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You could alternatively use MEC Troopers Redux and Spark-B-Gone, and just have MECs instead of SPARKs as the MEC Troopers can be healed by medikits.
Or should I ask the original modder?
Should I just comment/deleted every other inis beside that one?
I just want the option that stop ruler armors from thinking they are funny removing my stuff when I unequip them.
How do I make it so,cause checking the configs (theres a shit ton) they all seem to touch and change other stuff,and honestly I'd rather not lmao.
I just want that one to work
; Removing equip/unequip functions from Ruler armors so they don't mess with existing customization
In Iridat template master,how do I make it so.
Thx if you answer
But you can stop using other mods for 45 degree camera turns if that is all you needed out of them. And yeah the relevant config is in XComGame.ini but you should also remove XComCamera.ini if you want to revert to 90 degree turns.
And if I want to use the default camera, I just need to change the XComGame.ini file?
Extremely grateful to you for your time, and thank you for the fantastic work you've already contributed =)
Since I made the mod specifically to only include the bugfixes from Ability Tweaks there are a lot of balance tweaks done there missing. The full feature list I've linked in description of course only lists what my mod has but I've mentioned where each fix is coming from. Also refer to the readme in Ability Tweaks, although some things you might only know if you looked at the source code.
Is there anything specifically in Ability Tweaks that's missing from this that would require standalone pieces to reimplement? Asking ahead to prevent destroying multiple peoples saves if we pull one to replace with the other.
This mod is essentially a default config for the main mod which will not do anything without this mod or a local mod with customized config. It is separated so that it will be simpler to make custom config or only enable some features. You could totally directly modify this mod's config but updates will overwrite those which is why I'm recommending the local mod way and copying these configs there.
Also, are any we able to disable any parts through config that we dislike or have our own changes for?
Thank you for your time :)
You're asking because of TemplarBladestorm being changed to expensive XCOM perk?
Regular Bladestorm isn't available as an XCOM perk even though it's in the list of expensive perks. It's possible Templars had the regular version earlier in development and that's why Bladestorm was in the list of expensive perks or the one responsible for writing that in the config didn't know Templars use a separate perk. In either case I'm assuming TemplarBladestorm is meant to be an expensive perk.
Functionally the only difference is that TemplarBladestorm is guaranteed to hit, but that's just because Rend is also guaranteed to hit. Actually even more reason to make it expensive.