RimWorld

RimWorld

Erin's Azaphrae
108 Comments
Hanscrazyman Sep 26, 2023 @ 5:49am 
:steamhearteyes:
SquirrelGoblin Sep 11, 2023 @ 4:52am 
@Erin Okay that's weird it didn't copy the current errors? Sorry for the wrong log
Erin  [author] Sep 11, 2023 @ 3:38am 
@PaprikaRobin - I don't see any errors to do with the Azaphrae, sorry.
SquirrelGoblin Sep 11, 2023 @ 3:33am 
Hello! Love your mods like always but right now there is a super weird bug that makes my game run really slow. Even if I dont have a Aza in my colony right now. x.X

I uploaded the log, maybe you can check it out? Thank you!<3

https://gist.github.com/HugsLibRecordKeeper/1bccd9b6d10181fe709f0850e3330bcd
Erin  [author] Sep 7, 2023 @ 1:39am 
@Doomchibi - I literally have rimworld open right now testing the azaphrae xenotype.... XD
Doomchibi Sep 6, 2023 @ 9:10pm 
This mod is so nice, I have needed to remove the HAR dependent races from some of my playthroughs due to undetermined issues / possible incompatibilities somewhere and I miss playing with them! Is there any plan to turn these or the Sephyr into a Xenotypes in the future? That would be amazing.

Thank you for all the great work you do!
Deerfull Jul 30, 2023 @ 12:54pm 
I love this mod! Only problem is sometimes the pawn disappears if I put them on auto fly. I only wish I had more in my game!
Rod Mclain27 Jan 9, 2023 @ 1:49pm 
My face wasn't working with VE facial, I needed to add the "Nals.FacialAnimation" comps to the end of the RaceDef_Azaphrae file. Get them from the Sephyr race mod if anyone else is having this problem.
Daisuke Dec 10, 2022 @ 2:10am 
Yeah no worries, I totally get it, take the time you need and deal with irl stuff first, take care of yourself!
Erin  [author] Dec 10, 2022 @ 2:00am 
@Daisuke - I'm pretty sure I've already explained as well, all of my races will eventually get full biotech versions, but my real life is very busy right now and will be for a few months, so I ask that you be patient.
Daisuke Dec 9, 2022 @ 4:57pm 
Good to know, do let me know when that's a thing cuz mod looks great and I think it'd benifit from biotechs genetics
Erin  [author] Dec 9, 2022 @ 3:02pm 
Not atm.
Daisuke Dec 9, 2022 @ 1:59pm 
Biotech genetics?
Erin  [author] Dec 7, 2022 @ 2:13am 
@Seraphina - No, because the VE ones are simple a retexture of the original. Should work with no issues.
Seraphina Dec 7, 2022 @ 1:54am 
I'm asking about the fact that you said "VE". which i assume means ONLY the vanilla ones work, was my question. :)
Erin  [author] Dec 7, 2022 @ 1:45am 
@Seraphina - The wings are hidden in the portrait because of clipping issues with the portrait rendering. Also, facial animations, as stated clearly in the FAQ, work.
Seraphina Dec 6, 2022 @ 7:52pm 
also, mine don't come with wings
Seraphina Dec 6, 2022 @ 7:39pm 
So the vanilla facial animations work?
Salamancer Nov 11, 2022 @ 5:22pm 
0w0
Thongor Oct 31, 2022 @ 3:59pm 
I just gotta say. Love the fact you put a huge 1.4 banner right on top. It's great. :D
たぁぼう Oct 21, 2022 @ 8:36pm 
@Erin I am not good at English and overlooked it. Sorry..... It's my favorite mod and I will wait for it!!
Erin  [author] Oct 21, 2022 @ 10:55am 
There is literally a giant picture at the top of the mod page with the answer to your question.
たぁぼう Oct 21, 2022 @ 8:19am 
Hello! I love this mod, do you have any plans to support 1.4? I would love to play it...!
devy Oct 16, 2022 @ 3:12pm 
@Neronix17 Wow, no kidding. That was definitely the problem and it works fine now. Switched to the one you sent and it even fixed a few other bugs for me. Thanks!
Neronix17 Oct 16, 2022 @ 12:33pm 
@Devy - Took a hot minute to figure out cus I haven't seen it in a long time but [Ry] HD Pawn Textures (HAR Edition) is the cause. They replace the human head textures directly with a blank face to have facial features added using HAR body addons, many race mods, including this one, use use the vanilla face textures so retextures work properly without requiring patches.

I'd recommend switching to a HD pawn retexture that doesn't do that if you want HD pawns (like mine: https://steamcommunity.com/sharedfiles/filedetails/?id=2275310562) .
Erin  [author] Oct 15, 2022 @ 2:44am 
@Devy - no hugslib log? I can't help you, sorry.
devy Oct 14, 2022 @ 10:14pm 
I like this race, but they don't have faces/eyes for me? Not using any facial mods and it's only this race that's doing this.
Erin  [author] Sep 28, 2022 @ 9:02am 
@Paolini No idea. They're set up for it in the XML and textures, so shrug.
Paolini Sep 28, 2022 @ 7:21am 
If someone finds out why/how Sephyr is facial animation compatible but not Azaphrae & Raen please dm me. Tried copy pasting missing head texture but didnt work lol :PetBruce:
Erin  [author] Sep 26, 2022 @ 3:27am 
Awesome, thanks.
Webb? Sep 26, 2022 @ 3:11am 
They added a compatibility with CE.
kamikadza13 Sep 16, 2022 @ 9:55am 
Hello. Can you add russian translation link to description (don't add at your mod (i'm to lazy to update it in time))
https://steamcommunity.com/sharedfiles/filedetails/?id=2863693983
Erin  [author] Sep 2, 2022 @ 1:43pm 
@RoboSpongie - I legit have no idea, there's a lot of spam from a lot of different things there's no way I can possibly even begin to figure out what's causing the error.,
@zrx278 - Will be fixed in the next update. For now, I'm going to go rest.
zrx278 Sep 2, 2022 @ 1:24pm 
In RaceDef_Azaphrae.xml there are two instances of [NamePending] in the <description> section.
RoboSpongie Sep 2, 2022 @ 12:31pm 
Ah ♥♥♥♥ sorry I could've sworn I linked it it my bad
https://gist.github.com/9730dc01e4e454072e5963dd466ef5d1
Erin  [author] Sep 2, 2022 @ 11:03am 
@RoboSpongie - Can't help you without a hugslib log, my dude.
RoboSpongie Sep 2, 2022 @ 9:28am 
Hi for some reason I can't assign one of my starter azaphrae to be the ideology leader that I had to dev mode to apply the role
Neronix17 Aug 24, 2022 @ 6:23pm 
@ParasiticSquid - They use both channels of a third colour generator specific to the wings for sexual dimorphism in the wing colouration, you'll notice males wings can be a variety of pastel colours while female wings are more shades of black to white.

It's possible to add any number of colour channels with HAR races, skin and hair are just standard ones all races have by default. It's a surprisingly flexible system, just not many races make full use of it.
ParasiticSquid Aug 24, 2022 @ 5:16pm 
@Erin The wings aren't using the second color channel? From what I see on the images there's the skin and hair color and possibly the horns, although im pretty sure the horns can be set to body addons on their own instead if they're using the second channel

From my experience if the wing use the second color channel then character editor can change it. Arachne race is the same, the spider body uses the second color channel allowing players to change "Color B" in character editor to change the body color. If this race isn't using the second color channel for the wings then ill honestly be surprised and super impressed since I didn't even know it was possible to add a entirely separate color like that
Erin  [author] Aug 24, 2022 @ 3:19am 
@(=◉‿‿◉=) - Sadly, I don't think so. It's random on generation, and neither me nor Neronix could figure out how to change it after that.
(≡◉‿‿◉≡) Aug 24, 2022 @ 2:36am 
Hello, is there a way to color the wings? I'm using character editor btw.
Solomon ༒ Aug 22, 2022 @ 9:36pm 
@Draylynn
Briefly testing it with [KV] Show Hair With Hats or Hide All Hats seems to fix the issue. However it's incompatible with CE, so you might have to find an alternative if you also use Combat Extended.
Erin  [author] Aug 21, 2022 @ 4:21pm 
@Erin - usually a save and reload worked for me, but I don't really know
ERN Aug 21, 2022 @ 3:57pm 
@Erin - Anything I can do to fix it?
Erin  [author] Aug 21, 2022 @ 3:12pm 
@Erin - Weird HAR bug. No idea what causes it
ERN Aug 21, 2022 @ 2:32pm 
The pawns are tiny for some reasons?
Erin  [author] Aug 21, 2022 @ 2:22pm 
@Draylynn - Not something I can fix. Already looked into it.
Draylynn Aug 21, 2022 @ 12:55pm 
Wings are appearing to be in front (not behind) of the hair layer, looks very odd.
Erin  [author] Aug 20, 2022 @ 3:05am 
Thanks for letting me know.