tModLoader

tModLoader

Spooky Mod
501 Comments
OkaMeow Nov 24 @ 3:25pm 
shrimp
TerraLord03 Nov 22 @ 6:11pm 
So I've found a bug, If you spam Terrazinosaurus arm to grab surfaces like platforms rapidly you'll get sent to the stratosphere
KeyboardKlutz Nov 18 @ 5:42pm 
small conflict issue. When used with lunar veil, the graveyard and catacombs overwrite most of the acid plains.
Godslayer4000 Nov 17 @ 6:45pm 
I would love a side mod that make the watering gourd chance to get atleast a seed 100% tbf, herbs have 100% chance to drop seeds even without staff of regrowth, plus it would fix the unidentifiable organ crisis
Rubbermancer Nov 17 @ 1:13am 
On an unrelated note, are there any plans to make GMO Bloom Seeds a renewable resource like the other bloom seeds?
Rubbermancer Nov 17 @ 1:11am 
Still it, would be nice to have some sort of hotkey for them, especially once you've unlocked all four slots.

I would much prefer it that way, so you could use them from a void bag or something. Instead of taking up space in the main inventory.

It's worth considering at least.
Godslayer4000 Nov 16 @ 9:48pm 
I dont think blooms are just reskinned potions but rather an entirely different item.

adding support for quickbuff might be more trouble than its worth.
Rubbermancer Nov 16 @ 8:40pm 
Any reason why Blooms are not mapped to the quick buff key, or am I just missing something?
GaaraTheRed Nov 7 @ 5:07pm 
So to anyone having an issue with the spooky mod, i had to uninstall it, restart the game and install it again
GaaraTheRed Nov 5 @ 3:47pm 
Your Nov 2nd change notes states that you fixed the whole tar biome issue that tmod broke, but i still cannot load your mod
marinawillus Nov 2 @ 1:41pm 
AAAAH ITS NOT WORKING
Dima_Ich Nov 2 @ 12:19pm 
@Dark yeah I thought Spooky Mod wasn't loading but why now?? Why not when you actually need to update (like for 1.4.5)?
Dark Nov 1 @ 9:05pm 
looks like tmodloader f-ed your mod. they updated
rando Nov 1 @ 12:12am 
Is it that the Spooky Mod cannot be used together with the Polarities Mod?
Godslayer4000 Oct 31 @ 3:51pm 
I don’t know but I know it doesn’t play nice at all with calamity or redemption.
Blackadder Oct 31 @ 2:42pm 
What larger mods does this play nicely with? I usually always have Thorium mod added in as a given.
mobfarmtacos Oct 29 @ 6:44pm 
OMG I LOVE THE REFERENCES!!! THERE ARE PROBABLY MORE, BUT I SEE THERE IS AN ACCESSORY CALLED "Flavor enhancer" which is a reference to vita carnis :D (great mod, loved it, if i could rate it, 10/10 :steamthumbsup:)
Mr-Gepetto Oct 16 @ 6:41pm 
From videos, it looks like it's specifically on the ocean on the dungeons side.
R4skall Oct 16 @ 12:19pm 
from what i heard it specifically is in the large corruption, where secrets of the shadows places the abandoned village
Mr-Gepetto Oct 16 @ 10:53am 
Oh, I didn't know what it was a sub biome of initially, I'm running secrets of the shadows as well, but hopefully the large world allows both the sots and spooky to both run
R4skall Oct 16 @ 8:39am 
hence secrets of the shadows breaking it
R4skall Oct 16 @ 8:39am 
i thought it was a corruption sub biome
Mr-Gepetto Oct 16 @ 2:26am 
Is the rotten depths a ocean sub biome? I'm pretty sure that thormium and calamity might have overridden it on my world. Haven't checked if it's in the acid ocean yet but here's hoping, wanted those bloom seeds from that miniboss
Dylan_Doe  [author] Oct 15 @ 5:25pm 
Comic Freaky mod will be released in 2028 :steamthumbsup:
Dylan_Doe  [author] Oct 15 @ 5:24pm 
Asriel Torrien Yeah but we just didnt take inspiration from starbound at all, and the textures i just made on my own. Just because it might be similar doesnt mean it was like taken or anything, theres bound to be similarities due to both games being 2d block games but starbound isnt really a game i care about so its not something ive ever really intentionally taken inspiration from
Comic Oct 12 @ 10:44pm 
When is freaky mod being released?
ONE Oct 12 @ 8:11am 
一加这个mod生成世界就会闪退,莫名其妙:bbtcat:
R4skall Oct 11 @ 11:04pm 
the only part of that statement i agree with in my starbound experience is the sand and stone texture and vaguely the eye biome
Asriel Torrien Oct 11 @ 5:50pm 
Picture number Four showcases cave generation that is extremely similar to Starbound, the way the water pools form with a chest in the middle, with platforms on either side. Images seven and eight show dungeons that look a lot like Starbound’s dungeon generation. Image ten is just the flesh biome from Starbound, complete with Eye Trees and all. Image eleven is the most damning having block textures that look almost identical to starbound’s sand, and one of the stone textures. It’s ok to take inspiration. There's nothing wrong with that
Dylan_Doe  [author] Oct 10 @ 8:25am 
Asriel Torrien what are you talking about? spooky mod does not take any influence from starbound
JustABug331 Oct 7 @ 7:16pm 
i wish this was more multiplayer compatible
littlewhi Oct 7 @ 7:02pm 
Big Bone很好玩,就是不知道怎么喂这个Lil' Dunk,并且过了一会就消失了。NPC Fisherman没有来啊.
Asriel Torrien Oct 4 @ 8:17am 
Seeing a bunch Starbound's influence on this. Like, near copies. Weird.
ice Oct 4 @ 8:13am 
why doesnt spook fishron appear on boss checklist
Amadeus Oct 1 @ 3:05pm 
spoopy
domdel Sep 27 @ 10:06pm 
i here to report a bug: whenever i harvest genetical-modified seed blooms with watering gourd im given solar sunflower seeds instead of extra genetical-modified seeds
also fluffy moff I can easily just download the moths from the wiki and turn them into a pet or summon
Fluffy Moff Sep 27 @ 3:25am 
This has to be one of my favorite mods! Just mildly disappointed that you can't carry those cute moths from the Grotto
domdel Sep 26 @ 6:03pm 
no way i just realized that i can become the yule goat with the yule tide armor. that's sick!
R4skall Sep 26 @ 10:14am 
nvm i just decided to clentaminate an area of spawn
R4skall Sep 26 @ 10:09am 
is there any way to make spawn NOT spooky forest if it generated as one? because i want normal enemies at spawn and the update reset that setting
gunns22 Sep 23 @ 6:26am 
Circling back to my previous suggestion from springtime, this YouTube video shows a couple of the extra jumpscare weapons: https://www.youtube.com/watch?v=2FxfGudoBpg

It's from an old version from 10 months ago, and yet I can find no evidence of those weapons on the official Spooky Mod wiki. Were they removed, or are they not on the WIki because spoilers? Either way, I'd like to see those scary weapons re-added/reworked like you did for that Rusty Cowbell, because it's just a waste of good content to have joke weapons that got removed anyway.
gunns22 Sep 19 @ 4:36pm 
I read on the fresh wiki pages that there’s this new boss/mini-boss, Big Dunk, that doesn’t respawn after being killed, leaving its drops non-renewable resources. I think that’s kind of unfair to Journey Mode players, who might not know this and may research Big Dunk’s drops on a whim only to find out they wasted multiple super-valuable items. Now, I haven’t seen Big Dunk in the flesh yet, but this was just a concern I had seeing the new content in a YouTube video or hinted at on the unfinished parts of the wiki
ToasterYouCool Sep 19 @ 1:32pm 
u cant sell oil.....yet
ToasterYouCool Sep 19 @ 1:32pm 
dinosaur biome with sellable oil :steamthumbsup:
Valstraxhunter Sep 16 @ 2:05pm 
I've discovered that running the mod alongside Secrets Of The Shadows causes the Rotten Depths to be completely left out in World Generation. I love the Spooky mod and it's been my all-time favourite Terraria mod, so Thank you mod creator for creating peak, and I'm excited for more updates!
huanchen53 Sep 14 @ 4:24am 
when this mod play with Homeward Journey Mod ,The location of the aether biome is abnormal.
domdel Sep 13 @ 11:22pm 
this update has genuinely fried my brain
赤石大王[帅气逼人版] Sep 13 @ 10:48pm 
非常好:steamthumbsup::steamthumbsup::steamthumbsup::steamhappy::steamhappy::steamhappy:
kjbrewer95 Aug 30 @ 7:07pm 
goated mod and a halloween tradition for me
Dylan_Doe  [author] Aug 5 @ 8:14pm 
@Tay meanie