RimWorld

RimWorld

2,737 ratings
[1.4] Vanilla Base Generation Expanded
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Mod, 1.3, 1.4
File Size
Posted
Updated
5.759 MB
Jul 4, 2022 @ 6:40am
Oct 21, 2022 @ 5:46am
3 Change Notes ( view )

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[1.4] Vanilla Base Generation Expanded

Description


See change notes



Vanilla Base Generation Expanded is a mod many have been waiting for. Probably one of the most disappointing aspects of venturing out in a caravan in RimWorld is the fact that no matter where you go and no matter what base you raid, after you’ve seen one, you’ve seen them all. Vanilla Bases tend to often resemble so called ‘20 granite door borg cube bases’.

Kikohi set out on a mission to fix that, and with the help from our testing community, we have created a huge library of assets that the base will pull out of, procedurally generating unique villages, towns and megabases every time you visit a new location.

The look of the bases and the assets use vary from faction to faction - tribal villages will have swathes of farmland around them, whilst pirate bases will be essentially bunkers with mortars and automatic defenses.












[forms.gle]



Authors:

Kikohi, a programmer responsible for the mod.

Oskar Potocki, an artist responsible for the art and description

Vanilla Testing Expanded community, for helping us with prefabs

(CC BY-NC-ND 4.0)[creativecommons.org]



Q: Does this mod work with Better Faction Bases, Bigger Faction Bases, Larger Faction Bases etc?
A: Yes, but every faction that derivate from the vanilla faction will use this mod generation instead.

Q: Does this mod affect any modded factions?
A: Yes, every faction that derivate from the vanilla faction definitions.

Q: Can I disable some aspect of the mod?
A: No, it comes in as a package. You’re either accepting all of it, or none of it.

Q: Do I need VE framework for it to work?
A: All the faction mods require Vanilla Expanded Framework to work. Make sure you always have the last version

Q: Is this mod making the game harder?
A: It will make attacking bases slightly more difficult, with more turrets and defenders, but also make attacking them much more fun and rewarding!

Q: Is this mod save game compatible?
A: Yes.



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Popular Discussions View All (2)
73
Oct 25 @ 6:09pm
PINNED: Bug reports
Kikohi
1
Jan 13 @ 10:12pm
RImcities?
OneShotPaddy
316 Comments
Jet Oct 24 @ 11:26pm 
hey
corbut2020 Oct 9 @ 1:03pm 
1.5?
\\,[†],// Aug 27 @ 8:08am 
you gonna update this for new version?
PhearedPhantom Aug 14 @ 9:14am 
affect*
PhearedPhantom Aug 14 @ 9:14am 
does this mod heavily effect loading times
Mitsy Aug 2 @ 10:50pm 
o7
Velxra Jul 20 @ 7:53am 
JessieFeathers May 25 @ 4:26pm 
1.5?
topfrogger May 18 @ 5:58pm 
o7
Decepticon Memetron May 4 @ 6:55pm 
o7

Thanks for updating to 1.5.