1,893 ratings
Vanilla Base Generation Expanded
Mod, 1.3, 1.4
File Size
5.492 MB
Jul 4, 2022 @ 6:40am
Oct 21, 2022 @ 5:46am
3 Change Notes ( view )

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Vanilla Base Generation Expanded


See change notes

Vanilla Base Generation Expanded is a mod many have been waiting for. Probably one of the most disappoint aspects of venturing out in a caravan in RimWorld is the fact that no matter where you go and no matter what base you raid, after you’ve seen one, you’ve seen them all. Vanilla Bases tend to often resemble so called ‘20 granite door borg cube bases’.

Kikohi set out on a mission to fix that, and with the help from our testing community, we have created a huge library of assets that the base will pull out of, procedurally generating unique villages, towns and megabases every time you visit a new location.

The look of the bases and the assets use vary from faction to faction - tribal villages will have swathes of farmland around them, whilst pirate bases will be essentially bunkers with mortars and automatic defenses.

We are not currently tracking any issues. In case anything happens, make sure to report it in the comments section with proper Hugslib logs attached.


Kikohi, a programmer responsible for the mod.

Oskar Potocki, an artist responsible for the art and description

Vanilla Testing Expanded community, for helping us with prefabs

(CC BY-NC-ND 4.0)[creativecommons.org]

Q: Does this mod work with Better Faction Bases, Bigger Faction Bases, Larger Faction Bases etc?
A: Yes, but every faction that derivate from the vanilla faction will use this mod generation instead.

Q: Does this mod affect any modded factions?
A: Yes, every faction that derivate from the vanilla faction definitions.

Q: Can I disable some aspect of the mod?
A: No, it comes in as a package. You’re either accepting all of it, or none of it.

Q: Do I need VE framework for it to work?
A: All the faction mods require Vanilla Expanded Framework to work. Make sure you always have the last version

Q: Is this mod making the game harder?
A: It will make attacking bases slightly more difficult, with more turrets and defenders, but also make attacking them much more fun and rewarding!

Q: Is this mod save game compatible?
A: Yes.

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Popular Discussions View All (1)
16 hours ago
PINNED: Bug reports
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no143no Mar 20 @ 8:47am 
RabidStoat Mar 14 @ 5:17am 
Is it possible that VBE is responsivle for the problems some players have with the Roayl scenario in the latest VFE:Empire?
trmplays Mar 7 @ 7:32am 
doesn't seem to be compatible with rim war, settlement size doesn't seem to scale with settlement points.
gnarrlly Mar 1 @ 7:54pm 
turrets rarely connected, mortors not armed or have shells?
lanmore Feb 23 @ 1:32am 
Can this mod let me visit another faction's base without attacking them?
Vardath Feb 2 @ 10:34pm 
Sorry VBY, oh well maybe you'll help me fix this anyway, if not meh.
Vardath Feb 2 @ 10:33pm 
Getting a lot of region and room updater is disabled... It says VBE_ something on a few of them so I looked for mods I use with those initials. This is the only mod I can think of that might be trying to place things.

lotsoffire Feb 2 @ 12:48pm 
I wasn't getting bounties from VFE Settlers and Simple Warrants. Disabled this mod and now they work. It looks like this interferes with those mods generating their target pawns.
femoral2 Jan 31 @ 10:12am 
Some of the turrets are not connected to power
Artjomski Jan 22 @ 1:17pm 
Does this mod have an option to increase the amount of enemies when attacking a faction?