Space Engineers

Space Engineers

Logical Large Block Thrust
47 Comments
Star_Kindler  [author]
Jan 12 @ 1:20pm 
No problem!
Jan 12 @ 11:08am 
Thanks for the clarification. I see what you mean. That does make sense, SE def doesn't allow throttling which would explain the extra fuel usage. Thank you!
Star_Kindler  [author]
Jan 10 @ 8:41am 
(Updated description to reflect what I just responded to Azriel)
Star_Kindler  [author]
Jan 10 @ 8:34am 
@Azriel cont... For this reason I don't wish to reduce the fuel usage as this mod was designed to be as compatible and similar to vanilla as possible while still adjusting thrust to be in line with what would be expected. As I have moved on to SE2 I was not planning any major changes, just updates to keep it working as it is now, and setting up configuration files for the mod is not something that I know how to do. Looking into it, I can't find any resources on how to do this either, and so adding configurable settings is unfortunately beyond the scope of my current support for this mod.

However, if you wish to create a fork of this mod with edited fuel efficiency values, or add a config file yourself if you know how, please feel free to do so as long as you change the title to something like "Logical Large Block Thrust - Increased Fuel Efficiency Edit" and provide a link with credit to this mod at the top of it's description.
Star_Kindler  [author]
Jan 10 @ 8:34am 
@Azriel, the fuel cost was scaled proportionally to the increase in thrust. It is exactly the same efficiency as it is in vanilla, just with ~4x more thrust and therefore ~4x more fuel usage. Likely you are just using more Delta-V with the mod on as SE doesn't have a way to have partial-thrust, only none or max, unless you're using scripts or manual thruster overrides, and so the more thrust - through a mod like this or just more thrusters in vanilla - the less precise control you have, and so the more fuel you'll use for the same task. But the same thrust is still the same fuel usage, you're likely just using more thrust.
Jan 9 @ 11:17pm 
I noticed that the fuel rate is increased, but it seems a little dramatic. I cam in for a landing with a hydrogen miner and there's a 17% fuel difference between having your mod installed and not. Could you turn down the fuel consumption a little? It seems a little bit excessive, and I didn't have really any cargo. Switching back off the mod makes my ships significantly more efficient. The power boost is nice, but a little too expensive for what it seems now. Could you add a setting/slider so we could adjust the fuel cost ourselves?
Star_Kindler  [author]
Jan 6 @ 6:46am 
Should work yeah, but let me know if it doesn't and I'll fix it.
Jan 6 @ 3:27am 
works / updated?
Star_Kindler  [author]
Nov 27, 2025 @ 5:25pm 
Ah perfect, you're welcome!
Nov 27, 2025 @ 2:12pm 
Yup it's working great, tysm!
Star_Kindler  [author]
Nov 26, 2025 @ 8:07pm 
(Oh yeah I updated it, they should work now, I forgot to actually say that in my last post. Lol.)
Star_Kindler  [author]
Nov 26, 2025 @ 8:05pm 
@Apollox You're welcome! This mod was always a must-have for me in all of my worlds when I still regularly played SE1 and I hate it when mods lose support. This is one case I actually have control over that lol, so yeah, I'll totally support it.

I do not have the Core Systems dlc however, so I was only able to confirm that the component changes are functional. If you can tell me if the thrust and fuel efficiency are also updated and everything is working consistent with the vanilla and industrial ones, that would be great!
Nov 26, 2025 @ 8:16am 
Awesome, thanks for humoring me :)
Star_Kindler  [author]
Nov 25, 2025 @ 7:00pm 
I will fix it tomorrow.
Star_Kindler  [author]
Nov 24, 2025 @ 7:53pm 
@Apollox Yeah, sure I can look into it when I have time. I'll try to get it done as soon as possible. Maybe tomorrow, but no promises as I'm a lot busier now than I used to be.
Nov 24, 2025 @ 6:35pm 
I realize the core systems update literally JUST came out but is there plans to adjust the new sci fi hydrogen thrusters that just came out? I ask because the mod hasn't been updated in a couple years
Jun 1, 2025 @ 11:08pm 
Damn just realized I’ve been using this mod only after joining a server
Star_Kindler  [author]
Jan 1, 2025 @ 1:10pm 
I've used it quite a bit with it, yeah it does.
Jan 1, 2025 @ 12:59pm 
Does this work well with relative top speed?
Star_Kindler  [author]
Aug 24, 2024 @ 4:14pm 
I would recommend reading the description for more info, and you're welcome :)
Aug 24, 2024 @ 4:03am 
ok, so it is orientated at the 1x1x1?
Otherwise i thought and i might be mistaken that there would be efficiency gains the bigger some block get and i assumed the H2 thruster would fall into that category,

Also i love mods that don't change or add new blocks which in turn would lead to broken blueprints on varrying servers that do not provide these mods. So thanks for keeoing it clean =)
Star_Kindler  [author]
Aug 23, 2024 @ 8:53pm 
Both. Fuel consumption is scaled with thrust.
Aug 23, 2024 @ 8:15pm 
did you only change the thrust or also fuel consumption?
Dec 12, 2023 @ 5:34pm 
Nice!
Have more fun playing with the numbers and models to generate interesting ideas!
Star_Kindler  [author]
Dec 12, 2023 @ 10:15am 
Done! Thanks for the help Harukonea! I've confirmed the industrial assembler shows these thrusters now.
Star_Kindler  [author]
Dec 11, 2023 @ 10:02am 
Thank you! I'll look into that when I have time and see if I can fix that.
Dec 11, 2023 @ 8:19am 
I am private, but I am self-taught and self-satisfied with my mods.
I also wanted to adjust the volume and output ratio between Small and Large. This mod led me to increase the output only for Hydrogen, Atmosphere, and Space Large sizes.
Specifically, from CubeBlocks.sbc with the items you want to change

<?xml version="1.0" encoding="utf-8"?>
<Definitions xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<CubeBlocks>
  <Definition xsi:type="MyObjectBuilder_ThrustDefinition">
    *what you want to change*
  </Definition>
</CubeBlocks>
</Definitions>

Please extract the above and copy and paste or create a new file.

Currently the Industry Assembler does not show any production items because the old CubeBlocks_IndustrialPack.sbc was used before the Keen update changed it, with data other than thrusters.

Thanks.
Star_Kindler  [author]
Dec 10, 2023 @ 7:50pm 
Hi Harukonea,

This is my first and only mod, so I was not actually aware that it worked in that way. Are you a modder, have you tested if you can specifically only put the data for the thrusters and it'll use the vanilla values for everything you don't specify? That would make sense now that I think of it.
Dec 10, 2023 @ 7:03pm 
Hi .Star_Kindler
I was curious about the cost and the amount of input/output so I checked the file.
However, I think the DLC files for Industry and Sci-Fi will conflict with various mods because they contain the entire contents except the thrusters. If possible, I think it would be more friendly if only the thrusters were selected.
Thanks.
Star_Kindler  [author]
Nov 17, 2023 @ 9:38am 
I'll look into it. I wonder if they added some sorting tags of some sort that are being overridden because this mod edits an older version of the thrusters file.

Are you sure it only happens for the industrial variant of the assembler? I have absolutely no idea why that would be.

Really glad you like the mod! :D
Nov 17, 2023 @ 8:08am 
I am fairly certain its an issue with this mod because during the course of adding and removing mods to isolate the issue, adding or removing this one triggers or resolves the issue, respectively. Best wishes, and thanks for making this mod its great :)
Nov 17, 2023 @ 8:08am 
Hey I just wanted to let you know that I am relatively sure that Keen has caused an issue with this mod. More specifically, it seems that when I load this mod the industrial update variant of the assembler stops displaying some of the new tabs they added to the assemblers.
Star_Kindler  [author]
Mar 24, 2023 @ 8:52am 
I made this mod to have large thrusters balanced with small thruster variants, not to give them realistic thrust based on real life, as most things don't seem to have realistic mass compared to real life so that would be very hard to make work.

(Sorry had to post in two sections because steam didn't like the length).
Star_Kindler  [author]
Mar 24, 2023 @ 8:52am 
The problem with that is that blocks in Space Engineers have incredibly low mass for the most part compared to what they should. For example, a large-grid light armour block has a mass of 500 kg... that means that if it's made out of steel, which it seems to be, then it would be completely hollow with only about 1.7mm thickness of the panels if my math is correct. That is... well, that's less than 3x the thickness of tinfoil lol, with no interior support. It doesn't really make sense. And so I think the thrust has to be less as a result of that unrealistic mass. The only way I could give them realistic thrust without everything going ludicrously fast would be to increase the mass of most blocks in the game, which is too large and unnecessary a balancing task.
Mar 24, 2023 @ 1:02am 
a 2.5 meter wide hydrogen thruster would prob have around maybe 3.8 to 5 MN of thrust realisticly
Mar 24, 2023 @ 1:00am 
yes
Star_Kindler  [author]
Sep 24, 2022 @ 4:52pm 
@skillnick456 sorry I haven't responded yet, I am considering your proposal. To be clear you want increased thrust for all hydrogen thrusters, because 1 MN for a small large-grid thruster seems too low to you?
Sep 23, 2022 @ 11:24am 
cause there is no way that a 2.5 m squared thruster has 1 mega newton
Sep 23, 2022 @ 11:23am 
yo can you make logical small block thrust plz
Jul 26, 2022 @ 9:38pm 
well, to answer that question, it would be because size doesnt necessarily give you massive amounts of more thrust, because you also have to have more weight along with that, but, you have less parts to deal with and less restriction, allowing for more efficient burning of the fuel

if you were to give it a lore-type reason or compare it to more modern rockets IRL
Star_Kindler  [author]
Jul 26, 2022 @ 12:20pm 
Btw, in case you were interpreting my previous comment and responding to that, to clarify I changed the game's "fuel efficiency" value to make it in reality the exact same fuel efficiency as small thrusters, because of the weird way Keen did these values. Meaning, both thruster sizes get the exact same thrust for the same amount of fuel input.
Star_Kindler  [author]
Jul 26, 2022 @ 12:17pm 
@Electric_Vanilla that would be an interesting idea. I'll consider it. Do you have a specific reason that you think large thrusters should be more efficiency focused than smalls, rather than thrust focused, or is this just your personal vision of them?
Jul 26, 2022 @ 5:07am 
i would say that you shouldnt have the thrust be 27x, but something a bit close to it, and have the fuel efficency be quite a bit better, as you are essentially burning the fuel in a more efficient manner to get that same thrust
Star_Kindler  [author]
Jun 29, 2022 @ 9:01am 
I have not tested that, however I would guess that it would as for some reason the only way to increase fuel consumption with thrust is the reduce the fuel efficiency value, which is odd as you'd think if you left it how it was it would scale with thrust but... apparently not.

I would guess however, that if you put the hydrogen efficiency mod above this mod in the mod list that it's thrust efficiency values would override this one's.
Jun 28, 2022 @ 10:08pm 
Would this conflict with any mod that affects hydrogen efficiency?
Star_Kindler  [author]
Jun 28, 2022 @ 7:55pm 
@skillnick456 you're welcome! I'm glad people like the mod :). I don't think I mentioned in the description, but this is the first mod I've made for Space Engineers.
Jun 28, 2022 @ 5:58pm 
finnaly someone who actually wants powerful large hydros thank you for this