Total War: ROME REMASTERED

Total War: ROME REMASTERED

Danymok's Rosters Expanded (150+ New Units)
305 Comments
Rhalius Jul 3 @ 7:33am 
Some of the added cavalry units have shields a bit too big that clip through the horses or otherwise don't look functional on a horse.
Like the desert cavalry of the Seleucids using big rectangle shields. Pontus has a similar unit added that uses smaller more suitable shields.
Noble Korhedron Jun 18 @ 5:38am 
How do I regenerate a Mod. manifest? I'm being told I have to do this to keep using it. I had to re-install the game because reasons, but I have no idea how to do this regeneration thing...
Danymok  [author] May 31 @ 3:10pm 
@The ♥♥♥♥, yes, you can remove the units by going into export_descr_unit.txt, and find "barb_onagers_dacian" and remove them from whichever factions you don't want to have them. As for the AI, yes, they do train the new units and know how to use them.
Darth ZarZax May 31 @ 11:53am 
Very nice mod, just a couple of questions. Is it possible to edit/remove onagers from Barbarians if yes what is the file i should be looking for? Does the ai use the new units?
The Goat Apr 15 @ 2:30pm 
but i love what you have done anyway keep up the good work
The Goat Apr 15 @ 2:25pm 
are you planning to add more units any time soon?
PootinApologist2333 Mar 22 @ 4:21pm 
please for the love of god tell me how to go to the mod folder and edit the file, i cant access it through the launcher.
steelwarrior77 Mar 11 @ 9:43am 
Is there a submod for recruitable generals?
Mercurius Mar 5 @ 8:16am 
Alas, this no longer seems to work. It starts fine, but then suddenly crashes while a battle is loading
Aristoxenus Feb 11 @ 3:18pm 
Hey man, its a cool mod, but I was thinking, why do only the Spanish have 2 missing units?
-Bare chest warriors and archers.
All other barbarians even the numidians have it, is a type of no-go zone, not a single mod have new Iberian Warriors with warpaint.
This mod has the Guerillas fighters but they look more like modern bandits.
Just to know a data problem or a very repetitive coincidence?
Danymok  [author] Feb 3 @ 6:40am 
Ah ok, thanks for letting me know
dejv Feb 3 @ 2:02am 
@danymok it was a bug from the map mod, the regions added got units to start with and some were those Hoplites, so its not the fault of your mod, sorry.
Danymok  [author] Feb 2 @ 8:57pm 
@dejv out of curiosity, how did you get the hoplites for Macedon? Did you use the cheat menu to give them to yourself, or were you able to train them yourself? If it's just cheats then it's not a bug, because normally Macedon does not have access to hoplites.
dejv Feb 2 @ 3:00pm 
ok attacking greece now i realized the greeks have a unit called just "hoplites" but theirs has a unit card while the macedon one doesnt, and no macedon recruitment building seems to unlock "Hoplites"
dejv Feb 2 @ 2:55pm 
yea i realized theres a patch mod sry, also though did you know there are weird peasant units when you start a campaign as macedon? they are jsut called "Hoplites", i have unit cards set to realistic
Danymok  [author] Feb 2 @ 1:38pm 
This mod is not compatible with most map mods only because of one single file, which you can easily edit yourselves if you guys want to. In the mod folder you go to data → world → maps → campaign → imperial_campaign → and just delete "descr_mercenaries.txt"

This will make the new mercenaries unrecruitable, but it should make the mod compatible with any map mod. On top of that, there are some patches out there in the workshop that make this mod compatible with various map mods by manually editing the "descr_mercenaries.txt" file to work with any new regions added by a map mod
dejv Feb 2 @ 5:26am 
I also wish it would be compatible with mods that expand the map :((
ROOSE BOLTON!!! Jan 31 @ 11:50pm 
Is this compatible with any expanded map mods?
TSYXY Jan 25 @ 8:16am 
nice, altough, the starting is still lacking the new units, could you edit that?
Mercurius Jan 7 @ 6:55am 
Nice work. Armenia is truly a powerhouse in the late game with its new roster! Azat knights and their elite mace infantry seem to beat everything
Maiden Dec 29, 2024 @ 11:17am 
Many months later and I'm still using this wonderful mod. It is my favorite Rome Total War mod, I love everything about it. Thanks again Danymok for your great work!
chris.benck Nov 27, 2024 @ 11:58am 
@danymok: Thank U! That worked :)
Now i will play in english until you translate it to german.. but no pressure ;)
Noble Korhedron Nov 27, 2024 @ 5:35am 
Hey @Danymok; is this Mod still being supported? It seems to have disabled itself in my copy of STEAM, and I'm not what's wrong... I can't seem to re-enable it.

Before you ask, yes, I am the system Admin; it's my personal laptop.
Danymok  [author] Nov 24, 2024 @ 2:37pm 
@chris.benck my guess is that you are using a language other than English, I didn't make translations for the new units, which is something I plan to fix in the future, but I haven't gotten around to it yet
chris.benck Nov 24, 2024 @ 6:30am 
Hey Guys,
i have an issue.
Most of the new Units have no name. Its just this text
"unlocalised placement text"
Maybe there is a solution for that problem
Danymok  [author] Oct 27, 2024 @ 3:33pm 
@cst maybe some day I will make a version for BI, as it seems like a cool idea, although that would take some time to make. Also, I am currently working on a different much bigger mod, so that is taking my time now
Centerplaza #TF2isEasy Oct 21, 2024 @ 9:05pm 
Bi Version? :(((
_______GAUL_ONLY_____ Oct 15, 2024 @ 5:51pm 
Good mod though it's shame that there isn't Thuleophoroi in Greek. I would like to try multiplay using this mod.
val.lim.tine Oct 3, 2024 @ 10:23pm 
Should we use this mod in conjunction with your ptolemaic egypt mod? or are those changes included/ made redundant with this one?
Phukface Sep 13, 2024 @ 1:56pm 
Would this conflict much with RTR? Since this mostly injects units I wouldn't imagine so but wanted to see what others experience has been
AlexMorganon ☩ Aug 26, 2024 @ 2:34pm 
@Danymok Thanks, im already member on this community days now. If you have any script or a video about how we do this awesome mods step by step, I would appreciate it very much.
Danymok  [author] Aug 26, 2024 @ 1:37pm 
@AlexMorganon if you want to change the weapons on a unit, you need to change their model using a program like Blender, since their weapon is attached to their character model. This isn't a super simple thing, but it's not too difficult to learn. You can join the Discord server I linked at the end of the description of this mod to get some help with that if you are interested.
AlexMorganon ☩ Aug 26, 2024 @ 1:30pm 
Question. How do you give new weapons to units. I want to make the desert infantry(numidia) phalaxns unit. I manage to make them phalanx and swordsmen when they get a close fight, but they don't have any sword on their hands. How i make them have?
hitzeschockprotein70 Aug 24, 2024 @ 3:00am 
Love your mod!! I would love that for Barbarian Invasion as well, especially western roman empire is far to weak in comparison to the eastern roman empire.
Raemont Aug 20, 2024 @ 4:15am 
Love your Mod! Can you do something like this for Barbarian Invasion?
Ratich Aug 20, 2024 @ 1:57am 
@Danymok yeah with Vanilla I loaded a save by accident and it didn't crash
Danymok  [author] Aug 16, 2024 @ 12:10am 
@Ratich what do you mean? Save game compatible with the vanilla game, or with other mods? If you are talking about the vanilla game, that isn't too surprising since this mod doesn't mess (too much) with the existing vanilla units. Anyway, I hope you are enjoying the mod :)
Ratich Aug 15, 2024 @ 11:04pm 
Surprisingly this mod is save game compatible for some reason
UnderRock Aug 6, 2024 @ 11:36am 
will you make one of these mods for Barbarian Invasion?
Danymok  [author] Aug 1, 2024 @ 2:04am 
@nbabate thank you <3
Danymok  [author] Aug 1, 2024 @ 2:04am 
@Atreus ah ok. As I make more templates, I will post them to that Github repository.
nbabate Jul 31, 2024 @ 11:24am 
i love this mod ! I hope you keep expanding it !!
VersionZero Jul 26, 2024 @ 1:14am 
Like more greek, roman, barbarian, etc. ones.
Legionaries etc.
VersionZero Jul 26, 2024 @ 1:13am 
I think steam monitored my question since i sent the github link of your psds, I was just asking for more vanilla unit psds
Danymok  [author] Jul 10, 2024 @ 6:00pm 
@Atreus I appreciate the kind words. As for your question, what do you mean by the "vanilla texture layered psds"? A lot of my templates are for vanilla units, for example militia hoplites, phalanx pikemen, eastern infantry, etc. Maybe I am misunderstanding what you are asking though.
VersionZero Jul 10, 2024 @ 12:29pm 
Also danymok can you add the vanilla texture layered psds too?
Your psds are beter than mine hehe
VersionZero Jul 10, 2024 @ 12:25pm 
+rep
Also this guy released his skin psds on github, very forward thinking modder.
Danymok is a blessing to the game. :steamhappy:
Danymok  [author] Jun 29, 2024 @ 4:38pm 
@LeafyGreenCarl well first of all, barbarian engineering is not my mod lol, but also I am guessing this mod won't be compatible with it. Due to how Rome Total War's files are organized, mods that change the same files generally won't be compatible without some manual modifications, and since barbarian engineering is a pretty big mod, I think it would take a decent amount of work to make them compatible with each other. Sorry about that.
LeafyGreenCarl Jun 29, 2024 @ 1:19am 
It's definitely been asked before but I'm too dumb to find the answer.
Is this compatible/and/or recommended to run alongside your great barbarian engineering mod?
Danymok  [author] Jun 28, 2024 @ 9:26am 
@Snathers read the description, I put even put an image solution to this issue because so many people had a similar question. You need to change your unit colour scheme to realistic instead of vibrant. This is the case for almost any mod that adds new units.