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Updated: 1.4: Doom Factions Continued, Fantasy Goblins Updated, Rimhammer - The End Times
Please note that 40k related patches, and probably any WH related patches, would be transferred to other sub mod in the future. Currently
Fixed: Missing Dependencies with Grey Knights, Adepta Sororitas, The Inquisition Mod.
Fixed: Modded armors which are marked as supporting armor for VWHE now reconfigured as an optional.
Otherwise great mod. Got me back into 40k Rimworld. Much thanks.
Updated:
Core / Common research integration done. Now you have one liner big research tree.
Researches from below mods integrated;
Dub's Rimatomic
Dub's Rimefeller
MendAndRecycle
Fortification Industrial
Fortification Industrial -Nuclear Dawn
Vanilla Brewing Expanded & Coffee and Tea
Vanilla Cooking Expanded & Stew & Sushi
Vanilla Furniture Expanded & Security & Spacer & Production & Power & Farming
Vanilla Weapon Expanded Makeshift
Buildings from Fortification Neolithic and Medieval now needs researches to build.
1. Cross bow base damages reduced from 17 to 11, Heavy Crossbow's multiplier reduced from 3 to 1.5. Now it should be 16.5 + quality multiplier.
2. Race compatibility and restriction updated for all the elves and dwarves, and some of Orcs and Goblins. However, existing pawn's may not get their racial bonus from LotR mods. Most of race-original researches and buildings now have race restrictions for updated races.
@Holgast Theoretically, warhammer spacer technologies are 35,000 years ahead compare to Glitter Tech lol Besides, I put glitter tech as an upper limits and for enemy only things. To kill your opponents, RH2's mod already provides quite OPed weapons as well in the industrial era lol
balancing takes a lot of time - i probably spent more time trying to calculate with not so great math skills, my rimside recycling mod, than coding... and more time writing down ideas for it on bits of paper :)