Teardown

Teardown

Masterful Movement
62 Comments
cocoleigh78 Apr 22 @ 11:31pm 
I tried to parry but I cant find the box to change or setup the parry keybind in the mods menu screen, if its a recent bug or smth i dont know I just thought i should tell you that i couldnt find it
DEATHWATCH360 Mar 29 @ 1:47am 
okay man you made titanfall in teardown gg
this mod is 100% underrated
unknownvariablek Dec 23, 2024 @ 7:13pm 
couldnt work for me
emeraldquark  [author] Dec 10, 2024 @ 11:55am 
Simple answer: go up to something, hit F (or your configured key), if it's light enough it goes flying. You can do it to held items, which usually breaks the grab. Must be enabled in config.
Less simple: on keypress it raycasts from your camera to what you're looking at within a short range, if it finds something it applies a strong, instant horizontal velocity to it based on the direction you're looking in.
Very buggy currently (no elevation, range is weird) and you can't parry bullets because I never figured out how to AoE grab projectiles. Mess with it if you want to throw cars in a less OP way than the gravity gun.
bendycake Dec 10, 2024 @ 9:21am 
how does the parry work?
emeraldquark  [author] Dec 4, 2024 @ 2:16pm 
clintonkoester - Yeah, that makes sense - I technically made the most recent update for the mod in late 2022 if I recall, so there's nothing set up for a third-person camera. I don't overly play this game at the moment, but I'll see if I can't work out some new animations for the wallrun and slide soonish.
LightningDingus Nov 27, 2024 @ 6:46pm 
I wallrun on my playermodel so i just float:steamsad:
The Slimster Aug 28, 2024 @ 11:06am 
How do you Parry?
emeraldquark  [author] Jul 29, 2024 @ 6:08pm 
For those curious, I have updated the mod. Sorry about the wait on that, I only just bothered to work out the Steam ID thing.

This update fixes almost every problem reported to me in some capacity, fixes what bugs I can and adds a new one with the most recent (new) features, so those that still have this for whatever reason, have fun obliterating robots that are specifically on the same Y-level as you for the next few days!
Sánuhej Nov 26, 2023 @ 1:11am 
Can I disable Impact Destruction?
real.squidiot Nov 16, 2023 @ 11:03pm 
Rubberbanding: The Mod
EOD Man Sep 17, 2023 @ 1:56pm 
baller ass trailer
'bend physics, until it does what you want'
Milk_Bottle12 Jul 14, 2023 @ 3:35pm 
(sorry for leaveing so many comments XDDD) but a parkour map would be nice:steamthumbsup:
Milk_Bottle12 Jul 14, 2023 @ 3:31pm 
also mabye make it so you dont wall run when not sprinting :)
Milk_Bottle12 Jul 14, 2023 @ 3:24pm 
could you add an option to pick what tools it works on i only like it on the slege because some mods have the same controls so it doesnt work
emeraldquark  [author] Jul 6, 2023 @ 5:04am 
There's not much I can do with that statement without any context for it. If you're thinking you can't put it through the roof, that's intentional - putting it any higher than the listed basically guarantees you'll clip through the floor on impact, which is already too easy for my liking anyway. Similarly, setting it to under 1 will just break it, which I don't recall if I ever fixed in this version of the mod. In any case, the options menu is where most of the work has gone in the remake - which incidentally should be in a week or so now, it's pretty much done.
TinyRubberband Jul 6, 2023 @ 4:55am 
THE SLIDE SPEED DOESNT WORK:steamfacepalm::steamfacepalm::steamfacepalm::steamfacepalm::steamfacepalm::steamfacepalm::steamfacepalm::steamsad:
emeraldquark  [author] Jun 12, 2023 @ 2:54pm 
That's... actually a very good idea. I'll see what I can do for that - it won't be an immediate part of the remake though, I'm taking enough time to make the options more readable anyway.
beret Jun 12, 2023 @ 10:03am 
yo bro could you add the ability to change settings while in a map?
emeraldquark  [author] May 14, 2023 @ 6:42pm 
Coming for the rebuild. Currently I'm trying to figure out an offhanded 'parry' system amongst other things and its weird to recreate tool-based stuff, so things are taking longer before I'm happy with it, but there will be a notice when it's ready! I've already noticed other mods starting to use those keybinds, whereas it was somewhat less important back when I made the mod, so it's on my list after the parry and of course making the config UI any good.
beret May 14, 2023 @ 11:30am 
ability to change the keybind for shooting out grapple?
Deceased Capsule Apr 26, 2023 @ 11:20am 
i eventually got this mod to work but the wall running is a bit sticky in house or any small room fun mod tho
live-one  [author] Apr 25, 2023 @ 9:56am 
Finally I'd just like to say thanks to everyone who bothered to have a go with this mod - I know it's not up everyone's alley, not exactly mainstream, and certainly not balanced, but hey, it's done a lot better than it had any right to already. I'll update this mod so it's playable soon, and after that? Just check the workshop from time to time; because you're going to want to see what comes next
live-one  [author] Apr 25, 2023 @ 9:56am 
Exhibit two: what precisely would/will an update entail? In short, I'm going to update my knowledge on Teardown modding, then do something of an overhaul - we're thinking a blank rewrite of every part of the original mod that was a bit rubbish and/or still used code from its component mods, or what little of that stuff is left, anyway. In particular, I'd like to do something more bespoke for the config section so it works properly, fiddle with the grapple physics so it feels more solid and isn't drawing lines through objects, and after that just generally add more features across the board. Current features on the list are a ground pound that retains vertical speed and multiplies horizontal speed if you jump immediately after landing, a better smash-through-walls mechanic, making the hammer deal more damage when you're moving fast and causing you to skip the water above a certain speed. We'll see what happens for other changes.
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live-one  [author] Apr 25, 2023 @ 9:55am 
Hello, all! So it's been a fair while since I last updated this mod, and I'd like to explain this and address the issues that have been springing up more and more recently. TL;DR: I'm not dead, just on a different account (see the last comment), and the same goes for this mod. Expect an overhaul soonish.
Alright, exhibit one: why no weekly funny speed mod update? Y U no work angy? Very simple actually, I believe Teardown can reset some data across major updates, an example being the on-install config information - as I've already said on my main account, just hit reset in the config menu and it'll work fine. I was also intending to update it further, but shortly after the last one, I switched to a different account, which until recently didn't have Teardown. It does now, so progress can resume, and resume it will.
emeraldquark  [author] Apr 24, 2023 @ 4:32pm 
in the config menu* - leave it to me to botch an explanation, heh. Config menu's on the manager.
emeraldquark  [author] Apr 24, 2023 @ 4:30pm 
Wow, I did not realise it was so long since this mod was released. To anyone who's still interested, all the features of MM are disabled by default - you have to select the mod on the in-game manager to enable them (just hitting 'reset' in the menu will configure them all decently). I believe this is a result of how Teardown saves information over major updates.

At any rate, there'll be a bigger announcement from the original account in 12-18 hours, but the short form is: development on this mod is not dead, just postponed for a painfully long time. More information soon, when I can be bothered to remember the details to that account.
Deceased Capsule Apr 22, 2023 @ 8:34am 
sprint, grapple, wall running literally nothing works for me except sliding
Freedom's Flame Mar 18, 2023 @ 1:39pm 
Really fun mod, I've enjoyed using this. Would it be possible to make it so as you wallrun you lose height?
Azia Mar 17, 2023 @ 5:41pm 
I cant grapple or anything it doesnt work?
House M.D. Jan 27, 2023 @ 9:27am 
I have been using this mod since yesterday, where it worked perfectly. but today suddenly whenever i grapple it immediately reels me in at full force for some reason?
Any idea what might be causing this?
RE4_Merchant Dec 21, 2022 @ 12:58pm 
can you add a button to change grapple from R to something else? its kinda hard to reload when it also sends you flying across the map. and as a suggestion, can you add two additional buttons to add and remove slack from the line while you are hanging?
Azia Nov 24, 2022 @ 8:53pm 
does this mod work? or not I never got a response to my original post
RE4_Merchant Nov 15, 2022 @ 8:39pm 
can you add an option to disable destruction?
Duelist9 Oct 21, 2022 @ 2:19pm 
I want to disable the destruction when ramming into things
Azia Aug 26, 2022 @ 9:04am 
Is the mod broken? I cant use my grapple, or did you change the keybinds?
live-one  [author] Aug 11, 2022 @ 9:07am 
post - your voice has been heard and responded to! Everything can be changed now except for the slide and the breaking through materials, which admittedly I just forgot about while making the update - but I can't really be bothered to reupload the mod again now, so I'll do those later, I guess? Thanks for the suggestion.
post Aug 11, 2022 @ 2:50am 
like graple
post Aug 11, 2022 @ 2:50am 
could you add an option to disable stuff
explodingkittens1216 Jul 30, 2022 @ 10:06am 
just subed to it gonna check it out it
live-one  [author] Jun 11, 2022 @ 4:57am 
Slight update: I just checked, I already have the slide acceleration change implemented! It's listed under 'minimum slide speed' in the options list. If you mean the wall-run acceleration, that'll be reworked for next time.
live-one  [author] Jun 11, 2022 @ 4:48am 
Hmmm... alright, in order:
- Weird that the grapple's acting up, it's been fine up until now. It could be problem with its positioning relative to the camera, I'll shift it down a bit.
- Wallrun jarring I can handle, I just need to extend the raycast. The acceleration is intentional, I wasn't certain how to make the wall-running feel proper; but your mention of sprinting has given me an idea... I'll do a little work.
- I didn't think to set a slider for the minimum slide speed, so sure. A part of the reason the map is shredded when used with Human Projectile will be because this mod has velocity damage built-in, albeit a somewhat dim-witted one - I'll see about finding a way to toggle certain features off.
wisplite Jun 9, 2022 @ 3:20pm 
Final comment, it seems that acceleration just happens instantly to a set number, and there's no slider to change it. If there is a way to disable that it would be nice, because combined with the human projectile movement system mod, this just causes me to instantly slam into the nearest object at mach speed and crash the game due to the amount of damage done.
wisplite Jun 9, 2022 @ 3:16pm 
Sorry for the bombardment of comments, but I also noticed, for whatever reason now whenever I wallrun, I accelerate incredibly fast and go flying to the other end of the map. This started happening after I used shift to sprint once.
wisplite Jun 9, 2022 @ 3:14pm 
Also, to add to my last comment, the wallrunning should ignore 1 voxel differences in walls. I'll be wallrunning and hit a windowframe or something that extends out 1 voxel, and it causes me to fall.
wisplite Jun 9, 2022 @ 3:03pm 
This mod is cool! The only issues I've noticed are that the camera rotating for wallrunning is super abrupt and jarring, and the grapple hook comes from some random place in the sky and not from the player origin, so it's mostly just polishing-related stuff that I noticed.
live-one  [author] May 31, 2022 @ 2:10pm 
post - I'm working on it, just not great at controlling the UI stuff yet. Give it time here, alright?
ImAware May 31, 2022 @ 1:38pm 
add options
post May 31, 2022 @ 6:28am 
add options
live-one  [author] May 30, 2022 @ 10:29am 
Interesting glitch there, it'll have been because my grapple ignores the mass of grappled objects and simply sends the player its way. This next update should fix that - turns the table for the debris.