Noku AFAIK, Terraria overhaul makes enemies disappear when hit by guardian pavises.
I have no idea why!
Katora Noku Oct 12 @ 3:44pm 
Are the Terraria Overhaul mod and this one not compatible? Or is there just some conflicting setting?
DickGamesh Oct 11 @ 9:32pm 
I just saw that calamity isn't compatible. Based
Verveine  [author] Sep 28 @ 7:55pm 
I will immediately send you 100% of the profits made by the mod in the past 3 years
Barometz Sep 28 @ 7:13pm 
verv i demand royalities for using my comment in the image without my consent
Verveine  [author] Sep 28 @ 5:17pm 
Maybe not the first image lol
But i'll slide it in there
Fenrisúlfr Sep 28 @ 5:11pm 
first image changes to calamity progression is not made and will not be made by us or something like that
Verveine  [author] Sep 28 @ 4:43pm 
@Fenrisúlfr
I sincerely respect your dedication to answering questions that have been answered ONE (1) message ago.
Thank you
Fenrisúlfr Sep 28 @ 4:22pm 
@king12407, Verveine [author] 4 Sep @ 11:09am
You can totally make cross content by yourself if you wish to!
I'm just personally not interested in creating Calamity content
King12407 Sep 28 @ 4:08pm 
does it have calamity proggresion
Verveine  [author] Sep 23 @ 6:51am 
@Wonderhoy between this comment section and youtube, this is asked almost every day
Fenrisúlfr Sep 22 @ 10:17am 
Verveine [author] 4 Sep @ 11:09am
You can totally make cross content by yourself if you wish to!
I'm just personally not interested in creating Calamity content
Wonderhoy Sep 22 @ 9:12am 
it was probably already asked, but is the mod Calamity compatible?
Verveine  [author] Sep 21 @ 11:32am 
I'm sorry, I do not like to add people I do not know on discord/steam
If you want to discuss with me, you can talk here, on the orchid mod server, or DM me directly on discord
Mohe®oωψ Ninjα Sep 21 @ 10:46am 
THANK YOU MR AUTHOR MAN
PLEASE ADD ME ON STEAM
Fenrisúlfr Sep 21 @ 8:32am 
Guard charges do naturally regen by default, they just don't regen past 1
Kuchai Sep 21 @ 7:31am 
I love the class so far but I do feel like Pavises need some sort of overhaul or self-sufficiency to make them on par with the other Guardian weapons because despite being the "big" thing highlighted in the video they do feel very clunky.

perhaps if Guard / Slam charges just naturally regen albeit slowly by default or being able to still "slam" with the Pavise with zero charges at the cost of damage, knockback and not having its unique effect proc and/or slams from the shield give some block charges back to facilitate a loop of slams and charges assuming you never wiff them.

Just want to bonk things with shields man.
Mohe®oωψ Ninjα Sep 21 @ 12:57am 
I get that but really terreria is the type of game for me that without something like a wiki or atleast a class progression chart i just dont want to play so maybe someone could atleast update the weapons and accesories for the guardian class and add the new class because until then i probably wont play the mod):
Verveine  [author] Sep 20 @ 4:13am 
the wiki's user driven. you could contribute to it yourself if you really want to see it updated
Mohe®oωψ Ninjα Sep 19 @ 12:36pm 
UPTADE THE WIKI I BEGGGGGGGGGGGGGGGGGGGGGGGG I DONT KNOW HOW TO FIND STUFF AND IF I WANT IT THE MOD IS SO COOL BUT THE WIKI IS SOO AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
Fenrisúlfr Sep 17 @ 5:35pm 
from my experience it doesn't cause conflicts, but it won't scale late game
Fenrisúlfr Sep 17 @ 5:34pm 
Verveine [author] 4 Sep @ 11:09am
You can totally make cross content by yourself if you wish to!
I'm just personally not interested in creating Calamity content
Thunderaz Sep 17 @ 4:26pm 
Possible to work with other content mods like Calamity with Fargo's?
used coffee grounds Sep 16 @ 1:57pm 
Ah, thank you
Verveine  [author] Sep 16 @ 6:15am 
@used coffee grounds disable terrarria overhaul
used coffee grounds Sep 15 @ 6:01pm 
Im having a problem in my guardian playthrough, where enemies I hit with my shield will just disappear and drop nothing, is there a way I can fix this?
salty bread Sep 12 @ 5:29am 
alright, sounds cool! im excited for the next update, and cant wait to see what you guys have in store! thank you :)
Verveine  [author] Sep 11 @ 4:47pm 
@jebusauriorets
Thank you for the feedback!
Gauntlets and Pavises have kinda been powercrept by the quarterstaves, and recent changes to warhammers
We'll be improving both of these subclasses in the near future
for pavises specifically, we're looking at allowing the player to slightly move them while parrying (rotating around the player, but slow) and charging them like other guardian weapons to either get a free slam, or a free block (if that feels good during testing)
Verveine  [author] Sep 11 @ 4:45pm 
@salty bread
Thank you!
I'd like to finish shapeshifter content before I make a video on it, covering the entire game progression
Regarding the thorium Soul Link, it will likely be discarded as 1.5 releases, adding some transformations to the vanilla game, in which case I should be able to "absorb" some thorium wildshapes and use them as orchid cross content so they still exist in some form(I am in good terms, and friend with the thorium dev team)
jebusauriorets Sep 11 @ 2:45pm 
I've been playing guardian class in master mode multiplayer (about 3+ hours) with orchid + thorium and so far the early game feels great especially with thorium weapons. I will probably make a comment about the overall experience once me and my friends finish the playthrough,

I just wanted to make one personal comment about the class, and it could just be my skill issue but I feel like enemies being able to pass through your shield before activating parry, or the parry locking your shield in place ruins the fantasy of the class a bit. (happens a lot to me with tiny enemies).

Would you consider some sort of accesory that makes it so switching to a pavise automatically activates a parry (with a cooldown of course)? Alternatively, I think pavises could use some type of curved hitbox to deal with flying or underground enemies. Just my opinion though, and it's limited to pre Brain/eater of worlds for now.
salty bread Sep 11 @ 1:44pm 
hey, just finished watching your videos on the guardian class
orchid, even outside the custom classes, is a really fun play and pairs well with thorium (because of the compatibility) but also with mods like consolaria, heartbeattaria, and rise of ages
i feel as though all of the mods compliment each other really nicely to deliver what is practically a vanilla++ experience, and it seamlessly fits into the game
orchid mod team did amazing, and i remember my first time using a custom class weapon, a shapeshifter weapon, which astounded me with how creative it was
speaking of which, are there going to be any future videos about progress regarding hardmode content for shapeshifter or any potential compatibility things between that class and thorium's transformations w/ soul link?
im super invested, orchid still holds up well today and is probably one of the best tmods out there, and i actually prefer it over something like calamity
you guys are awesome, thanks for this amazing mod
Verveine  [author] Sep 10 @ 6:21pm 
DR granted by orchid sources indeed has less value than the vanilla one, but we'll also be more generous with it when we give some. It simply doens't work the same way
for instance, obtaining 100% orchid DR will always reduce the "remaining" incoming damage by 50%.
200% orchid DR will reduce it by 75% (100% = 50% + 100 = 50% of the remaining 50% = 25%)
unsure if that's any clear? I'm sorry lol
My point is, I don't think it needs to be adressed, we just need to be generous with it, knowing that it won't cause major issues with the vanilla one :)
Verveine  [author] Sep 10 @ 6:21pm 
@Mullic Rav
Thank you for the feedback!

Gauntlets will definitely receive some love in the near future!
We've been thinking about having them give half a guard charge back on successful charged slam hits, leading to the parry - slam - parry - slam rotation you mentioned
(They should never give a full charge, as you'd be able to stay inside stationary enemies like plantera forever by alternating left and right clicks, effectively cheesing a ton of threats with no skill involved)
Mullic Rav Sep 10 @ 11:18am 
Decided to test out the Guardian class, after 120 hours of master mode with content to just past the moon lord with Thorium & Calamity, the short take on the class is; A bit rough, but still very enjoyable. For more specific details, a couple things I would make note are would be:

Gauntlets; As much as I like them, they are a bit lacking. The MOST I could offer is make attacks that successfully hit (Charge attacks and slam charge uses) give a guard charge, giving a sort of rhythm to punching & parrying while still having a use for Warhammers & Standards as a back up for incase you miss an attack or parry.

Damage Reduction; I've seen the recent video that addresses this, although I do agree with the Idea, I do think in it's current state it's a bit strict on how much it gives the player, think it just needs a minor tweak so the diminishing returns aren't quite as aggressive.

Overall; good class, hope to see more in the future, as it's currently my favored class for Terraria.
Jarl Dwarlin Sep 10 @ 7:11am 
It's ok Mon Ami. Thank you for your time!😁