DayZ
Zion
34 Comments
Kwin222 Feb 4 @ 2:17pm 
a lot of work went into this, its a shame it hasnt been updated. would like to put on Deerisle, a little height adjustment and it would be good to go. 1.26 royally borked this.
ᴛʜᴇ ʟᴇɢᴇɴᴅᴀʀʏ Dec 27, 2024 @ 9:09pm 
CS Map Objects thos hole word on a mod dont excisrt in steam
ᴛʜᴇ ʟᴇɢᴇɴᴅᴀʀʏ Dec 27, 2024 @ 8:50pm 
how did you get the aliens !!!
MaccaNZ Sep 30, 2024 @ 11:05pm 
How do you get the sound to play? Also can you refresh your discord invite?
Ghostmantle Jul 11, 2024 @ 11:00pm 
How do ya open the CS_Bunker?
LUNARIS MULTIGAMING Jun 9, 2023 @ 4:30am 
Merci !
Le Bobo 88  [author] Jun 6, 2023 @ 3:38pm 
cs_walls is probably the problem I think that was removed from the workshop so pack it into your servermod. CanadianSniper allows repacks
LUNARIS MULTIGAMING May 21, 2023 @ 11:31am 
Hi something is missing on the mapping on central but I don't know what, I have a big aberture to the underworld
Lt Dan Oct 21, 2022 @ 9:35am 
Mod works, just follow instructions. If your using the Dayz editor loader, do not install the zion mod. Also the coords of the island are 6825 719.8. Its kind of far south of cherno
paladinstreams Sep 28, 2022 @ 3:16pm 
When is the Namalsk version coming out? : )
Shadow Aug 30, 2022 @ 6:31pm 
You could be right! Rebuilding the server and not added it yet Wanted to get this installed b4 anything else. All good, looking forward to the updated version, was eager for this one lol. Missing floor not a huge deal and makes for a decent trap in the dark..
Le Bobo 88  [author] Aug 30, 2022 @ 6:27pm 
sounds like you're missing fear the wall in dayz asset pack. you're also missing some of the outer walls in that case. nbd but for the lower entrance you're referring to I am working on an update for that section replacing those assets
Shadow Aug 30, 2022 @ 6:18pm 
One floor section missing, and could do with a couple of walls placed where the hesco's are, purely asthetic, if running dark mode down there you wouldn't notice that bit. Really nice job all in all!
Le Bobo 88  [author] Aug 30, 2022 @ 3:32pm 
yessir yw all exact same coordinates for DI
Shadow Aug 30, 2022 @ 1:23pm 
Works on Deeisle without any editing, so can use default configs that come with it
Thanks for the map edit :steamthumbsup:
Le Bobo 88  [author] Aug 26, 2022 @ 4:59am 
or too many parameters in the exported line for each object being spawned. i'll look that part over
Le Bobo 88  [author] Aug 26, 2022 @ 4:57am 
remove the mod since you're using the dze file. sounds like too many objects in the .c script in the mod. I may have to separate that into multiple .c files
BaysicBoss Aug 26, 2022 @ 12:40am 
Hi, well I've tried the dze and init.c but keep getting "cant compile mission script module Too many parameters for 'spawnobject' method". Clearly doing something wrong here.
Le Bobo 88  [author] Aug 16, 2022 @ 2:23pm 
update released!
Le Bobo 88  [author] Aug 15, 2022 @ 9:59pm 
Ok I finally did it! stand by for an update reducing the lag and microstutters and including a full tunnel rebuilt with Megaloot Tunnels. ETA Tomorrow 8/16/22.
Le Bobo 88  [author] Aug 5, 2022 @ 7:48pm 
Very soon! Feel free to join our discord to stay up on the news. I have a roadmap laid out. I am also happy to share current progress updates as they are fully functional and running on my servers. I'm not quite satisfied with the results compared to the goals so that's why I haven't published yet, but no doubt you will all see huge benefits and appreciate the updated tunnel systems at current state. Better yet, I'll just publish a quick update changing nothing but include the updated DZE file for you all.
Cygnus Aug 4, 2022 @ 1:40pm 
Nice, any update on when it will be released?
Le Bobo 88  [author] Jul 22, 2022 @ 7:22am 
New tunnels are rebuilt and performance is greatly improved. I'm putting a few last finishing touches on the update then I'll release it here for everyone.
Le Bobo 88  [author] Jul 7, 2022 @ 12:34pm 
https://steamcommunity.com/sharedfiles/filedetails/?id=2830690817

Great news! Our new modular tunnels are now completed and will be used to rebuild the interior underground tunnel system on Zion. These are completely LAG FREE!

Watch for an update to come in the next few weeks.
Le Bobo 88  [author] May 29, 2022 @ 8:22am 
New version is in progress to once gain rebuild the interior tunnels for performance improvements. It seems the amount of the walls I used creates lag and microstutters when looking at the center of the island. As a primary aim of this build is for PVP lag is not acceptable. This update will come out after the Memorial Day holiday has passed and I have the time.
Le Bobo 88  [author] May 24, 2022 @ 7:00am 
Also update your teleport anomaly config to account for the new boss room changes
Le Bobo 88  [author] May 23, 2022 @ 8:13pm 
Update your mapgrouppos.xml file with the latest update released or you'l have some floating loot in a few places.
Le Bobo 88  [author] May 14, 2022 @ 6:17am 
Stay tuned over the next weeks for a big update.

1. 2nd release fully rebuilt with more vanilla assets and without the grassy islands
2. Massive update to make this place seem like a lived in military base that went through some real shit storms (decorations, scenery, barricades, fences, bodies and body bags, remnants of past battles and zombie kill pens)
Le Bobo 88  [author] May 11, 2022 @ 7:36pm 
I don't see why not. I haven't tested, but there isn't anything here conflicting with expansion to my knowledge.
Kero May 11, 2022 @ 6:45pm 
Will work With expansion?
Le Bobo 88  [author] Apr 30, 2022 @ 12:53pm 
It's been my pleasure to build this for Megaloot and the overall DayZ community. Over 200 hours went into this project with the inspiration to create a "Sector B" style experience for DayZ Standalone.

Latest update brings the boss room teleporter fully functional.

Zion can be run as a serverside only mod (client's don't need to run it) as long as the dependencies are client side.
P4K1TZ Apr 30, 2022 @ 12:30pm 
Much appreciated, thanks for posting this unique area.
Le Bobo 88  [author] Apr 29, 2022 @ 10:29am 
that's a typo I'll fix it.

Instead you'll want to run the CS map objects mod as listed in the dependencies. That includes the bunkers
P4K1TZ Apr 29, 2022 @ 10:27am 
Where can you find @CS_Bunker?