Space Engineers

Space Engineers

Star Blazers Yamato Weapons(Weaponcore)
523 Comments
Raptor-TJC Dec 6 @ 7:17am 
Hi, I am just passing by and then wondering about the new Weaponcore Mods. I'll give you an idea. Can you create Gundam Weapons mod (including Mega particle Cannons and more. Including Mainstream and Origin) (both Federation and Zeon) that can reach from 5km to 10km? You can take time and then we'll wait to let the magic do it's best.

Once you completed the Yamato Weapons Mod.
B.R. NortherlyRose Nov 25 @ 4:49pm 
I dunno why there's a split in the community about wc to begin with, just make another modlist, or world, trust me you want seperate worlds/modlists for different sci-fi universes, some can be jammed together, but if you have a list of mods that are going to be acive no matter what, it can end up getting really bad if you try to jumble em, like my modpack DINGUS; It doesn't work anymore.
Tgot Nov 25 @ 11:07am 
@DRACO_THE_RIDER what's wrong with weaponcore? I haven't play SE in a few months so I'm a little out of the loop.
DRACO_THE_RIDER Nov 21 @ 11:00pm 
too bad its weapon core i would use
felineshadow688 Nov 19 @ 5:57pm 
i love how the flame strike cannon has a functional transport option for the ammo. nothing funnier in a multiplayer server than to have someone try to raid you, only to have a portal from hell evaporate them from above
B.R. NortherlyRose Nov 17 @ 3:37pm 
I was going to say there are a few already, tho I assume the author is working on others for the "Future Content" as listed
hivemindtime123 Nov 17 @ 3:06pm 
Nevermind I am stupid
hivemindtime123 Nov 17 @ 2:21pm 
Would it be possible to add some parts where its just the gun emmiter so we can make our own custom turrets?
E Nov 13 @ 11:22am 
when dezarium weapons
Racial Ghoul Sep 30 @ 11:59am 
Is there a way for the wave motion gun to have voxel damage?
rosehip Sep 16 @ 6:58pm 
ANY UPDATES ON PHASE 4
Meya Sep 3 @ 5:50pm 
Is there a non Weaponcore version?
ribera1945e  [author] Jul 3 @ 5:04am 
Dear subscribers,
I'm currently working on balance and effect adjustments.
Please see my Discord for more details.
Thank you.
Agent 9 Jul 3 @ 12:52am 
Mind if i ask how the next update to the mod is going?
LyraTheFox May 6 @ 2:38am 
funny thing i tried out, i did 2 yamato ships, 1 uncf, and one with garmillan wepons, nothing was diffrent but the few main cannons, and somehow garmillan is better, kinda shows the yamato would be op if the garmys got their hands on it
Vault_Dweller May 5 @ 5:49pm 
The Ammo for the Star blazers stuff is in the Basic Assembler, and yes it will take the Ingots that are required to build them
reaperx1911 Mar 23 @ 8:59pm 
anyone know of a survival server running these? been looking for ages
Raptor-TJC Mar 21 @ 8:25pm 
How's the Bolar Weapons update?
LyraTheFox Feb 14 @ 9:49am 
i use it and mod my ships to these things, i love the mod, although the gamilan wepons miss 90% of the time, i love using it
Freakzz Feb 14 @ 12:53am 
@Lexi Fox Dang, thats sad
LyraTheFox Jan 30 @ 1:49pm 
a friend of mine doesnt like to use this mod since the wepons are too op...
ATF_Coldblooded Carebear || Jan 24 @ 1:31am 
the Garmillas Missile is missing from the Assembler
Eliczian Jan 19 @ 11:37am 
:yygHappy:
B.R. NortherlyRose Jan 4 @ 5:11pm 
@mr tau354 I'm afraid that's been around since the beginning and there's no fix for it, it has to do with frame rate/simulation speed, if I have an empty world and a small blueprint it works perfectly, sometimes it's early even, in a world with 7 planets and 12 moons and lottsa blueprints everywhere the audio will play ~2-3 times
mr tau354 Jan 4 @ 3:27pm 
i have an issue where wave motion guns and possibly other fixed weapons where the delay between pulling the trigger and the gun firing is too long to the point where the audio has time to play a second time also i think that the beam projectile from wave motion guns last too long and should end a little after the particles fade
Vault_Dweller Jan 2 @ 6:44pm 
Yeah I am having the same issue cannot manufacture any of the UNCF ammo tried uninstalling weapons still don't appear
ATF_Coldblooded Carebear || Dec 29, 2024 @ 5:40pm 
will you be adding the SG turrets too??
B.R. NortherlyRose Dec 29, 2024 @ 4:27pm 
@elcgal I will see if I have the error since I haven't played in a few days, but if you have any other mod/s that affects the assembler in any way try disabling one at a time, that is if you have any
elcgal Dec 27, 2024 @ 9:28am 
In fact, I am unable to manufacture the 20cm Positron Shock ammunition and also the Type-3 fusion ammunition. This option does not appear in the assembler's ammunition tab.
B.R. NortherlyRose Dec 26, 2024 @ 10:36am 
All Ammos should have UNCF, Garmillas, or Gatlantis in the name, (before the actual ammo name) might not help that much if you have tons of mods, but it should make looking for them easier
ATF_Coldblooded Carebear || Dec 25, 2024 @ 6:02pm 
@elcgal which one?

The more precise the info, the better
Ps. a lot of time the weapon description will have additional info like the name of the ammo it can use,
elcgal Dec 25, 2024 @ 1:27pm 
The main cannon ammo is not available for crafting. How do I get the ammo?
B.R. NortherlyRose Dec 19, 2024 @ 10:41pm 
oh I just saw that you do plan on doing the Bolar and Deazarium, good luck and I bet they'll look just like the anime as with the rest of your stuf
Crysis Revelation Dec 19, 2024 @ 6:07pm 
Any chance of the concealed AA laser turrets becoming skin compatible? Also, I'm really excited to eventually see the Bolar weapons arrive and in action.
B.R. NortherlyRose Dec 17, 2024 @ 3:08am 
welp some quick googling woulda done me some good, they are indeed just antennae things
B.R. NortherlyRose Dec 17, 2024 @ 3:06am 
I may be wrong cus my unsober memory is not the greatest but weren't the antennae looking things on the Cosmo Zero Laser/Energy cannons along with the underslung guns, or is it just the guns and my photographic memory being a pain
ribera1945e  [author] Dec 16, 2024 @ 4:46am 
Updated. I added the remaining machine guns and cannons from the Cosmo Zero. Next I plan to add missiles.
ribera1945e  [author] Dec 12, 2024 @ 7:13am 
Updated. Added Cosmo Zero machine gun.
This is my first time using a small grid weapon, so I'm worried about bugs and balance. Feedback is welcome.
Tgot Dec 11, 2024 @ 9:04pm 
Where can I find the blueprint for the Yamato used in the Mod images?
ribera1945e  [author] Dec 10, 2024 @ 11:00pm 
Maybe™
LyraTheFox Dec 10, 2024 @ 6:49am 
please make this work for SE2 when it comes out!!!
Sanctuary (●'◡'●) Nov 15, 2024 @ 12:08pm 
If it's not too much to ask, can you please add a version of the 3 inch and 5 inch positron shock turrets without their color bands? It's hard to make custom ships with beige/white already coloring the turrets.
ATF_Coldblooded Carebear || Nov 15, 2024 @ 12:46am 
Would it be possible to add SG weapon too???
B.R. NortherlyRose Oct 30, 2024 @ 2:46am 
I know that the first episodes of REBEL: 3199 just came out, but do you have any plans for the Bolar or Dezarium Weapons? Of course you do not have to, just curious
Freakzz Oct 26, 2024 @ 10:29am 
imagine you add type 4 Wave Barrier Rounds
Crysis Revelation Oct 20, 2024 @ 10:06pm 
Any chance of us seeing Cosmo Warrior Zero ship weapons? I'm sure they would fit well alongside this weapon pack. they seem to bear an eerie resemblance to those in SBY.
justanotherguy_y Oct 18, 2024 @ 9:37pm 
why are the Wave motion cannons so huge
reaperx1911 Oct 17, 2024 @ 1:36am 
I take it, your in the process of updating these 3 currently?
Assmodeus Sep 2, 2024 @ 6:49am 
just came here to say that i absolutley adore the starbazers/SBS yamato franchise. And this mod is not something i was ever expecting to find. The weapons are nuts, and those sweet sweet sound effects. Bravo!
Raptor-TJC Aug 5, 2024 @ 2:35pm 
Hi, I am just popping by, and I have a quick question. You know the wave motion and the Garmillas reactors (the ones who produced infinite power) hasn't got the current output to make my starship invincible in combat. is it an update, or some bug?

Kind regards,

RaptorTJC