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The updated, overhauled mod is here:
https://steamcommunity.com/sharedfiles/filedetails/?id=3364700123
Please subscribe to that if you want more content for 1.5+ and onwards!
If the testing version works well and has no glaring issues, this main version will be updated.
At this point I'm probably just going to stick with "it's done when it's done," so I'm not making promises I can't keep.
Link to the testing version of Terrasecurity, for 1.4 and 1.5. BETA, and prone to additions, changes, and bugs, but available for those who want to see what's been cooking.
That said, it's in the home stretch, and I'm actually doing the last bits of art at this exact moment. If you're in the Rimworld server, I've been posting some of the last art pieces there. I can go into more detail about the new stuff there as well.
The next update for this specific workshop item will only be for 1.4. The 1.5 update will be under a new workshop item, and will have a broader focus (and will also support 1.4). Once it is up, it is HIGHLY recommended you only use that mod!
An in-game and comment announcement will be made once the 1.5 update is available.
Feels like something that'd be fit to tackle further on
It's very possible that the 1.5 version will be a brand new listing. Not only due to any 1.5 changes, but also because the scope of this mod will starting moving past weapons. Armor, furniture, decor, structure, etc. is something I want... but all that wouldn't really fit in a mod called "Terra security .
That said my own longer tests have shown the current ones might die off a little *too* quickly, so I'm going to look into another way to balance them. Revitializing them will be a possibility, but I was going to introduce that for the next tier of weapons (there's 5 planned unique "families" total).
I will be pushing the next update once the remaining graphics are done, which isn't many. Just a few rotated textures for new structures.
Until then, it is strongly suggested that your hunters have full ammo, or (even better) simply use a weapon that doesn't expire, i.e. a Recurve Bow or Greatbow.
This new method - alongside a couple smaller QoL additions - will (hopefully) be pushed out in a few days.
The requirements have been removed, and is being approached differently. You should have easy, immediate access now to it. Apologies for the issue.
But it works, it shoots sharp thorns, and it hates metal. It just doesn't want to be treated like - and I quote - an "artificial" solution.
If you have some sort of job like melee training, that could certainly do it.
If your pawn went hunting with them for even a decent amount of time, they would have been used up. Next update will have at least a couple new variants with higher durability (based on one of Rimworld's "special" trees).
However the stuff that's more likely to be useful would be coming first; more weapons, armors, turrets, security walls, etc.