RimWorld

RimWorld

Pokeworld Enhancements
119 Comments
El Tiqui-Tiqui Nov 23 @ 3:09am 
That's fine just asking because I'm currently making something similar but at a bigger scale, if your interested in merging accept my friend request and lets talk.
Holgast  [author] Nov 22 @ 8:39pm 
I do intend to, I have exec dysfunction so I don't get around to updating stuff often.
El Tiqui-Tiqui Nov 22 @ 4:32am 
@Holgast,Hey, do you plan on continuing to maintain this mod? If not, could you add me to your friends list so we can talk?”
Holgast  [author] Oct 2 @ 2:45am 
no. I never update the prereqs in the sidebar because there are always new forks and things. as long as you have the current version of pokeworld it'll just slot in
Ossy Oct 1 @ 4:32pm 
does this need the 1.4 pokeworld to work?
bunners Aug 30 @ 4:12pm 
*since all/most come from space, not both. my bad
bunners Aug 30 @ 4:11pm 
I know the comments old, but may I suggest the clefairy line (from the moon), deoxys, jirachi, minior, and maaaybe rayquaza for vacuum resistance as well, since both of them come from space? There's also the elgyem line but since they're basically movie aliens it could be they just had the tech (UFO) to travel. I know the anime had clefairies in a UFO as well, but idk how canon that actually is especially since it's from the OG season
Holgast  [author] Aug 7 @ 6:50am 
Updated to 1.6. This is a preliminary update and no Odyssey compatibility/content has been added yet
Micolash Aug 7 @ 12:50am 
Sounds great, thanks for your work!
Holgast  [author] Aug 6 @ 4:00pm 
yeah, I'll get to updating everything to fit the changes to VEF. they basically changed every namespace so I need to change up a lot. I also plan to add vacuum resistance to UBs and the Cosmog line
Micolash Aug 6 @ 1:56pm 
Hello hello, any chance for this getting updated now that the base mod is getting worked on?
Holgast  [author] Mar 25 @ 3:11am 
if you mean the version up to gen 8, yes it's already supported
AlÞhear Mar 24 @ 7:59pm 
Will this be for the "unnoficial update" too?
Jebeddo Mar 16 @ 10:13am 
@Holgast : Will do, thanks !
Holgast  [author] Mar 14 @ 5:08am 
you should ask on pokeworld's comments
Jebeddo Mar 14 @ 4:57am 
Hi, is there a compatibility between your Pokeworld's egg groups and mods allowing wild reproduction ?
hhhhhhh Feb 22 @ 3:58am 
nice work!!
if fish pokemon move faster in water than ground would great
Holgast  [author] Feb 15 @ 2:59pm 
both pokeworlds have the same packageid, so occasionally it'll display the wrong one like with any duplicate mods. better to unsub from the original one. and as mentioned below it works with the fork
BenTGI Feb 15 @ 12:38pm 
Heya so I am on Rimpy and i have the unofficial 1.5 version but your mod is still saying that I need the OG pokeworld installed (saying it's missing a dependency) on Rimpy.

Is this going to be a problem for me? will the mod still load?
Many Thanks in advance.
Panthercat64 Feb 10 @ 7:36pm 
Now if this would be too complex to do (I am dumb when it comes to RimWorld modding so I wouldn't be able to know if it is), eh don't bother, I'm pretty sure I'm only guy who would want that option, but still throwing it out there in case.
Panthercat64 Feb 10 @ 7:36pm 
This suggestion is going to sound REALLY Dumb, and I do mean it, but I'm curious if it's possible for a patch option to make pokemon to be tamed like vanilla animals.

Yeah I know, I'm an exception here, but for my taste, I don't care for how it works currently. I got the main mod because I liked the idea of having even more wild life to worry about (I even got the 'let them eat meat' for that reason), just idea of having to every now and then worry about super powered animals seemed fun. Plus I liked the lore idea of in the RimWorld universe being glitterworld creations that managed to make their way to rim worlds and evolve to suit their survival needs.
The current way of catching them, I'll admit I am still a little confused on what I'm doing with the pokeballs still, but even if I wasn't, it wouldn't really suit my preference.
Holgast  [author] Feb 8 @ 4:09pm 
yes
MizuChan188 Feb 8 @ 12:14pm 
stupid question but does this mod work with the pokeworld 1.5 unofficial update?
왕꿈틀이 Feb 3 @ 5:30pm 
I love you for good mod
WarmCarWater Jan 4 @ 8:04am 
i can hope
Holgast  [author] Jan 3 @ 2:23am 
no? why would you think that?
WarmCarWater Jan 2 @ 7:44pm 
does this make pokeworld viable for 1.5 multiplayer?
Holgast  [author] Dec 21, 2024 @ 6:11pm 
yes, it works in 1.5 and with the fork, they both have the same packageID and all that, I just haven't bothered to change it on the steam page
Rena the Lunatic Dec 21, 2024 @ 3:26pm 
can we use the branch instead of the original so we can have games in 1.5 or is that a no go?
bunners Nov 29, 2024 @ 8:47am 
i just realized you probably also meant the electricity thing so i wanna add maybe it can just be left implied that your colonists have some method of getting the zaps out (there's a similar thing mentioned in the pokedex as well). pretty much what i did in my descriptions for the wool ("The electricity has to be processed out first before it can be used in clothing.")
bunners Nov 28, 2024 @ 3:23pm 
mareep wool does shed. i don't know what that's like on the C# side of things, but maybe it's possible to have them drop it instead of shearing it for more lore accuracy?
Holgast  [author] Nov 28, 2024 @ 2:58pm 
I have added shearing to woolloo and dubwool for an upcoming patch. I'm not sure if it would really work for mareep line in lore but I could always make a toggle patch
bunners Nov 28, 2024 @ 1:32pm 
i don't know if you use discord or anything, but i have a small patch that makes mareep and flaafy shearable if you'd want to add it to the mod? unless something changed between 1.4 and 1.5 it should still work
Holgast  [author] Nov 25, 2024 @ 5:17am 
it would also be nice if there was a proper retexture for the pokemon, I did bulbasaur ages ago. but it would be a tremendous amount of work
Holgast  [author] Nov 25, 2024 @ 5:15am 
updated to add the new pokemon. there's some cool stuff in these comments that I would like to implement at some point. I also wanted to make proper textures for certain moves and maybe add signature moves
Holgast  [author] Nov 25, 2024 @ 3:36am 
hi, this is not a function that is added by Vanilla Expanded, so it would need someone to make custom C# code.
Kutaras Nov 25, 2024 @ 3:35am 
Would it be feasible to add a toggleable option so that when mons hp reach 0 they are instead revived with a permanent coma condition (example: paralytic abasia) that lasts a sensible amount of time or until you use a heal powder item to remove it?
Would be a good way to simulate fainting and not having to worry about mons dying.
Holgast  [author] Sep 20, 2024 @ 2:40am 
That's a problem with the 1.5 fork. This mod is xml only, so no changes there.
thesmashbro Sep 19, 2024 @ 6:16pm 
Haven't had a chance to try it yet; has the issue with electric pokemon powering batteries been looked at?
Holgast  [author] Sep 19, 2024 @ 2:49am 
Haw haw. No patent infringement here!
Vororo Sep 19, 2024 @ 1:12am 
Nintendo lawsuit inbound
󠀡󠀡 Sep 16, 2024 @ 3:14am 
thanks
Holgast  [author] Sep 16, 2024 @ 1:24am 
Updated to 1.5. torkoal is probably working now
Holgast  [author] Sep 15, 2024 @ 6:52pm 
pokeworld isn't on 1.5 yet, unless there is a fork I don't know about?
󠀡󠀡 Sep 15, 2024 @ 5:39pm 
1.5 plz
I.R.A. Mckinney Apr 5, 2024 @ 10:49pm 
Man this is an error with the base mod and Idk if you can look into it but evolving shiny pokemon throws up errors non stop. I've seen other people comment it on pokeworld. Do you think this is something you could look into? I'd love you forever if you could fix it.
Scarlet Jan 17, 2024 @ 12:58pm 
Torkoal seems to spew errors, with just the required mods loaded

https://pastebin.com/UeFYw3N6
Holgast  [author] Dec 27, 2023 @ 8:48pm 
or it could be that the radius divides the total output. I can probably just play around with it a bit and boost the ♥♥♥♥ out of all the evo outputs
Holgast  [author] Dec 27, 2023 @ 8:47pm 
the evos have a higher radius as well as output, so perhaps it is a case that the radius causes falloff and you need way more output to compensate for larger radius?