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Though it sounds like there is nothing I can do, so hopefully the other mod's authors figure it out
1) I ran a different combination of mods earlier, with the addon, and without ever getting this error.
2) Removing Altered Carbon but keeping the addon did not fix this error.
3) Removing the addon did not fix this error.
4) Removing Yayo Combat itself finally did fix this error.
So currently I believe it is some sort of incompatibility between Yayo Combat and another mod, and is actually unrelated to this addon.
Does the error go away when disabling the addon mod?
Also, another mod may be involved seeing "Altered.Carbon" in the stacktrace. Don't know that mod though
https://codefile.io/f/msoLkUZZat
I think hunting and hauling are two separate instances, since I sometimes see other pawns hauling the corpse while the hunter goes back to reload
Going back to reload after killing their target might be because the hunting task ended and instead a hauling task starts. Not sure if hauling the kill back still counts as hunting.
Maybe they changed something though, this mod only checks for the hunting job, maybe they added a new job for hauling the kill...not sure
I am still getting this issue. My pawns seems to prioritize reloading over hauling their kills after hunting.
So it goes like Kill > Go back to base to reload > Haul.
Either way, appreciate all of your contributions and the added joy they provide =D
Probably better to recommend that on the main mod itself, sounds like a good idea to me, let me know how they respond to it
It could likely be fixed by checking if the pawn looking for ammo is of the player faction and disallowing all player-stockpiled ammo in that case, but doing so would likely be more difficult to do than it sounds like.
Keeping the ammo stockpile away from where fighting occurs and limiting the ammo search range in the settings might help, as I think visitors only look for ammo when reloading.
Or just see it as a tax for using neutrals to fight your battles...
Try un- and resubscribing to the mod to force an update
Error in static constructor of YayosCombatAddon.HarmonyPatches: System.TypeInitializationException: The type initializer for 'YayosCombatAddon.HarmonyPatches' threw an exception. ---> System.TypeLoadException: Could not resolve type with token 01000085 (from typeref, class/assembly yayoCombat.patch_Pawn_TickRare, yayoCombat, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null)
Updated for renamed Harmony-patches in Yayo's Combat (Continued) Version 1.5.4
The main mod Yayo combat has been updated by Mlie and after some clean up, it triggers an error in this mod, can you take a look please? Thanks.
Fixed assign tab ammo columns being inserted after "remaining space"
Added settings to reduce ammo dropped from inventory or in/ejected from weapons for downed/killed enemies/allies so that acquiring ammo can be made more difficult
Increasing Yayo's Combat's "Base ammo capacity" adds ammo in inventory instead of increasing the ammo in the magazine beyond its capacity for spawned weapons (e.g. on raiders and starting weapons)
Its basically the same issue with pawns going to reload prematurely when hunting, but instead its when they're shooting at training dummies. They shoot 2 or 3 shots and leave to go reload. I have a temporary workaround for now, but whenever you're tinkering around again, maybe have a look into the issue? Much appreciated, and thank you for all you've done so far. One of the best mods for the game, hands down.
Update to 1.5.0
No functionality changes
---
Not weekend yet, but was inspired by a pull request to update immediatly.
As always, report if there's any issues.