XCOM 2
[WOTC] Savage Items BETA 0.64
448 Comments
SeveN 2 minutes ago 
Yeah I was thinking that might be the case. I was looking for a way to add them myself but in the end I couldn't figure out where to add them.

They're from [WOTC] Superior Explosives:

[FlashbangGrenadeMk2 X2GrenadeTemplate]
[FlashbangGrenadeMk3 X2GrenadeTemplate]
Hudson Savage  [author] 2 hours ago 
They are added by a mod. If you can get me the grenade template name, I'll add it to the list of grenades effected.
SeveN 17 hours ago 
Is Assault Amod only working on T1 flashbangs? Ever since I upgraded to flashbang bombs it no longer doubles my flashbangs amount and it's unique ability doesn't work either when used(flashbangs are still turn ending).
Hudson Savage  [author] Sep 18 @ 1:23am 
I think it works like a deck of cards. You add some cards to the top of the deck, of course you draw those cards first. go through the deck entirely, well you then shuffle the deck and future draws will be random. I know some systems work this way, I'm guessing that hack rewards are the same. as you can imagine, the only way to alter the probability of drawing a card is to create multiple copies of it and shuffle them into the deck.
AmazingGameBoy Sep 17 @ 11:29am 
no wait, now after like, 5 regular non story mission hacks, it gave me some supplies options, and a tower gave me a mix between this mods hack bonus, and vanilla hack bonus, though I should probably ask this to make things easier, is there a config file that can alter the chance weather you get this mods hack bonus chance or a vanilla hack bonus chance?
AmazingGameBoy Sep 17 @ 8:12am 
though there is one thing I noticed, I think its only the "main mission hacks" that give something else, so like, side missions where I have to hack a crate, or a station? yea those keep giving me "mission leads" or "resistance cache's" and no regular stuff like, "reduced scan times" or "new scan location", or stuff that affects the current mission like disorient enemies or take control of a random enemy, or "give every soldier a charge of run n gun"
AmazingGameBoy Sep 17 @ 7:27am 
alright thanks, and yea I managed to get A old hack reward from the door to the captured prisoner mox mission, I'll see if more old rewards can appear anywhere else
Hudson Savage  [author] Sep 17 @ 2:06am 
@AmazingGameBoy -
1. Yes it's normal to get magnetic legacy items sometimes. lucky you!
2. You should still get the old hack rewards. Xcom likes to front load new content. If this persists please let me know.
AmazingGameBoy Sep 15 @ 4:42pm 
almost forgot, is it normal to get a legacy magnetic cannon in those loot box things BEFORE I research magnetic weapons?
AmazingGameBoy Sep 15 @ 3:33pm 
quick question since I couldn't find it anywhere in the mod description, does this mod completely replace the hacking rewards for the advent security towers? since all I found was the new modded stuff and I still like the fun little mission benefits you get from those
Hudson Savage  [author] Sep 13 @ 8:37pm 
Try clearing configs, after that if there are no items from this mod in the engineering menu you have a problem.
BhOLa Sep 13 @ 6:27pm 
Hello people !!

First off; Mr. Savage, I absolutely ADORE your mod !! A must-have in every run of mine (I DO tweak the stats a bit :P).

Question -- I thought of giving LWOTC a go, and apart from it's dependencies, I've got no other mods in my list (clean cofig generated before starting too).

But somehow I can't see the items at all. I know quite a few of them are locked behind tech progress, but on game start there always used to be a handful of em available.

Any ideas on what it could be? Would I need to do a re-install of the mod/game/windows in order to get this sorted? :P :P

Any help would be great. Nevertheless, thanks for this awesome mod dude !!
Hudson Savage  [author] Sep 13 @ 4:51pm 
@onestrongbow GocleCD - thanks!
Sheldon Sep 13 @ 9:03am 
That is probably exactly what it could be, added tactical armory UI after this one and that's most likely what's causing the problem, thank you!
onestrongbow GocleCD Sep 13 @ 7:25am 
also noticed something weir in the xcomvagaestockitems.ini
we can see this

HIGHCAL_MEDCALDAM_CV=2
HIGHCAL_MEDCALDAM_MG=3
HIGHCAL_MEDCALDAM_BM=4
HIGHCAL_SMLCALDAM_CV=1
HIGHCAL_SMLCALDAM_MG=2
HIGHCAL_SMLCALDAM_BM=23
HIGHCAL_HICALAP_CV=1
HIGHCAL_HICALAP_MG=2
HIGHCAL_HICALAP_BM=3
HIGHCAL_HICALDAM_CV=3
HIGHCAL_HICALDAM_MG=4
HIGHCAL_HICALDAM_BM=6
HIGHCAL_RECOILAIM-20
HIGHCAL_RECOILWILLLOSS-1

the last two line are missing the =
shouldn't be like this ?

HIGHCAL_RECOILAIM=-20
HIGHCAL_RECOILWILLLOSS=-1
Hudson Savage  [author] Sep 13 @ 2:05am 
@TROLLOLOL BIRD XD - you do have community highlander right?oh yeah and tactical armory UI has caused problems for me also
XpanD Sep 12 @ 11:49pm 
Are you using Tactical Armory UI? If so, try without for a bit, see if that fixes it. This could be a few things, but it does sound like classic TacUI jank. (which can come and go, it's very strange)
Sheldon Sep 12 @ 7:22pm 
Hey, I play with lwotc and quite a few others mods but I never encountered this problem before, whenever I go to equip a soldier an armour mod the game either immediately crashes or is fine for a minute and then crashes, I'm not sure if it's something on my end with a mod I'm using or if it's this mod since I haven't really added any mods that interact with armour so I just wanted to let you know
Soul Sep 12 @ 3:08pm 
HE Charge doesn't seem to work with some abilities like breaching entry which make the next grenade a free action,is that intended or the HE Chage don't count as a grenade somehow?
Hudson Savage  [author] Sep 8 @ 8:54pm 
There was a mistake in the config. It'll be fixed in the next update (weekend hopefully)
Hudson Savage  [author] Sep 8 @ 8:51pm 
Haha - NO! I'll check it.
conbo9 Sep 8 @ 2:03pm 
Is the perfected absolute zero suppose to do zero damage?
Hudson Savage  [author] Sep 6 @ 11:00pm 
@Skarsatai 2.0 - Thanks for the report. - I'm tackling a patch this week for sure so I'll have a fix up by next weekend.

@BhOLa - A number of things have changed in the mod, so check engineering and your soldiers for content from this mod. The last update removed almost every free item and made you pay of it. - let me know.
Skarsatai 2.0 Sep 5 @ 12:16am 
hi hudson savage. about the ignition ammo. after researching the lost it was announed in the lab after successful research but it is not showing up in engineering or proving ground
BhOLa Sep 4 @ 1:57am 
Hello people !!! Quick question -- Is this compatible with LWOTC ?

I swear I remember having used it with it some 3/4 months ago, but when I re-downloaded Xcom 2 today and started a new LWOTC run with this mod, they aren't showing up.

Any help/suggestions ??


BTW; Excellent mod Mr. Savage !! :D :D
Hudson Savage  [author] Aug 21 @ 7:38pm 
Agreed!
Soul Aug 21 @ 7:12pm 
Damn didn't knew the other mods combat knives worked with it lmao,I thought it was only the hidden blades,maybe making it clearer in the partisan desc would be a nice touch
Hudson Savage  [author] Aug 21 @ 6:12pm 
@gz331903 - Combat knives, Hidden Blades and LW combat knives should all be affected by the Partisan AMod. Let me know if you are sure that they aren't.
-As for the hidden blades ability text, yes this is an error. I'm going to fix it soon.
gz331903 Aug 21 @ 6:41am 
and did WotC Combat Knives will give extra value to the Partisan AMod?this https://steamcommunity.com/sharedfiles/filedetails/?id=1135248412&searchtext=Musashi+Specops
gz331903 Aug 21 @ 5:48am 
Hidden blades describe say it's free action,but when I use,it end the turn
Hudson Savage  [author] Aug 21 @ 5:24am 
@gz331903 - Thanks, noted.
gz331903 Aug 20 @ 11:06pm 
the light vest describe say it give 2 Mobility,but it did not improve the stats
Hudson Savage  [author] Aug 19 @ 8:33pm 
@onestrongbow GocleCD - I can shift that to config I think. I'll make a note.

@Skarsatai 2.0 - Yes they were moved to the Lost Autopsy, they also require some Lost corpses now. They may be bugged right now, I'll be putting out a patch, hopefully later this week.
Skarsatai 2.0 Aug 14 @ 6:13am 
quick question. IgnitionRounds. I miss them from the start. Was there a change to the old version ? where to get it ?
onestrongbow GocleCD Aug 12 @ 11:08am 
is there a way to make the mission expiration longer ? to make it compatible with lwotc , there must be a time to make inflitration when u use data pad that lead u to a missions , the mods data pad that gives u missions , give u only 24 h to inflitrate them
Hudson Savage  [author] Jul 28 @ 7:07pm 
I'll be on holiday for the next two weeks. when I come back I'll work on another patch for various small issues with this mod and finish off my new mod. Have a good August.
Stukov81-T.TV Jul 25 @ 11:43pm 
i used it together with no issues
Sniffy Jul 25 @ 1:52pm 
I haven't managed to find anyone discussing this yet, but is this compatible with Weapon and Item Overhaul by shiremct?
Hudson Savage  [author] Jul 18 @ 1:06am 
@SportyHeadShot - I believe it should be. It certainly works with TeslaLoot, which is similar.
SportyHeadShot Jul 14 @ 8:12pm 
Is this compatible with Grimy Loot?
Soul Jul 14 @ 6:20pm 
Just a mini suggestion,but Red Haze could use more description,unlike the other syringe that say either in the abilities desc or the flavor text what they increase/moves they give,Red Haze just say you attack allies if no enemy left and can go berserker and "enter Red Haze state",but don't say what they increase/move they give,at least from what I could see. It does say it drain will and make you bleed.
Hudson Savage  [author] Jul 8 @ 5:46pm 
@Stukov81-T.TV - I should check that all the drop probabilities are exposed to config so people can tune them up and down as they prefer.
Stukov81-T.TV Jul 8 @ 11:56am 
You know i tend to have different opinions than most, so playing yourself is definetly a great way
Hudson Savage  [author] Jul 8 @ 5:22am 
@Soul - That was an old version of the vest, it used to give a little mobility, and the crit vulnerability, but also gave a utility slot. Which was bananas because it was also a free infinite item at that point.

I've been making this mod since about 3 months after WOTC came out, there is some deep lore to this thing :D

There is supposed to be one in the Black Market each month, though it is inconsistent, (I might have broken the loot table, because it used to work just fine)

@Stukov81-T.TV - Thanks for the feedback. I'm actually playing a real campaign now, so I want to tune the changes since I last did a real play-through. I reduced the number you could get with the 0.7 update, though it's very possible further reductions are needed. They are supposed to be a fun, exciting bonus, not something you get all the time.
Soul Jul 7 @ 3:46pm 
Saw the update,nice changes,I like the knife mini rework
Just wondering since I was checking some files to remove the slot back on base Amods I saw the lightvest bonus is commented,that intentional? (;+AbilityUnlocksLightVestSlot=SavLightVestBonus)
Just wondering cause since I saw it got some changes I was wondering if those bonuses were tied to that line of command.
Soul Jun 23 @ 8:55am 
So far I got one,didn't made a PG yet so couldn't open so I don't know yet if whats in these really strong or something.
I'll say having 3 of these always in the black market + 1 covert of it each month (at least so far in 3 months it always spawned,dunno if its a chance or just always there) made me swim in crates real fast lmao,and I didn't do a PG yet,got 7 crates
Stukov81-T.TV Jun 23 @ 4:01am 
i think the chances could get reduced quite a bit :p
i did get more caches than i could open :)
Hudson Savage  [author] Jun 23 @ 3:53am 
It's a die roll, you will get a notification telling you what you got if you get lucky on a mission. Different mission categories have differing chances to drop a bonus item and the items that drop can also vary depending on mission type.
Soul Jun 22 @ 8:32pm 
Man so far its a really neat mod with fun additions (I did remove the free utility slot on standard armor cause it feel a tad too strong,rest great so far)

One lil question tho,I realised since I installed it now I get a "good job mission done" message after missions.

Sometime I did get something like a cache and the message was something like "the resistance give you this for a job well done" which is neat.It was a Resistance haven mission.
But sometime it just say "nice,good job" and I do get something,but sometime I get a similar message and get nothing.

TL;DR : Do the messages actually hint if I got something this mission,or is there a way to make these appear only if I did get something? Also just wondering whats the reqs for a chance,or if its always a chance,whats the %. Thanks!
Hudson Savage  [author] Jun 21 @ 11:45pm 
Check it out if you think my mod is too generous.