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This mod particularly represents months of work and learning. No one is allowed to use any part of it.
Next update will allow duterium fuel from
https://steamcommunity.com/sharedfiles/filedetails/?id=1259182705
it probably has no upgrade ports
https://imgur.com/a/8mumD22
Booster on right was powered down while fueled reactor and left booster were left running, 2 minutes later right booster was powered back on and the results are as seen. Doesn't appear to make a difference if it's a quick power off/on cycle, if the entire array is powered on/off, no fuel in creative mode, or if only the reactor is powered off, then back on. Everything but the render of the middle spinny plasma seems to work just fine.
So you getting the second but not the first. Was the reactor powered and fuelled all that time?
alternate name: arc reactor
Boosters work properly based on power state regardless of the animation, so purely a visual issue.
on the other hand you could ask to borrow deuterium from the deuterium mod
This mod has a lot of potential as a ship core or roleplay feature, so things like another slot on the upgrades to allow for endless adaptability and improvements along with a bump up to power output so it can fit its immense physical size would make this a really neat addition to the game.
Another thing, for more modules maybe you can add things like a 5x5 ring or some sort of cooling system.