Total War: ROME REMASTERED

Total War: ROME REMASTERED

Danymok's Rosters Expanded (150+ New Units)
325 Comments
sudoCompetence Nov 20 @ 3:06pm 
@Semih can confirm works as intended in existing save. You and the CPU will use new units upon installation.
Danymok  [author] Oct 26 @ 12:50pm 
@Semih hello, starting a new campaign should not be necessary, continuing with your game should work fine
Semih Oct 25 @ 6:22am 
Hello, after installing the mod, is it necessary to start a new campaign (game)? Will the mod be active in my ongoing campaign?
Dayne Oct 20 @ 7:56am 
Does this Mod work with any custom maps?
bozodclown197 Oct 19 @ 3:39pm 
@Danymok is it possible you can create Amazon Hoplites? like greek_amazons but with shields and spears? That would be cool.
Morgoth Sep 24 @ 3:59am 
One complaint about the creators of the Cataphract, why are their skirts so short?)))) Their body kit was almost ankle-length
Danymok  [author] Sep 21 @ 1:17pm 
@[PIGZ]MrTango hello, I haven't made a mod like this for barbarian invasion, as I've been working on other mods, but perhaps someone else has made something, I hope you find what you're looking for.

Also, when I post my new mod that I'm working on, I may shift over to working on Barbarian Invasion, we'll see
MrTango Sep 21 @ 8:39am 
Is there something like this for barb inv?
尺 の 刀 ノ 刀 Sep 15 @ 4:19pm 
Thank u for update and your attention. Wish u the best and we enjoy your work a lot!
Danymok  [author] Sep 15 @ 12:35pm 
@尺 の 刀 ノ 刀 hello, my new mod that has 15 new factions will have this Rosters Expanded mod built in, so all the base game factions will have new units. Also, the 15 new factions are balanced around the Rosters Expanded mod, so they will have rosters that are as big as the expanded rosters I made, but still heavily vanilla inspired. I am looking to release that mod before 2025 is over, around the winter holidays, but perhaps earlier.
尺 の 刀 ノ 刀 Sep 15 @ 5:16am 
@Danymok hi again, u mentioned that u work on anew mod, which contains 15 factions. will it contain big roasters like this one ? what is the estimated time to upload the mod ? i am asking coz i am so motivated to see your new work, i am fan of your old ones. and i am just curious. coz i almost refreshing tab everyday.
哔哔小子 Aug 25 @ 10:27pm 
HI,bro ,Your mod is amazing, can you release a version that is compatible with the RTR mod? I want to combine the two for an awesome experience.THX
Sarge Aug 20 @ 5:31pm 
Annnnd never mind I just read that they become accessible when the Marian reforms happen! Awesome! I'm assuming these reforms also cover the addition of War Elephants to factions who didn't have them previously ( Rome, Egypt?)
Sarge Aug 20 @ 5:26pm 
Hey there Danymok! Amazing mod and I love all of the new units! Along with ahowl's expanded vanilla map, it's the most fun I've ever had playing the remastered RTW.

I just had a few questions. I noticed that in the cases of some factions like Gaul, Carthage and Egypt, all of whom have Roman-like legionary units, there doesn't seem to be any building in their building browser that can actually BUILD their Roman-copy legionary unit.

Is this by design to reflect the historical fact that Rome's enemies didn't field many legionary copies or is there something that the player/AI would have to do to unlock these special units?
Danymok  [author] Aug 9 @ 4:30pm 
@尺 の 刀 ノ 刀 I am not planning to work on this mod much anymore, as I am currently working on a bigger mod that will add 15 new factions to the game, just be patient guys :)
尺 の 刀 ノ 刀 Aug 9 @ 3:32pm 
Thanks a lot, btw are u planing to expend it more? Or even take payment to update this mode?
Danymok  [author] Aug 9 @ 1:56pm 
@尺 の 刀 ノ 刀, hello, it is possible to add your own units, but you should do so in the text files (export_descr_units.txt, descr_model_battle.txt, etc) of my mod so that it adds your units on top of my mod. I hope you are able to figure the specifics out.
尺 の 刀 ノ 刀 Aug 9 @ 12:06pm 
hi i have a question, if i manually add units in a base game. will your mod work on it? for example if i add graal knigts and install your mod, will i have graal knights too ?
Squirrelleh Jul 27 @ 9:59pm 
Is there a way to toggle/switch from the Kemetic/Pre-Ptolemaic Egyptian portraits, generals, and names to the Ptolemaic/Greek portraits, generals, and names? I love that you added Greek pikemen to the Egyptian roster, but it's still kinda weird seeing Kemetic Egyptian names and units from 1000 years before RTW. Either way, thank you for the great mod!
nikolaiii Jul 26 @ 2:36am 
Any plans on adding new units to the Barbarian Invasion expansion?
Rhalius Jul 3 @ 7:33am 
Some of the added cavalry units have shields a bit too big that clip through the horses or otherwise don't look functional on a horse.
Like the desert cavalry of the Seleucids using big rectangle shields. Pontus has a similar unit added that uses smaller more suitable shields.
Noble Korhedron Jun 18 @ 5:38am 
How do I regenerate a Mod. manifest? I'm being told I have to do this to keep using it. I had to re-install the game because reasons, but I have no idea how to do this regeneration thing...
Danymok  [author] May 31 @ 3:10pm 
@The ♥♥♥♥, yes, you can remove the units by going into export_descr_unit.txt, and find "barb_onagers_dacian" and remove them from whichever factions you don't want to have them. As for the AI, yes, they do train the new units and know how to use them.
Darth ZarZax May 31 @ 11:53am 
Very nice mod, just a couple of questions. Is it possible to edit/remove onagers from Barbarians if yes what is the file i should be looking for? Does the ai use the new units?
The Goat Apr 15 @ 2:30pm 
but i love what you have done anyway keep up the good work
The Goat Apr 15 @ 2:25pm 
are you planning to add more units any time soon?
B0NGG0D6000 Mar 22 @ 4:21pm 
please for the love of god tell me how to go to the mod folder and edit the file, i cant access it through the launcher.
steelwarrior77 Mar 11 @ 9:43am 
Is there a submod for recruitable generals?
Mercurius Mar 5 @ 8:16am 
Alas, this no longer seems to work. It starts fine, but then suddenly crashes while a battle is loading
Vaskonios 3 Feb 11 @ 3:18pm 
Hey man, its a cool mod, but I was thinking, why do only the Spanish have 2 missing units?
-Bare chest warriors and archers.
All other barbarians even the numidians have it, is a type of no-go zone, not a single mod have new Iberian Warriors with warpaint.
This mod has the Guerillas fighters but they look more like modern bandits.
Just to know a data problem or a very repetitive coincidence?
Danymok  [author] Feb 3 @ 6:40am 
Ah ok, thanks for letting me know
dejv Feb 3 @ 2:02am 
@danymok it was a bug from the map mod, the regions added got units to start with and some were those Hoplites, so its not the fault of your mod, sorry.
Danymok  [author] Feb 2 @ 8:57pm 
@dejv out of curiosity, how did you get the hoplites for Macedon? Did you use the cheat menu to give them to yourself, or were you able to train them yourself? If it's just cheats then it's not a bug, because normally Macedon does not have access to hoplites.
dejv Feb 2 @ 3:00pm 
ok attacking greece now i realized the greeks have a unit called just "hoplites" but theirs has a unit card while the macedon one doesnt, and no macedon recruitment building seems to unlock "Hoplites"
dejv Feb 2 @ 2:55pm 
yea i realized theres a patch mod sry, also though did you know there are weird peasant units when you start a campaign as macedon? they are jsut called "Hoplites", i have unit cards set to realistic
Danymok  [author] Feb 2 @ 1:38pm 
This mod is not compatible with most map mods only because of one single file, which you can easily edit yourselves if you guys want to. In the mod folder you go to data → world → maps → campaign → imperial_campaign → and just delete "descr_mercenaries.txt"

This will make the new mercenaries unrecruitable, but it should make the mod compatible with any map mod. On top of that, there are some patches out there in the workshop that make this mod compatible with various map mods by manually editing the "descr_mercenaries.txt" file to work with any new regions added by a map mod
dejv Feb 2 @ 5:26am 
I also wish it would be compatible with mods that expand the map :((
ROOSE BOLTON!!! Jan 31 @ 11:50pm 
Is this compatible with any expanded map mods?
TSYXY Jan 25 @ 8:16am 
nice, altough, the starting is still lacking the new units, could you edit that?
Mercurius Jan 7 @ 6:55am 
Nice work. Armenia is truly a powerhouse in the late game with its new roster! Azat knights and their elite mace infantry seem to beat everything
Maiden Dec 29, 2024 @ 11:17am 
Many months later and I'm still using this wonderful mod. It is my favorite Rome Total War mod, I love everything about it. Thanks again Danymok for your great work!
chris.benck Nov 27, 2024 @ 11:58am 
@danymok: Thank U! That worked :)
Now i will play in english until you translate it to german.. but no pressure ;)
Noble Korhedron Nov 27, 2024 @ 5:35am 
Hey @Danymok; is this Mod still being supported? It seems to have disabled itself in my copy of STEAM, and I'm not what's wrong... I can't seem to re-enable it.

Before you ask, yes, I am the system Admin; it's my personal laptop.
Danymok  [author] Nov 24, 2024 @ 2:37pm 
@chris.benck my guess is that you are using a language other than English, I didn't make translations for the new units, which is something I plan to fix in the future, but I haven't gotten around to it yet
chris.benck Nov 24, 2024 @ 6:30am 
Hey Guys,
i have an issue.
Most of the new Units have no name. Its just this text
"unlocalised placement text"
Maybe there is a solution for that problem
Danymok  [author] Oct 27, 2024 @ 3:33pm 
@cst maybe some day I will make a version for BI, as it seems like a cool idea, although that would take some time to make. Also, I am currently working on a different much bigger mod, so that is taking my time now
Centerplaza #TF2isEasy Oct 21, 2024 @ 9:05pm 
Bi Version? :(((
_______SLACKING_GAUL_____ Oct 15, 2024 @ 5:51pm 
Good mod though it's shame that there isn't Thuleophoroi in Greek. I would like to try multiplay using this mod.
val.lim.tine Oct 3, 2024 @ 10:23pm 
Should we use this mod in conjunction with your ptolemaic egypt mod? or are those changes included/ made redundant with this one?
Phukface Sep 13, 2024 @ 1:56pm 
Would this conflict much with RTR? Since this mostly injects units I wouldn't imagine so but wanted to see what others experience has been