Airships: Conquer the Skies

Airships: Conquer the Skies

Suspendium Forcefield
26 Comments
e. Jun 19, 2024 @ 7:38am 
We all have a starting point, after all
kelpy  [author] Jun 18, 2024 @ 10:38pm 
Apologies, esquire. This modification was more of a 'quest to prove my mettle' than a 'triumph in engineering,' and alas, it has aged like an ancient relic.
Niko Jun 18, 2024 @ 2:48pm 
I though it just buffed stuff inside the bubble, but also buffs outside, thats a bit lame and overpowered :<
Tal'Raziid Sep 17, 2023 @ 8:41am 
Why does this say it touches prett ymuch every weapon that isnt modified/added by another mod?
e. Nov 25, 2022 @ 4:01pm 
"If the shield generator were any bigger it would draw an unrealistic amount of power, while if it were any smaller the shield would have a very low durability."

Well at least he tried to make a bias for not making more
xKilroyx Sep 17, 2022 @ 8:44pm 
Nice thanks for the tip!
kelpy  [author] Sep 17, 2022 @ 3:36pm 
If you want to edit this mod:
1. Go to: AppData\Roaming\AirshipsGame\steam\mods
2. Find the mod labeled "Suspendium Forcefield" or similar
3. Open it up and move to the images folder
4. Inside the images folder you can open up "sus_forcefield.png" with an image editor like paintnet or gimp and simply delete the two forcefield sprites.

Hope this helps! :cozyspaceengineersc:
xKilroyx Sep 17, 2022 @ 1:35pm 
Great mod. I was wondering is there any way to alter size of shield graphic or maybe remove shield. graphic? The reason I am asking is i am working on a larger build and does not look quite right lol.
kelpy  [author] Aug 14, 2022 @ 7:23am 
The AI does not use modded items unless you create an AI fleet for the AI to use.
viranto Aug 14, 2022 @ 1:29am 
Hello, i never touch the workshop but now i want, because here is amazing stuff. My problem is, does the ai use it? Because otherwise every mod with new weapons or your shield would be something like an cheat for the player. I don't want to be op compared to the ai :D

Do you know this?
kelpy  [author] Aug 13, 2022 @ 8:35pm 
If i do make any changes to this mod it'll be a complete overhaul cause i'm not really content with the quality of the mod as it is right now; basically, it will take a while.
Tal'Raziid Aug 13, 2022 @ 7:57pm 
I'm with Wolf Knocker here, a smaller version with (obviously) lesser bonuses would be great!
Wolf Knocker Jul 31, 2022 @ 12:11pm 
Please make a smaller version.
Guide Dog Jun 29, 2022 @ 9:32pm 
This would make sense as a mod that provides the mad scientist tower with an alternative module.
nstensrud2009 Jun 6, 2022 @ 8:04pm 
time to make OP russian base
Trains241 Jun 6, 2022 @ 12:55pm 
Star Trek Enterprise E vs Borg Cube is now possible.
kelpy  [author] Jun 5, 2022 @ 6:41pm 
Yes.
nephilimnexus Jun 5, 2022 @ 2:10pm 
Does it work on buildings?
Tanelorn May 20, 2022 @ 12:19pm 
wonderful. So glad you included a tech requirement
Trains241 Apr 23, 2022 @ 5:51pm 
Yes
xKilroyx Apr 22, 2022 @ 9:22pm 
Awesome sauce!
kelpy  [author] Apr 20, 2022 @ 7:09pm 
@Longtail, this mod wouldn't have been possible w/o the recent modding updates. BTW if you have more suggestions send them in the #modding channel on the A:CTS discord, i'd be happy to get some more ideas
Scarf Apr 20, 2022 @ 7:05pm 
Yooooo I suggested something like this four years ago.
Frost, Hell Jumper Apr 20, 2022 @ 1:21pm 
nice
kelpy  [author] Apr 17, 2022 @ 7:22pm 
very epic
pootis Apr 17, 2022 @ 7:21pm 
cool