XCOM 2
Negative Mobility Fix
20 Comments
RambelZambel Apr 1 @ 8:29am 
i think it doesnt work anymore, disabled almost all mods(except basicmods/cosmetics and highlander and cleaned ini. Tested it to confirm it with not created equal(reduced starting mobility, gasgrenade and flashbang, and waited for next turn,
maybe someone else can confrm that
Medpac13 Jun 4, 2024 @ 6:32pm 
This gives me a wonderful idea. An ability that adds unlimited movement for 1 turn but has a 7 turn cooldown.
LeyShade Jun 4, 2024 @ 5:45am 
2/2

@RoxeusRose - El problema de que los personajes sigan moviéndose más allá de sus espacios asignados es un problema gráfico. Se debe a que la configuración de los gráficos está demasiado alta en una lista de mods mal optimizada, lo que hace que Unreal Engine anime las unidades como si estuvieran en un mosaico diferente al que el juego registra. Esta también es una escena en la que los cuerpos de los soldados se "sangran" en un mosaico diferente de donde dice el juego que están. La única solución para esto es usar un paquete de modificaciones con una configuración incorporada específica o comprar una PC monstruosamente poderosa para compensar la falta de optimización.
LeyShade Jun 4, 2024 @ 5:45am 
1/2

@RoxeusRose - Por favor, disculpe nuestro pobre español, estamos usando un traductor. La movilidad negativa se refiere a cuando la estadística de movilidad entra en números negativos, lo que le da a una unidad la capacidad de moverse cualquier cantidad de espacios, en lugar de bloquearlos en su lugar en la casilla actual.
RoxeusRose May 4, 2023 @ 8:32am 
Disculpe mi ignorancia pero a que se refieren con la movilidad negativa ? no se si soluciona cuando te moves el personaje no queda en el lugar y sigue caminando unos pasos mas , si eso lo que hace este mod no me ha funcionado mis personajes siguen caminando unos pasos mas .:steamsad:
Darkling Apr 22, 2023 @ 4:09am 
Managed to get negative mobility with a combination of shield penalty, poison and cognitohazard virus from the SCP mod, though the range wasn't infinite - just very large.
Jolt Sep 27, 2022 @ 6:22pm 
thanks
Kiruka  [author] Sep 26, 2022 @ 10:12pm 
@Jolt I found it on an English Wiki for The Idolm@ster SideM. The link is here, let's hope Steam doesn't have a hissy fit. [sidem.miraheze.org]
Jolt Sep 26, 2022 @ 1:24pm 
what manga is that from?
dbzmaster12 May 22, 2022 @ 5:45am 
Fixed the crashing. Nice. Noticed a minor issue on a chosen avenger defense mission. One of the XCOM turrets you get from the defense matrix had -1 mobility and it bugged out any actions it could it take.
alexstrogan May 15, 2022 @ 4:34am 
Work. Thx.
Kiruka  [author] May 14, 2022 @ 7:23am 
The latest update is a complete revision of how the mod is written. Much less script-heavy. Let me know if there's still crashing.
alexstrogan May 14, 2022 @ 6:22am 
the mod does not work anyway, the game crashes when you enter the tactical map
Paddon May 13, 2022 @ 7:49pm 
I also had an issue with this crashing at mission start. I actually noticed it seemed to scale off enemy count more than soldier count if that helps
TangoHotel May 12, 2022 @ 3:11pm 
tried the update, still crashing. (yes i unsubbed and resubbed :) )
alexstrogan May 12, 2022 @ 12:53pm 
crash
Kiruka  [author] May 12, 2022 @ 8:43am 
@dbzmaster12 Hearing that bit about the crash happening less often with fewer soldiers gave me an idea. I'll drop a possible fix in a few minutes.
dbzmaster12 May 12, 2022 @ 8:02am 
Yes, can confirm. Freezes then CTD 95% on mission startup. Chance of crash reduces the fewer soldiers are on the map. Happens on earlier saves too that had no issues being cleared otherwise.
Kiruka  [author] May 12, 2022 @ 7:22am 
@TangoHotel This is the first I've heard of such a thing, but I've told the folks on Discord to keep an eye out for stability issues nonetheless.
TangoHotel May 11, 2022 @ 9:29pm 
Think this mod was causing my game to crash on mission start (dunno why). Disabling the mod allowed me to do 3 diff missions that all crashed while enabled