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this mod is 100% underrated
Less simple: on keypress it raycasts from your camera to what you're looking at within a short range, if it finds something it applies a strong, instant horizontal velocity to it based on the direction you're looking in.
Very buggy currently (no elevation, range is weird) and you can't parry bullets because I never figured out how to AoE grab projectiles. Mess with it if you want to throw cars in a less OP way than the gravity gun.
This update fixes almost every problem reported to me in some capacity, fixes what bugs I can and adds a new one with the most recent (new) features, so those that still have this for whatever reason, have fun obliterating robots that are specifically on the same Y-level as you for the next few days!
'bend physics, until it does what you want'
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Alright, exhibit one: why no weekly funny speed mod update? Y U no work angy? Very simple actually, I believe Teardown can reset some data across major updates, an example being the on-install config information - as I've already said on my main account, just hit reset in the config menu and it'll work fine. I was also intending to update it further, but shortly after the last one, I switched to a different account, which until recently didn't have Teardown. It does now, so progress can resume, and resume it will.
At any rate, there'll be a bigger announcement from the original account in 12-18 hours, but the short form is: development on this mod is not dead, just postponed for a painfully long time. More information soon, when I can be bothered to remember the details to that account.
Any idea what might be causing this?
- Weird that the grapple's acting up, it's been fine up until now. It could be problem with its positioning relative to the camera, I'll shift it down a bit.
- Wallrun jarring I can handle, I just need to extend the raycast. The acceleration is intentional, I wasn't certain how to make the wall-running feel proper; but your mention of sprinting has given me an idea... I'll do a little work.
- I didn't think to set a slider for the minimum slide speed, so sure. A part of the reason the map is shredded when used with Human Projectile will be because this mod has velocity damage built-in, albeit a somewhat dim-witted one - I'll see about finding a way to toggle certain features off.