Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
NULL pointer to instance
Class: 'BBP_Bed'
Entity id:1781366
Function: 'SetPartsAfterStoreLoad'
Class: 'BBP_Sofa'
Entity id:2942659
NULL pointer to instance
Class: 'BBP_Bed'
Entity id:2995089
Function: 'SetPartsAfterStoreLoad'
Stack trace:
scripts/4_World/entities\itembase\basebuildingbase.c:459
scripts/4_World/entities\itembase\basebuildingbase.c:469
Anyone with the same error? Any Update coming soon?
{LINK REMOVED}https://discord.gg/DcZnYrt
Hi survivors 🙂 If you want to stay alive come in our discord or maybe just you need help about how you install the mods or how you can do fire in dayz. You can get any helps about dayz only you need to come in our discord and play in our server
Maybe it's help somebody.
"Boosted Vanilla"
https://discord.gg/YVcBy5TJru
Took off vanilla plus plus map and vppadmin tools
SCRIPT (E): @"BBPItemPack/scripts/5_Mission/missiongameplay.c,176": Unknown type 'VPPMapMenu'
SCRIPT (E): Can't compile "Mission" script module!
BBPItemPack/scripts/5_Mission/missiongameplay.c(176): Unknown type 'VPPMapMenu'
SCRIPT (E): Failed to load mission scripts!
This link shows a picture of the concept Im working on
https://periodicoelsolpr.com/2020/10/22/trabajos-de-pintura-de-las-letras-de-ponce-quedan-culminados/
The issue is simple, and escaped my eyes for several months. The Provided Types file in the mod comes as a "paste in" copy, intended to be pasted into an existing types file. It is not a stand alone types file.
If you intend to run it as a standalone types file, It is missing the <types> </types> nodes which get placed at top and bottom of file, and is also missing the XML statement on line 1:
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
Further to these, youll likely have to point the cfgeconomycore.xml file to look for the types file, something like this
<ce folder="db">
<file name="types.xml" type="types" />
<file name="bbp_types.xml" type="types" />
<file name="bbp_item_types.xml" type="types" />
</ce>
Is there any way this could be addressed? As the items in this pack are flipping awesome.
Trollheimsgrott is an awesome owner, so please can you help him fix this for the server?
I havent, but i know someone who did on their farm, i can tell you that it was a lot more work than building a simple wall.
In fact i wish it were more steps and a grander design at the end!
If it isn't your well, then it's all good, and keep up the good work.
If the dot or xhair isn't over the bottom pixel of the claim pole, then you can't place it, too far away = bad, too close = bad.