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I 'wrote' a patch yesterday that reduces the filth from bridges and flagstone, so that my outdoor animals would stop dirtying up all my paths, but I was essentially copying what someone else did and updating it to 1.5. I have no confidence that I did it the correct way, since people in the comments said he did it wrong, so I am not publishing my version, even though I wrote it differently.
I would like to have it only apply to outdoor paths, but I don't know how to do that. I would also like it to apply to rough stone, like the area around mountains, but the words "Rough Granite" does not even show up in the game defs, so I have no idea how to reduce the filth that spawns on it.
I appreciate all the work you do, and sorry for hijacking the comments under this mod.
Do you think it would be difficult to add a small patch to make ambrosia treated the same as berries and healroot, and not like trees for the purposes of harvesting? Is that something you might be able to do?
The problem is that ambrosia is treated the same as any other tree, so they will not prioritize it when I have lots of trees market for cutting, unlike berries.
I tried using the separate tree cutting priority mod, but ambrosia is still treated as a tree for harvesting purposes, so if I have 500 trees marked for cutting, (so that my pawns will always do something when they are idle), they will never harvest my Ambrosia.
Is there a workaround to force my pawns to treat ambrosia as a crop, like berries and not like a tree, so that I don't have to set up growing zones around them in order for my pawns to prioritize harvesting them?
What if I make several zones with different crops, and once they are planted, remove the zone and place one large zone over all of them, and tell my colonists not to sow? Will this cause my rice to grow slowly and my corn to grow quickly?
I hope you let the RimPy team know what order it should be loaded in.
Thanks for the great job.
The latest fix definitely helped, but some of my crops (corn, cotton, and rice) are still turning invisible and ungrowable. Half the time, cutting and replanting the whole field resolved the issue.
The other half of the time, cutting and replanting the whole field would make most of them turn invisible over and over. Interestingly, if I only cut and replanted the ones that had gone invisible, small sections of the new set would stick around, and I would repeat the process until all of them stayed. It seemed like planting a bunch of plants at once (in my case, a 4x4 field) made them bug out.
"Sorry, but I'm no longer maintaining my mods. Maybe in the future"
Then i saw it was under original description, and I felt relieved xD Was scared you were taking a break or burnt out from all your hard work Mlie