RimWorld

RimWorld

[1.4] Vanilla Base Generation Expanded
318 Comments
Morcrist Jan 27 @ 6:22am 
This mod doesn't work with Cherry Picker or apparently other mods that restrict technology to say, a medieval level. Bases still generate with solar cells, rooms still generate with powered armor, etc.
Jet Oct 24, 2024 @ 11:26pm 
hey
corbut2020 Oct 9, 2024 @ 1:03pm 
1.5?
\\,[†],// Aug 27, 2024 @ 8:08am 
you gonna update this for new version?
PhearedPhantom Aug 14, 2024 @ 9:14am 
affect*
PhearedPhantom Aug 14, 2024 @ 9:14am 
does this mod heavily effect loading times
Mitsy Aug 2, 2024 @ 10:50pm 
o7
VelxraTV Jul 20, 2024 @ 7:53am 
JessieFeathers May 25, 2024 @ 4:26pm 
1.5?
gen May 18, 2024 @ 5:58pm 
o7
Speed Run Event May 4, 2024 @ 6:55pm 
o7

Thanks for updating to 1.5.
rulz May 1, 2024 @ 4:03pm 
o7
A7Ranger Apr 27, 2024 @ 7:43am 
o7
dysaster Apr 19, 2024 @ 6:32am 
o7
Frosty Apr 17, 2024 @ 5:44am 
o7
dave Apr 14, 2024 @ 11:52am 
just search it in the workshop
DICK NUTS Apr 14, 2024 @ 9:57am 
where? @dave
dave Apr 14, 2024 @ 4:18am 
there's a official mod that's 1,5
kongkim Apr 14, 2024 @ 1:25am 
Will you update it to 1.5? :)
LKFAdam Apr 13, 2024 @ 3:48pm 
o7
YoThePizzazHere Apr 12, 2024 @ 4:57pm 
o7
MAx0N Apr 12, 2024 @ 4:16am 
1.5
Casbih Apr 11, 2024 @ 12:17pm 
o7
dave Apr 11, 2024 @ 1:11am 
its a different mod under the same name
HippoDrone Apr 10, 2024 @ 7:42pm 
1.5 update ?
Winter Apr 5, 2024 @ 3:44pm 
A long-ass ******* time ago
In a town called Kickohipoo
There lived a humble generation mod
Glorious through and through
But yay, there was a red sheep
And he knew just what to do


o7
The2EyedMan Apr 4, 2024 @ 12:54pm 
o7
Jfluffy Apr 2, 2024 @ 9:28am 
o7
Bugginho Apr 2, 2024 @ 8:38am 
o7
Thank you, Kikohi, for your work :krlvlup:
Hole Diver Apr 2, 2024 @ 4:35am 
watza Mar 26, 2024 @ 12:39pm 
Is it CE compatible?(it's a joke)
dave Mar 25, 2024 @ 10:03am 
so if a base doesn't scale of wealth then it will be fine late game as well
dave Mar 25, 2024 @ 10:02am 
i have been doing some testing and i think if you have too much wealth then the bases don't spawn the reason why the deserter bases work is probably because they don't scale of wealth so if you have a low wealth colony it should work just fine
dave Mar 24, 2024 @ 4:59am 
when bases generate they just don't exist for some reason but the deserter bases work just well
Win Mar 5, 2024 @ 6:59pm 
@Morcrist did you found a solution?
Aulwynd Mar 5, 2024 @ 9:12am 
so should i use this mode with faction mods at all?
7588 Feb 17, 2024 @ 3:30pm 
some of the other Vanilla expanded factions might have problem generating bases with this one i think
Indomitusnex Feb 4, 2024 @ 12:48am 
Are there any incompatibilities?
Connie (she/her) Jan 30, 2024 @ 10:57pm 
By errors, i mean the base itself isn't generating.
Connie (she/her) Jan 30, 2024 @ 10:56pm 
Getting errors when trying to crack open a VFE:E base.
https://gist.github.com/HugsLibRecordKeeper/5c3f62cba2a30706ed41dd3e594fe3f0
MauseLoch9000 Jan 9, 2024 @ 2:20am 
Are bandit camps affected by this? They always consist of a small block with 4 buildings and sandbags around them, while this mod is installed.
Niska24 Dec 26, 2023 @ 7:30pm 
Yea there are still no power conduits/invisible power conduits on base generation
Morcrist Nov 30, 2023 @ 4:58pm 
I'm wondering why Cherry Picker doesn't work with this mod. Namely, I'm running a medieval playthru and have turned off turrets, solar panels, etc., but they are STILL generated when I attack a new base.
Essem Shakhnov Nov 29, 2023 @ 4:59pm 
Was the power conduit bug ever fixed? Bases still generate with no conduits or power sources.
Rips Nov 11, 2023 @ 12:16am 
@kuukuna I disabled it late game because of the bug mentioned below that might occur with progress renderer, after adding it mid game. And there weren't any errors in the log.
Kuukuna Nov 10, 2023 @ 11:38pm 
Is this safe to disable mid-game?
kinngrimm Nov 2, 2023 @ 11:31am 
does this have effects onto the settlements created by the Empire mod?
Евген Мяо Oct 31, 2023 @ 11:41pm 
Is there any patch for Medieval Overhaul?