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support is appreciated! thanks for the mod
@WOLF1028 Glad it's working! If you still want to use endless moons load it before ESG and everything should work fine
@redirishlord I appreciate it! Sorry for the late response, but I'm glad you're enjoying the mod
@WOLF1028 I believe the game will cap you on certain galaxy sizes, something outside of the mod's control. I'd recommend making sure you aren't playing on a Balanced galaxy size and have balanced galaxy generation disabled, if the map is too small sometimes the game can't create a "region" for the luxury resource to spawn in.
@Khalid V. Zhane Hmm, I'll double check thanks for pointing that out
How do I get ALL luxuries? I'd rather have more rare and uncommon than all of the common.
* I load Endless Moons b4 ESG and Mdel's ESG+ collection after.
@ the whole ESG team: Grateful thanks for this, even for single player fans this is a great overhaul. I'm extra thankful for;
Galaxy Generation: full featured & stable choices.
Traits: you've included the best/most available & balanced it well.
Tip for single player: Big Bros & Poacher traits pair nicely with Eternal War, just be sure to answer all the discovery pop-ups at start & make all those first contacts. The tribute will start flowing like you're Rome :~)
@slimer91 There's a lot of new lines that need to be translated, you're welcome to friend me either here or on discord @captaincobbs and I can help explain what needs to be done in greater detail.
@Girakul Yes, I am working on a series of bugfixes for amplitude right now.
Hello, we no longer have a russian translator, so if anyone is interested, I am happy to explain how to fix the issues with system naming. The AI issue is mostly a vanilla issue, and from what I recall the next ES2 update should fix that. I'm glad you're enjoying my mod, sorry the russian translation isn't finished :)
Просто заметил что на сложности (Сложная) ИИ комбинирует флот против моего, а на сложности (+1 от этой) он тупит и гоняет корабли по 2 шт и все.
P. S. Спасибо за твой труд, мы с моим другом залипаем в Endless именно с твоим модом, получая много ярких эмоций.
@Morgrim Well, I have no idea what's causing it then, but I'm glad it's working for you
Got no problem with it, I just wanted to report it.
Thanks for the good work man.
@ID Dragnil If you're interested in translating, feel free to friend me and we can talk out what needs to be done :)
@Celepito I've never really been in charge of combat stuff so I can't speak as to why this change happened, but if you're wanting to change it you are welcome to go to the github, then write a design outline, the old guy who did combat is no longer working on ESG and we're always down for community contributions.
"Fighter AI is adjusted so that all Fighters will attack enemy ships (rather than protecting against enemy bombers)"
While I disagree with this change, the tooltip when hovering over the center part of a Tactics Card (so the shield, lightning bolt, and and >|) still mentions that the card sends all fighter to defend, attack, and split 50/50, respectively. This caused some confusion on my part.
I would just generally argue to bring that split back, as currently only 'Closed Airspace' allows to put Fighters on defense, and I'm not sure they even work there due to the above AI change.
@Sin K We don't have French translation unfortunately, so anything untranslated appears as the raw localization string.
Missiles don't have projectile health scale since they instead get number of missiles scaling iirc, I was never really involved with combat but that's what I remember the conversations being about.
I noticed that on missile weapons, the projectile health does NOT scale with module size multiplier, is that intended ?
As it stand, missiles are better used on small ships, to have more modules, otherwise putting missiles on a x8 slots sounds like the best wait for it to be completly nullified by size 1 flak systems.
The issue was indeed caused by my game beeing French.
It was surprising that a mod branded as "stable" would be this much of a mess, I should have guess that there was a problem on my part.
Please note devs, that when the game is set in another langage than English, it messes up descriptions display significantly.
If that wasn't a know issue, please fix it by forcing the display of descriptions in all langages to be the same, or just warn us that it only works with the game set as English.
Thanks for the mod btw.
I don't know if it's an isolated issue on my part, but many description comes with texts like :
%ShipDescriptor3
or
%LawEffect15
All of the news laws that ESG brings have this problem and are thus unusable, because I can't know what their effects are.
For game options, alsmost all settings that ESG brings are displayed with the %Setting format, except that is was manageable because the variable names were explicit.
However, many, MANY things are displayed that way and basicaly makes the mod unplayble.
I must mention that my game was in French and that may have a role in it. I'll test in English just in case.
Is there a way to keep home system stars vanilla? Nothing insane, just a minor nitpick
ty
- Same for Nakalim's "Sublime University" system improvement, although this doesn't seem to have an icon to begin with (at least in-game).
1)1) Xirmisala Law displays code in place of effects (when displayed in the laws menu).
1)2) Also, Xirmisala 20 pop Collection Bonus adds both a passive effect (+0.5% dust per Xirmisala on Empire) and a law (+50% Dust on Unique Planet Systems).
2) Bhagaba just add their effects without a Law (maybe it's intended, I wouldn't know).
3) Galvran, Niris, Eyder, Kal'Tik'Ma, Sefaloros 20 pop bonus doesn't display law effect in "Collection effect" tab.
To an earlier comment about bugged Nakalimn trait:
1) Just to have it written, there's a stronger version of this trait, and the same comments apply to it (doesn't diplay influence and name is broken).
2) Pilgrim's trait that grants Science on Anomaly also has no localisation when choosing in custom faction menu.
3) There's a trait that grants Approval on Sterile which also has no localisation.
@IlliaJ Thanks! Added to the list