Distance

Distance

Rising Up To Hell
6 Comments
Xiooo Apr 9, 2015 @ 5:07pm 
Really nice track. Loved how you made use of the "magnetic" ability as a main problem on the track!
Californ1a  [author] Apr 3, 2015 @ 4:50pm 
Yeah, jumping isn't a good thing to do in the vertical sections of this track, almost always end up not able to make the landing (which, also, I intended, knowing people would try to jump at the track ends and fail)
KerbonautCC Apr 3, 2015 @ 4:44pm 
Mmkay. I see what you mean with the odd angles, those magnetic tires can stab you in the back in the worst way sometimes. I usually fix that by just hopping off before I get to the fancy hexagons, but sometimes that isn't an option.
Californ1a  [author] Apr 3, 2015 @ 4:39pm 
The missing track end pieces are intentional so you don't leave the track at odd angles and the end is meant to be more difficult to get to by having to properly angle yourself for the correct landing
KerbonautCC Apr 3, 2015 @ 8:51am 
I really really really wanted there to be a track end piece on the goal, so that I wouldn't get knocked around by the bar that wraps around the end zone. Also, there are a few missing track end pieces in general. Otherwise, not bad.
Unix Jan 31, 2015 @ 2:37pm 
I enjoyed this one enough that I bothered to post a video of my best time. Really nice map.