tModLoader

tModLoader

Spooky Mod
449 kommentarer
John Ultrakill 22. juli kl. 10:46 
cant craft the emf reader but good mod
RUARUA 9. juni kl. 2:27 
我眼球峡谷里的NPC不见了怎么办
Мальчик 18. maj kl. 9:24 
мод очень хороший, но очень мало контента. Также странный быланс оружий, после убийства нарцисса оружием на призывателя невозможно убить близнецов
ryan012490 16. apr. kl. 14:33 
music good me like =]
EcIipse 15. apr. kl. 16:41 
goated
R4skall 14. apr. kl. 16:34 
they are deep red on the map and have a faint light beam @StrayOpossum one of the mushrooms has the same color on the map though
StrayOpossum 14. apr. kl. 13:23 
Finding old hunter's parts is too hard. The final one almost drives me crazy. Could give me some tips?
不滅のあなたへ 12. apr. kl. 7:21 
почините пж
不滅のあなたへ 12. apr. kl. 7:20 
бля мод нихуя не работает
Dylan_Doe  [ophavsmand] 7. apr. kl. 20:29 
@BATISTACOMERATO yup, spook fishron will stay in the mod forever, we have no intention of removing it
BATISTACOMERATO 6. apr. kl. 14:55 
also, will spook fishron be permanent?
BATISTACOMERATO 6. apr. kl. 14:54 
is there any way to make the hell draedon lab not generate on top of the moco temple?
Venomous Scrimbly 1. apr. kl. 18:51 
Man, something about this update's pretty fishy...
R4skall 1. apr. kl. 10:53 
@CANManOSoup most of thoriums generation is under one ocean which this mod doesnt touch there it seems from what ive seen
CANManOSoup 30. mar. kl. 10:05 
How well does this mod work with Thorium? I saw some comments about Calamity which made me think of asking about Thorium.
gunns22 15. mar. kl. 16:28 
As weird as this is going to sound, especially coming out of MY weak-to-jumpscares mouth...

I really wish you'd have left in more of the Rusty Cowbell-esque Spooky Summon weapons. Maybe reworked them to be useful (like you did with the Rusty Cowbell; after the first encounter with the entity, you get a Summon weapon), but I think it really helped the spooky theme of the Spooky Mod. Perhaps also a ~1%-ish chance to spawn the initial Entity Encounter again when the Minion is summoned? I can understand not making them instantly kill the Player once the effect runs out, but just straight removing them feels like you're baby-proofing your mod.
Dylan_Doe  [ophavsmand] 14. mar. kl. 13:26 
@R4skall I can easily change the swampy cemetery to check for living mahogany wood while its placing to try and prevent this
Godslayer4000 14. mar. kl. 12:35 
you guys can generate a world with spooky and calamity together without the game completely crashing, BE GRATEFUL.
R4skall 13. mar. kl. 7:58 
though the swampy cemetery FREQUENTLY cuts the giant living mahogany bee tree that im pretty sure is from calamity
R4skall 13. mar. kl. 7:55 
interestingly in 30 or so world gens ive never had the eye valley overwritten by the crag. though the temple seems to always have a room filled by the underworld lab
Dylan_Doe  [ophavsmand] 7. mar. kl. 11:07 
@Borko id love to do that and make cages for all of them, but making the cage sprites and animations are kind of time consuming, definitely want to look into that in the future
Dylan_Doe  [ophavsmand] 7. mar. kl. 11:07 
@the funny guy thank you lmao
Dylan_Doe  [ophavsmand] 7. mar. kl. 11:06 
@TaXXX_man next major update ive added a config option that lets you choose the side of the world the eye valley spawns on, hopefully that will be helpful
Borko 2. mar. kl. 9:58 
I hope we get to catch all the critters at some point, like the moth, mosquito and rat.
the funny guy 21. feb. kl. 21:51 
I think every developer of this mod IS AWESOME and cool
TaXXX_man 15. feb. kl. 15:06 
Great mod just one compatibility issue with calamity mod.
The eye valley sometimes spawns on the same side as the dungeon in hell and since the brimstone crag will always spawn on that side later in the world gen order, the eye valley gets completely overwritten.
Latus 12. feb. kl. 13:09 
The gore armor mage and summoner version on Multiplayer for somereason increases invisible ping which causes massive ping up to a few seconds... and for now its only that.
Latus 8. feb. kl. 15:28 
On MP After spawning the nose cultist He will go away if someone tps someone from far away... also for some reason the spawner doesn't work after some time
Frisk 5. feb. kl. 23:50 
got it i will have a try right now
Godslayer4000 5. feb. kl. 17:21 
He prob needs to resub, tmodloader and ark mods can bug out if an update is big enough which means they never will update, the fix to this is to unsub and resub to said mod to "force" the update to happen
Dylan_Doe  [ophavsmand] 5. feb. kl. 16:44 
How is it not compatible? The current public release is working perfectly fine for me on v2024.12.3.1
Frisk 5. feb. kl. 2:00 
not compatible with tmodloader v2024.12.3.1
any updates coming?
ookieze 1. feb. kl. 11:57 
shut up
joelmicfletch 24. jan. kl. 16:26 
O O O O O O O
joelmicfletch 24. jan. kl. 16:25 
10/10 Mod B O O G E R S
joelmicfletch 24. jan. kl. 16:25 
M U C U S
joelmicfletch 24. jan. kl. 16:24 
D O Y O U E A T B O O G E R S ?
joelmicfletch 24. jan. kl. 16:24 
G R O S S
joelmicfletch 24. jan. kl. 16:24 
A C H O O
joelmicfletch 24. jan. kl. 16:23 
N O S E W I Z A R D
joelmicfletch 24. jan. kl. 16:23 
B O O G E R
JustABug331 22. jan. kl. 17:56 
it would be funny if you guys made the mushgod a April Fools boss
t84jonny 20. jan. kl. 14:32 
thank you
Godslayer4000 20. jan. kl. 12:29 
yes, can directly confirm. (although spirit 1.4 is a pain in the ass of a mod.)
t84jonny 20. jan. kl. 11:41 
is it compatible whit spirit mod?
Godslayer4000 31. dec. 2024 kl. 20:57 
as long as you dont play eternity mode it will run fine.
minecraftgaming555 31. dec. 2024 kl. 15:55 
Does this work with Fargo`s souls mod, Fargos souls extra and fargos mutant mod?
ShyGuy1231 24. dec. 2024 kl. 15:59 
The Man has awoken
ILoveMagicFrogs 18. dec. 2024 kl. 18:49 
I LOVE HALLOWEEEEEEEEEEEEEENNNNNNNNNNNNN
Carz 29. nov. 2024 kl. 23:50 
When i try to create a world with this mod and the Coralyte mod, the game crash