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- Same for Nakalim's "Sublime University" system improvement, although this doesn't seem to have an icon to begin with (at least in-game).
1)1) Xirmisala Law displays code in place of effects (when displayed in the laws menu).
1)2) Also, Xirmisala 20 pop Collection Bonus adds both a passive effect (+0.5% dust per Xirmisala on Empire) and a law (+50% Dust on Unique Planet Systems).
2) Bhagaba just add their effects without a Law (maybe it's intended, I wouldn't know).
3) Galvran, Niris, Eyder, Kal'Tik'Ma, Sefaloros 20 pop bonus doesn't display law effect in "Collection effect" tab.
To an earlier comment about bugged Nakalimn trait:
1) Just to have it written, there's a stronger version of this trait, and the same comments apply to it (doesn't diplay influence and name is broken).
2) Pilgrim's trait that grants Science on Anomaly also has no localisation when choosing in custom faction menu.
3) There's a trait that grants Approval on Sterile which also has no localisation.
@IlliaJ Thanks! Added to the list
@EnergoPul I've never even had it lag when doing that, you might need to lower your graphics settings if the game is running that poorly.
I am only using the ENFER Reload mod alongside ESG 1.6, so I guess it's an issue with the ESG mod. If needed, I can provide screenshots or logs to help illustrate the issue. I just wanted to report that.
If anyone is interested in translating the mod a bit more into Russian that would be much appreciated
If there are changes in the Russification, I will be very grateful, because it is not very comfortable to play as in the pictures)
[img] https://imgur.com/Elx1EdO [/img]
[img] https://imgur.com/SqiYckW [/img]
Thanks
@IlliaJ Thanks!
@SOIMiMoZo The AI is exempt from any of the diplomacy overhaul changes, they have vanilla costs and only the standard version of declare war. They theoretically can give warnings but I don't think the AI knows what to do with it. Not quite sure how to fix this issue but I've done what I can to alleviate it.
@Nobukado I'm so glad you're enjoying the mod! You're welcome to send bug reports as issues on the github, post them here, or friend me and send them as DMs.
I don't want to join Discord in order to share feedback/bur reports. Can I share feedback (bug reports) somewhere else?
Just an observation:
I've noticed that AI is often very reluctant to declare wars on me. Could it be related to the increased cost of diplomatic actions? I thought it maybe just does not have enough influence to declare surprise wars most of the time. And I rarely get any warnings from anyone but most aggressive AI, and even then war rarely comes.
Honestly, almost feels like Nakalim pops are a bit overtuned, with how usually easy it is to maintain high happiness.
Also, the Long and Propitious Seasons anomalies don't display Science they now add when displayed in custom faction maker, and Long Seasons should cost zero points since it's a mixed anomaly now.
@The Spirit of Depsair would you happen to have a file I could replace ours with? Thanks for your help :)
ES2_Localizations_Settings:
Line 16: 175% (orig. 125%)
Line 223, 225, 227, 229 - Its probably 40%, 30%, 20% and 10% lower than default (orig. 60%, 70%, 80% and 90%)
Line 289, 293: need swap
Line 325, 329: same as previous
@PWF912 I don't believe you can delete the "base" designs once you unlock them
@TanukiAlarm Depends on what you mean. Resources will scale more significantly with gamespeed (so there will be more of them on Fast than in vanilla Fast). Consumption of strategics to build many buildings is certainly higher than in vanilla, however.
My mode list : Endless Anomalies 1.1.3 , Deep Space Mining
@IMATRiiX Turn off Balanced Galaxy generation and use a non-balanced galaxy size
I'm not sure if this is unique to me, but I've noticed that the AI is obsessed with coilguns. All their ship designs seem to be inundated with coilguns and no other weapon type making fleet battles a breeze...
Thanks so much.
So like, Large recommends 6 players, that is 60 systems. You are playing with 4 players, that's 15 nodes per player. If you subtract 4, which is 11, that's what I'd recommend you adjust the setting to.
I might move it back to being a multiplier rather than a flat increase in the future, which will make calculating it easier, but hope that helps.
Perhaps there is no rule of thumb for "accordingly"?
So, you can basically just do the math, 10 * Number of Players Systems will be generated on average. Your +4 colonization cap from techs doesn't scale with galaxy size (and it won't ever be, it's balanced for the default situation I just mentioned). I'm not sure if there's enough options on the slider for really unbalanced ratios, but that's the basic principle behind it.
So I ask again, where can a player that has purchased endless space 2 from steam and is trying to play the game with ESG 1.6 installed on their system, not steam, download the current mod?
We've investigated all of these things over the years, none of them are possible unfortunately.