Teardown

Teardown

Masterful Movement
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Update: Jul 29, 2024 @ 6:04pm

Update 8, changelog:
- Fixed some (not all) clipping through walls where possible, fixed clipping through doors with sprint
- Keybinds for grapple, reeling
- Zoom keybind (why doesn't this already exist in vanilla?)
- Made the options menu less obtuse and improved it with the ability to edit the speed grapple goes, sprinting goes, whether features are on currently, what you can break by moving, how quickly you need to move to break them...
- Messed with the default values to be slightly cleaner in options
- (Rotation-locked currently) Added the ability to whack ('parry') light materials to move them with F
- Projectile boost the shotgun.
- Works better with Acrobatics now (good mod)

Update: Aug 11, 2022 @ 9:02am

Update 7, changelog:
- Added toggles for most features
- Slight optimisations
- Tweaked wall-running because it's still not smooth enough

Update: Jun 12, 2022 @ 4:05am

- Fiddled with some base values to prevent being fired across the map when crouching in pot-holes
- Reworked the wall-running to be more controllable
- Added option to modify wall-running speed

Update: Jun 7, 2022 @ 1:23pm

- Options! Certain variables can now be modified without basic knowledge of programming
- Slight changes and optimisations to better accomodate the aforesaid change
- Also replaced 'Simple Slide' in the main description with Masterful Movement because I'm slowly going insane

Update: May 30, 2022 @ 11:23am

- Added a minimum mass to grappling things - if it's dynamic and under ~400 mass, you haul it along instead of the other way around
- Smoothed out some internals relating to vehicle requirements

Update: May 30, 2022 @ 10:25am

Update: May 30, 2022 @ 1:54am

Update: May 30, 2022 @ 12:58am

Update: May 28, 2022 @ 9:10am

- Slightly hasty update, as I accidentally released a heavily bugged version. Sorry about that, anyone that noticed.
- Slide minimum power fiddled with a bit more
- Smoother transition for the wall-running - working on smoothing the exit as well
- Grapple now also skipped when in vehicle

Update: May 28, 2022 @ 6:06am

- The mod is now skipped when in a vehicle, no more tilting camera - working on shutting down the grapple, because it doesn't seem to want to react to the vehicle requirements
- Slide minimum power has been vastly reduced so you don't find yourself clipping through the wall you're trying to crash into
- Increased speed required to trample on grass - turns out that carpets use the 'foliage' material, so you'd find yourself leaving a wake of destruction without even swinging your sledge