Total War: WARHAMMER III

Total War: WARHAMMER III

The Motherland SFO Submod
46 Comments
Aug 9, 2023 @ 10:30am 
You should mention that its no longer needed/supported in the title or description
Jul 19, 2023 @ 7:27am 
SFO does not include the units from "The Motherland"... so let's hope this submod is still working
May 16, 2023 @ 2:02pm 
be a lot cooler if it was Barney haha
Varro  [author]
May 15, 2023 @ 2:58am 
this submod is not supported anymore
May 14, 2023 @ 1:53pm 
Its already included in SFO, no?
May 14, 2023 @ 11:14am 
Any plans to update this?
Mar 6, 2023 @ 12:20am 
Does the mod also add army cap points to the new units from "tabletop cap" part of SFO?
Varro  [author]
Feb 19, 2023 @ 4:58am 
@MRFlackAttack yes it is but why would I do that? I like it as it is.
Feb 19, 2023 @ 3:47am 
Is it possible to reverse the change done to the Ice Courts' Flag/Coat of Arms in this submod?
Feb 17, 2023 @ 8:31pm 
Could use an update for the new units! Thanks for sub modding!
Feb 12, 2023 @ 7:22pm 
Doesn't seem to give Kreml Guard (bardiches) their special point cost status in the campaign, and the normal Kreml Guard doesn't seem to have the reskin

great mod tho!
Feb 8, 2023 @ 12:32am 
Does this work with the new SFO update?
Jan 30, 2023 @ 11:38am 
Just noticed that Katarina can now learn the entire Tempest lore with her unique skill line, it will be nice to remove the extra magic line added by The Motherland to avoid cluttering and duplicate spells.
Jan 27, 2023 @ 12:55pm 
Currently not working because their was new update
Varro  [author]
Jan 6, 2023 @ 4:31am 
@NRKE thanks! I fixed it
Varro  [author]
Dec 23, 2022 @ 10:13am 
I will roll that into the second update thanks!
Dec 18, 2022 @ 7:29pm 
Barney great work!

If you can, maybe change the reload speed down to 0 in the land_units table so that both the light sled and the kossar pistols are line with how they were in SFO. Also, the light sled health is just a little bit off, you can change it to 2468 in the Bonus Health column so that they match what they are in SFO. Right now they have more health than the heavy ones.
Dec 4, 2022 @ 7:09am 
thk
Varro  [author]
Dec 3, 2022 @ 5:58am 
works fine! updated!
Varro  [author]
Aug 17, 2022 @ 5:45am 
@randy in this case check out the other SFO submod for the Motherland , basically I made that mod too its just under the controll of Hashut. https://steamcommunity.com/sharedfiles/filedetails/?id=2806297953 if this problem still persist for the other mod I will re-upload it
Aug 17, 2022 @ 5:18am 
Please change the .pack name so it correctly sorts itself in the load order. Right now it produces:

1. Motherland
2. Submod
3. SFO

by default (as seen in CA launcher, so top loads after bottom). This is because the actual name of Motherland pack is "!kislev.pack" and yours is "!motherland_sfo.pack" and "M" is lower than "K", all "!" being equal. :)

Maybe slap another "!" in front and "!!motherland_sfo.pack" should sort itself correctly.

The downside is that Steam will treat it as a new mod and not an update, so it'll get a new page. Still it's probably a case of "better sooner than later".
Jul 26, 2022 @ 9:03am 
Pls add TTC caps for 'Armored Kossar with spears', thx!
Varro  [author]
Jul 14, 2022 @ 7:55am 
@DaKatarn feel free to contact me on discord I can answer faster , I will look into it when I have time! Most likely in the weekend or next week.
Jul 14, 2022 @ 7:45am 
@Barney
Ho yeah exactly, my bad :p.
Varro  [author]
Jul 14, 2022 @ 7:43am 
@DaKatarn Do you mean my RoR Submod? Because the motherland mod doesn't add RoR units
Jul 14, 2022 @ 6:07am 
@Barney

Do you have checked the recruitement and upkeep cost for ROR units?

I notice for Kislev a huge difference, for exemple Bear rider mod is cheaper than the official one ( 2000 and 195 upkeep for the mod and 4300/211 for the official).
Jul 13, 2022 @ 5:14am 
@Barney
After many test it's not working with SFO mod activated.
Varro  [author]
Jul 12, 2022 @ 4:18am 
@DaKatarn i pushed a quick update , Im not sure if it will work tho , I will look into it more if I have time but if you know how to get text working feel free to add me on Discord Barney#4347
Jul 12, 2022 @ 3:30am 
@Barney

In the Motherland mod: text/@kislev_overwrite.loc lines 15 to 42.
Varro  [author]
Jul 12, 2022 @ 1:44am 
@DaKatarn what building are you talking about? Looking at the files of the motherland mod I didn't find any difference in the building descriptions.
Varro  [author]
Jul 12, 2022 @ 1:15am 
@Semiprogamer after thinking about it you are right , in the next update I will take away from the weapon strength of the Oblast Sleds , thanks!
Jul 11, 2022 @ 4:41pm 
Lovin this submod. Only question I have is why let the Oblast Sleds keep the same weapon strength as the Heavy War Sleds?
Jul 10, 2022 @ 10:09am 
https://steamcommunity.com/sharedfiles/filedetails/?id=2790475339 this one if not its ok aha and i have the other kislev one :D
Jul 10, 2022 @ 8:55am 
@Barney
Yes it's exactly what I mean.
Varro  [author]
Jul 10, 2022 @ 8:12am 
@DaKatarn do you mean the building description ?
Varro  [author]
Jul 10, 2022 @ 6:56am 
@Juggernaut_Johnson what yuri mod? I mainly do submods for lore friendly mods. If you want a cool hero for Kislev check out Ivan. I
Jul 10, 2022 @ 4:53am 
can you do for Yuri mod please
Jul 9, 2022 @ 3:03am 
@Barney

Perfect, Sigmar bless your soul ;)
Varro  [author]
Jul 9, 2022 @ 2:59am 
@DaKatarn I added Caps for Kreml Guards. I will only do faction wide caps atm for my submods. Also I will look at the building description.
Jul 8, 2022 @ 3:45am 
Hi Barney,
do you have add caps for Kreml Guard with bardiches and Armored Kossar with spears because I don't see the cap in the unities menu?

Can you add the new build description from the Motherland mod? Sfo erase that an the lore is very cool.

Thanks ;)
Varro  [author]
Jul 5, 2022 @ 11:20am 
@warriorandtoaster I added SFO faction wide caps!
Jul 5, 2022 @ 6:06am 
Awesome to see an official SFO Motherland mod. Can't wait to give it a go!
Varro  [author]
Jul 5, 2022 @ 4:51am 
@冰之玄月 my first update is out already! Right now I'm working on a second one that will introduce Faction Caps
Jul 5, 2022 @ 3:49am 
thanks!
Look forward to your update
Varro  [author]
Jul 4, 2022 @ 11:53pm 
@warriorandtoaster nope , but I will look into faction wide caps today!
Jul 4, 2022 @ 6:38pm 
Do the added Motherland units inherit unit caps from SFO as well? Both the factionwide and per-army caps?