RimWorld

RimWorld

Creepers
42 Comments
Caaz  [author] Jul 8, 2024 @ 9:06pm 
I no longer play Rimworld, but I also must focus on my career and other projects, this is open source and anyone who wants to use the code is free to, I made this one in a night while very drunk, so I imagine it wouldn't be difficult to piece back together.
Aegis J Hyena Jul 8, 2024 @ 8:31pm 
Really? Not gonna be updated? Fair enough. Thanks for the fun during 1.3. o7
Caaz  [author] Jul 8, 2024 @ 12:53pm 
Never, never is good.
Aegis J Hyena Jul 8, 2024 @ 11:07am 
Heh, I commented 1.4 when... now it's time for 1.5 when. LOL.
Tye-Wynd Jan 4, 2024 @ 4:00pm 
@Dr Jimothy they better
Dr Jimothy Jun 20, 2023 @ 4:38am 
Do they die after exploding?
chill May 9, 2023 @ 12:12pm 
BOOM-BOOM-BOOM!
клок с гоблядуна Jan 27, 2023 @ 4:51pm 
Same problem.
Caaz  [author] Nov 16, 2022 @ 10:54pm 
@TurtleShroom Interesting, if it's a problem with this mod I imagine it's a problem with my others. I'll poke into it but I haven't noticed it myself yet.
TurtleShroom Nov 16, 2022 @ 12:21pm 
I have noticed issues with the Incident Def in this Mod causing the Developer Mode's Incident menu to fail. It has to do with the Creeper Herd and, more specifically, a Job Def called "Creeper Creep" and other items. I uninstalled the Mod because it was messing with my saved games, so I can't generate more information, sadly.
Aegis J Hyena Nov 4, 2022 @ 9:34pm 
Hah. Yeah, I used the mod in 1.3. Sometimes I got lucky and raids spawned next to them, or close to them. Sometimes they beelined for my dragons. So a bump up to 1.4 would be nice when you have the time.
Caaz  [author] Nov 4, 2022 @ 10:18am 
People actually use this mod? Alright alright, I'll put up a ticket for it. It'll have to wait for the weekend when I have some time though
Aegis J Hyena Nov 4, 2022 @ 12:14am 
Obligatory 1.4 when?
Rosie~ <3 Sep 7, 2022 @ 10:27pm 
okay! thanks, i'll add it to my save tomorrow, hopefully i dont regret lmao
Caaz  [author] Sep 7, 2022 @ 1:04pm 
@Silver P. It should be. Simply adds the creeper, no new faction or anything. I... would say they are scaled to be as annoying as they are in minecraft. They won't break your save, but they might make your gameplay way more annoying.
Rosie~ <3 Sep 7, 2022 @ 9:41am 
is this safe to add to existing saves? i have 392 mods and i dont wanna break anything, tho if yall dont know i will try it out later and make a backup just in case lol
DesuVults Sep 1, 2022 @ 6:48am 
would have expected a creeper mod to pop up the moment those booma lope/rats were added
Caaz  [author] Aug 31, 2022 @ 10:41pm 
I don't know if there was a previous one but yeah it's super simple as a mod and just makes sense
DesuVults Aug 31, 2022 @ 6:08am 
surprised it took this long for a mod like this, unless theres a previous/outdated one
Caaz  [author] Jul 26, 2022 @ 9:16am 
Ay boneless magnemite
Andylicious Jul 26, 2022 @ 5:51am 
Aw man
Thanks mate for making that splurge of an idea into a thing!
[+DG+] Sir_Castic Jun 30, 2022 @ 8:48pm 
it's more likely than you think
Caaz  [author] Jun 30, 2022 @ 9:48am 
@mestoyo yeah I was gonna go with mechanoids I suppose. I'll see if I can get something out after work for it.
lulu Jun 30, 2022 @ 4:53am 
maybe make them like mechanoids faction type or mega insect
Caaz  [author] Jun 28, 2022 @ 10:50am 
@Vukanshak oh yeah I can tighten up their prey choices, and extend their sight. Ez pz.
Essem Shakhnov Jun 28, 2022 @ 10:42am 
The creepers might need a larger radius to see creatures, and prioritize humanoids over animals, as the moment they enter the map they just kill the animals and it's barely something to be afraid of, I can imagine a bunch of raiders camping out and creepers just stalking them closer and closer, or growing creepers to use as bioweapons
Caaz  [author] Jun 28, 2022 @ 10:33am 
@Vukanshak great ideas actually! For them to be considered hostile they'll either need a faction or I'll need to patch the ishostile function. Either is a doable I suppose.

Description is regularly thing I forget lmao. I'll make some issues so I can track this and not forget
Essem Shakhnov Jun 28, 2022 @ 10:22am 
I spawn them in and they bomb the crap out of anything that moves! pure primal terror! There could be an option that anything caught in a radius is caught with creeper spores which creepers can incubate inside of them and erupt forth, or they can be seen as a threat by colonists and get shot at, since colonists just ignore them until its too late! I Also, they will need a description! I love the creepers!
p20 hammerpoints Jun 27, 2022 @ 1:00am 
AAHHH MAN
Laike Jun 26, 2022 @ 11:05pm 
im being gangstalked by these things this is the 3rd moddable game i have with a available creeper mod
TheCarrierPrimoris Jun 26, 2022 @ 4:52pm 
The Rim Reaper?! Aaaah! What's next? Endermen carrying off your walls? or...recruitable endermen, maybe?
PsyGuy Jun 26, 2022 @ 3:22pm 
the rim's grim reapers
Caaz  [author] Jun 26, 2022 @ 1:32pm 
Thank ye all. I didn't balance any of this so let me know if I should add in settings or something. While there's some feature work to be done, I wouldn't say I'm taking this super seriously.
TurtleShroom Jun 26, 2022 @ 10:58am 
CREEPERS! OH MAN! THEY EVEN EXPLODE! WHERE HAS THIS BEEN ALL MY LIFE?
Rob Bobbert Jun 26, 2022 @ 8:11am 
lovely!
dchy Jun 26, 2022 @ 7:31am 
now we need steave race
† Horton Hears a Hatecrime † Jun 26, 2022 @ 4:52am 
BOOM BOOM BOOM
Turret problems Jun 26, 2022 @ 12:03am 
I was just thinking of making this last week, fantastic execution!
Karkino Jun 25, 2022 @ 11:14pm 
@Caaz its well made ;D thanks
Caaz  [author] Jun 25, 2022 @ 9:19pm 
@Deep Sea Sandia Yeah actually I was 100% surprised this didn't already exist. it's not particularly complicated.
Karkino Jun 25, 2022 @ 8:49pm 
finally!! it was about time!! a creeper mod!:LetiHeart:
PhantomCrusader Jun 25, 2022 @ 7:25pm 
ALLAHU AKBAR!!!