Project Zomboid

Project Zomboid

Wolf Custom Starting Conditions
58 Comments
Kamulec Jul 25 @ 1:42pm 
please update it to b42

I love this mod
nauJ Apr 5 @ 3:46pm 
b42 update?
chaelesssj3 Mar 12 @ 1:54am 
can you update for b42?
Zensonar Jan 8 @ 3:57am 
@Ilthe There is a sandbox setting but it doesn't work.
Ilthe Jan 7 @ 1:30am 
@commissar_gaunt pretty sure there is a sandbox seting for that now - no zeds inside and around spawn, no zeds inside only, no clearing at all - something like this, I didn't test it tho
commissar_gaunt Jan 6 @ 12:40pm 
Please would you be able to update this for build 42 by any chance - really want to remove the clearing of zombies around the players spawn so that a Louisville skyscraper is not completely empty when I start a game. Thanks!
Kacpix Dec 21, 2024 @ 12:09am 
If I will select starter wounds andater die will I be able to change that for new character?
The Kage Sep 22, 2024 @ 7:25pm 
yea i can't even find the setting for the zombies
Kazaanh Feb 6, 2024 @ 12:09pm 
Can confirm zombies dont spawn inside buildings with settings on. Kinda sucks, but i hope it will get fixed.

Peace~~
hojji77 Jan 14, 2024 @ 12:07pm 
Does this mod still work? I can't find the options anywhere.
Darkoracle Jan 8, 2024 @ 12:01pm 
When i start server, i can see zombies spawn inside, but after a second they dissapears
Darkoracle Jan 8, 2024 @ 11:01am 
Doesn't works in MP. Can you fix it please, if possible?
KoGuMeLu Dec 23, 2023 @ 10:35am 
Would it be possible for you to add an option to choose the number of zombies that will spawn along with the player?
Max Nov 20, 2023 @ 9:17am 
how activate the menu
Fath Oct 26, 2023 @ 2:15pm 
This is an instant download even if just for the option to have zombies spawn inside buildings. Those Russian maps with the giant apartment blocks would be desolate castles with months of free loot. Looking forward to trying this out.
TurgidJuiceTree Oct 24, 2023 @ 10:36pm 
What Ilthe said 100%. Forcing a key for the building you're in would be great
H Aug 29, 2023 @ 4:57pm 
very cool for rp
Ilthe Aug 22, 2023 @ 1:18am 
oh can we have an option to force spawn a key too?
because the key doesn't spawn 100% the time and it is frustrating not being able to lock your own house when you play with zeds that can open unlocked doors
WolfShine  [author] Aug 21, 2023 @ 1:19am 
UPDATE
Added the option start without building key (since it has been requested many times)
Bombingham Jul 30, 2023 @ 12:56pm 
option to remove key please?
10 of Hearts May 1, 2023 @ 9:27am 
@WolfShine
When you start a game, your character starts with the key to the building they spawn inside in their inventory (keyring). This allows you to unlock all the doors within that building. Would be neat if we had to break out manually of the starting building or need to find it. It would pair well with the already existing "spawn with zombies inside the building" for large malls and such.
WolfShine  [author] May 1, 2023 @ 8:10am 
Thanks 10 of Hearts :steamhappy:
Could you explain in more detail what you mean by "no building key" start?
10 of Hearts Apr 29, 2023 @ 10:11am 
Love this! Any chance we can get a "no building key" start? :) would be great for prisoner starts!
WolfShine  [author] Feb 12, 2023 @ 2:03am 
This mod has been created and tested for singleplayer and some features may not work, in the future it will probably be fixed for multiplayer.
IllusoryMax Feb 11, 2023 @ 11:11pm 
Does it works in MP?
LoboOscuro Jan 3, 2023 @ 3:22pm 
I'll like to to start bitten too, It's not gonna appeal to lots of people but it's good for story telling and challenges
Emery Dec 10, 2022 @ 10:18am 
@WolfShine challenge runs that are supposed to end in a certain amount of time, like 2 - 3 days, 1 week, etc. Also more options is good, I could also ask what's the point of starting with scratches.
WolfShine  [author] Dec 9, 2022 @ 5:20am 
Thanks Rothke :)
What would be the point of starting bites already? :)
Emery Dec 9, 2022 @ 3:24am 
Love the mod! Any chance we can get an option to start bitten too?
TheAngryCrumpet Oct 8, 2022 @ 3:53am 
Is anyone else being infected / zombified from the injuries they select? I just played a game where I did not get bit or scratched by a zombie, yet I was infected somehow
WolfShine  [author] Sep 21, 2022 @ 12:51pm 
Thanks Hellbent, i'm glad you're having fun with this. :spiffo:
Obviously Sep 20, 2022 @ 11:42pm 
Huge thanks from me! Last I'd played I was looking for something like this, even tried putting it together myself but couldn't figure it out. Just ended up relying on cheats to create the scenario I wanted, but this is much better. Thanks again.
Rijadhunter Jul 5, 2022 @ 10:17am 
Start with initial building infested isn't too good for a building with multiple floors. Raven Creek General Hospital is barely populated.
BulletFaith Jun 8, 2022 @ 12:37pm 
Also a lodged bullet wound would be cool to recreate Rick Grime starting scene.
BulletFaith Jun 8, 2022 @ 12:36pm 
In one of the screens shot your character is in a clinic (hospital?) in a gown , can we start like that with your mod?
WolfShine  [author] Jun 2, 2022 @ 12:03pm 
@easYplaY I'm happy that you like it :spiffo:
sammyfourtwenty Jun 2, 2022 @ 9:40am 
nice mod, i searched a way to start injured without a new trait mod, ty ty
WolfShine  [author] May 30, 2022 @ 2:45pm 
@cjvcooldude you can exclude burns and glass shards injuries to limbs
cjvcooldude May 29, 2022 @ 6:07pm 
Is there a way to choose where the injuries are?
WolfShine  [author] May 28, 2022 @ 4:52am 
@CapitalistStalin what exactly doesn't work? Where you spawned? inside a building? on the roof? externally?
More info please
CapitalistStalin May 28, 2022 @ 2:29am 
Doesn't seems to work in some areas if you spawned in raven creek.
WolfShine  [author] May 24, 2022 @ 7:09am 
@NomadicLineage This mod has been created and tested for singleplayer and some features may not work, in the future it will probably be fixed for multiplayer
NomadicOG May 21, 2022 @ 10:39am 
Start with the initial building infested by zombie doesn't seem to work in MP or hosted but works in solo it seems. Wasn't sure if this was intended or if maybe there's something I could do but awesome mod anyways! Wanted to do a hospital start with friends.
WolfShine  [author] May 21, 2022 @ 2:58am 
Update: Added the option to exclude burns and glass shards injuries to limbs :cozyrealmroyale:
Izzy May 18, 2022 @ 4:55pm 
An option to exclude any injury to limbs (arms, thighs, foots, hands) and only allowing head, torsos, neck and groin would be great thank you :)
WolfShine  [author] May 18, 2022 @ 4:04am 
@Izzy
If there was a choice where the wound should be the options page would be too crowded :)
I could add a checkbox to exclude foot and legs, though?
Glad this mod is useful for you
Izzy May 17, 2022 @ 6:08pm 
Any plans to put where you would want your injury to be at? For example, putting a glass shard on the groin, forearm, etc? I can't stand the limping when the glass is lodged in the foot or thigh. Enjoying this mod so far, though!
WolfShine  [author] May 15, 2022 @ 5:38am 
Fire act like normal fire and.. spread.
You can turn off Fire Spread in sandbox option if you want.
wodsde May 14, 2022 @ 11:07pm 
Fire does not stop spreading
WolfShine  [author] Apr 25, 2022 @ 1:57am 
Added the option to start with in building already infested with zombies, useful when starting in hospital or large completely empty buildings.