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I live in South Dakota. I was unaware that native american was offensive to your people.I always thought "indian" was more offensive. so do most native peoples prefer "Native Indians"
then?
First, getting the words wrong such as Sioux isn't that big of a deal, a lot of work went into this mod and I appreciate being able to play as my ancestors (being a direct descendant of the Minicoju tribe which was Part of the Lakota resistance). I also grew up on a reservation in South Dakota.
That said, please stop calling us "Native American" and refer to us as American indians. This is the term you will hear on my reservation because it's part of our treaties, history, and legal laws in agreements we've made with the United States of America. Every elder, lawyer, and most kids use Indian. I can't tell you how frustrating these comments can be seeing people speaking on our behalf.
History is complicated, but it's 2021 and you can listen to the Lakota people now because of the internet. @Lakotaguy on tiktok for the kiddos.
Pilamiya Kola
The mod was meant to encompass all the Sioux people which includes the Dakota people (more specifically the Santee, Yankton, and Yanktonai peoples) as well as the Lakota peoples.
it refers to the improvement tile. Normally, capturing a city has no effect on the surrounding tile besides change of ownership (all the improvements, even unique ones, stay on the tiles). Tipi improvements, however, will be removed leaving an empty tile unless you pillaged them before capturing the city (at which point you can repair the pillaged ones to use for your cities).
In an earlier build, the removed tipis were converted to a population bonus for the Sioux, but I later removed this bonus for balance reasons. Thematically, though, I still liked the capture effect so kept it. Basically, all the Sioux living in those Tipis get up and move away when the city changes ownerhip.
If you read the mod description above, you'ld see he said in the Note section:
"- I am aware that “Sioux” is pronounced wrong in the intro. I didn't forward a pronunciation guide when getting it recorded. It is simply not feasible to fix at the moment in what is otherwise an excellent recording by Charlatan Alley."
I can't repeat the error on my end with the mod by itself. That specific problem is caused when a custom civ doesn't have two uniques (either from an error in the mod or a compatibility issue in another mod which prevents them from loading). However, the only change in this update was 3 lines of SQL to reference one of JFD's mods.
The new version would likely have changed the load order of your mods, as newer releases load last unless set otherwise, which could be why the conflict is only showing up for you now with the newer version. A lot of other mods use the tipi and bison assets. If you are using them, it’s possible one of them is the problem and interfering with your mod list.
Otherwise, the download link for the previous version (31) is still active and available at the bottom of the description. I would suggest just continuing to use that version if it works for you.
-JFD’s CiD compatibility update
Link to the previous version, 31, at the bottom of the description.
You might be interested in checking out Leugi's new Olmec civilization for BNW!
But whatever, I'm still using the mod because I love the Teepee and bufalo mechanics. :)
If you read the description you would see I already commented on the pronunciation error.
I am well aware of how to correctly pronounce Sioux. However, I didn't forward a pronunciation guide to Charlatan Alley, who otherwise did an excellent recording. It's also more trouble than it's worth to organize everything to have it re-recorded and the choice is to either include the recording as it is or not include a recording.
BISON ERRWHERE
The Nakota are linguistically distinct (despite sharing common ancestry) from the Sioux, so they are not always included when talking about Siouan groups. The Sioux proper are only the Lakota and Eastern and Western Dakota. Santee and Yankton-Yanktonai are also divisions, not the names of subtribes like Hunkpapa and Oglala. The Santee subtribes analogous to Hunkpapa, etc. are the Mdewakantonwan, Sisseton, Wahpekute, and Wahpetonwan. The Santee and Yankton-Yanktonai also never used Eastern or Western to distinguish themselves, despite being distinct Siouan subgroups. Because of this, it’s completely correct to use the division names alongside Lakota (which also have the advantage of being more readily distinct). Even Wikipedia organizes the three major divisions as Santee, Yankton-Yanktonai, and Lakota while excluding the Nakota.
https://en.wikipedia.org/wiki/Sioux
I’ve just updated my Benin (BNW) mod with new art by the amazing Janboruta! Please check it out!
Shang (Brave New World)
- Fixed compatability with the Enlightenment Era mod
- Adjusted Event image size
- Clarified some game text
- Toned down notifications
If you need the previous version, 28, to continue a save, a download link is at the bottom of the description.
The Kuikuro (BNW)
-Mod compatability update.
If you need the previous version, 27, to continue a save, a download link is at the bottom of the description.