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Rapporter et oversættelsesproblem
They're from [WOTC] Superior Explosives:
[FlashbangGrenadeMk2 X2GrenadeTemplate]
[FlashbangGrenadeMk3 X2GrenadeTemplate]
1. Yes it's normal to get magnetic legacy items sometimes. lucky you!
2. You should still get the old hack rewards. Xcom likes to front load new content. If this persists please let me know.
First off; Mr. Savage, I absolutely ADORE your mod !! A must-have in every run of mine (I DO tweak the stats a bit :P).
Question -- I thought of giving LWOTC a go, and apart from it's dependencies, I've got no other mods in my list (clean cofig generated before starting too).
But somehow I can't see the items at all. I know quite a few of them are locked behind tech progress, but on game start there always used to be a handful of em available.
Any ideas on what it could be? Would I need to do a re-install of the mod/game/windows in order to get this sorted? :P :P
Any help would be great. Nevertheless, thanks for this awesome mod dude !!
we can see this
HIGHCAL_MEDCALDAM_CV=2
HIGHCAL_MEDCALDAM_MG=3
HIGHCAL_MEDCALDAM_BM=4
HIGHCAL_SMLCALDAM_CV=1
HIGHCAL_SMLCALDAM_MG=2
HIGHCAL_SMLCALDAM_BM=23
HIGHCAL_HICALAP_CV=1
HIGHCAL_HICALAP_MG=2
HIGHCAL_HICALAP_BM=3
HIGHCAL_HICALDAM_CV=3
HIGHCAL_HICALDAM_MG=4
HIGHCAL_HICALDAM_BM=6
HIGHCAL_RECOILAIM-20
HIGHCAL_RECOILWILLLOSS-1
the last two line are missing the =
shouldn't be like this ?
HIGHCAL_RECOILAIM=-20
HIGHCAL_RECOILWILLLOSS=-1
@BhOLa - A number of things have changed in the mod, so check engineering and your soldiers for content from this mod. The last update removed almost every free item and made you pay of it. - let me know.
I swear I remember having used it with it some 3/4 months ago, but when I re-downloaded Xcom 2 today and started a new LWOTC run with this mod, they aren't showing up.
Any help/suggestions ??
BTW; Excellent mod Mr. Savage !! :D :D
-As for the hidden blades ability text, yes this is an error. I'm going to fix it soon.
@Skarsatai 2.0 - Yes they were moved to the Lost Autopsy, they also require some Lost corpses now. They may be bugged right now, I'll be putting out a patch, hopefully later this week.
I've been making this mod since about 3 months after WOTC came out, there is some deep lore to this thing :D
There is supposed to be one in the Black Market each month, though it is inconsistent, (I might have broken the loot table, because it used to work just fine)
@Stukov81-T.TV - Thanks for the feedback. I'm actually playing a real campaign now, so I want to tune the changes since I last did a real play-through. I reduced the number you could get with the 0.7 update, though it's very possible further reductions are needed. They are supposed to be a fun, exciting bonus, not something you get all the time.
Just wondering since I was checking some files to remove the slot back on base Amods I saw the lightvest bonus is commented,that intentional? (;+AbilityUnlocksLightVestSlot=SavLightVestBonus)
Just wondering cause since I saw it got some changes I was wondering if those bonuses were tied to that line of command.
I'll say having 3 of these always in the black market + 1 covert of it each month (at least so far in 3 months it always spawned,dunno if its a chance or just always there) made me swim in crates real fast lmao,and I didn't do a PG yet,got 7 crates
i did get more caches than i could open :)
One lil question tho,I realised since I installed it now I get a "good job mission done" message after missions.
Sometime I did get something like a cache and the message was something like "the resistance give you this for a job well done" which is neat.It was a Resistance haven mission.
But sometime it just say "nice,good job" and I do get something,but sometime I get a similar message and get nothing.
TL;DR : Do the messages actually hint if I got something this mission,or is there a way to make these appear only if I did get something? Also just wondering whats the reqs for a chance,or if its always a chance,whats the %. Thanks!