Total War: WARHAMMER III

Total War: WARHAMMER III

[6.2.1 UPDATE] SFO III UBER MODPACK - by Tiranno Matto
752 Comments
Tranok Oct 7 @ 1:02am 
Take your time, you're working against CA at this point.
Tiranno Matto  [author] Oct 6 @ 5:27am 
Hey there, The changelog update is TEMP: atm SFO BASIC is working if you disable SCM Tribes of The North entierly. As for UBER, idk really... Many core submods are currently WIP so we have to stay patient for a while longer than usual (and with all the LoTW situation probably CA will do an Hotfix soon) :angrydwarf:
MasterQueef Oct 2 @ 11:28am 
the goat
Tiranno Matto  [author] Oct 2 @ 2:54am 
Rest easy folks, a couple more days and I will start to test submods compatibilities and such; Tides of Torment should be around the corner, max end of October :praisesun:
Papa Oct 1 @ 7:27pm 
@Pretavisla No worries man, I just like to check in once in a while, take care!
Pretavisla Oct 1 @ 7:25pm 
@papa sorry, used to seeing people treat mod authors /compilers like machines
Tranok Oct 1 @ 1:12am 
Probably not anytime soon, considering Tides of Torment is hopefully only a couple months away.
Papa Sep 30 @ 6:53pm 
@Pretavisla, I am patient, was just wondering. Thanks!
Pretavisla Sep 30 @ 5:12pm 
when its updated. be paitent
Papa Sep 30 @ 1:41pm 
When will this be updated for 6.3?
Tranok Sep 27 @ 4:53am 
Are you aware that the mods by Stratovarius are no longer being updated, and have been taken over by SCM?
Darn Fiddle! Sep 22 @ 11:32am 
I really enjoy Your collection, just wanted to say this, because I don't think you get enough praise for it. That's it. See ya.
Tiranno Matto  [author] Sep 18 @ 10:07am 
Today SFO will be updated but as usual I ask you for some patience - probably me and the submodders won't even make it in time for Tides of Torment and beware that the 23 of September there will be a new 6.3.1 hotfix
Tiranno Matto  [author] Sep 13 @ 6:51pm 
I know that probably you are waiting for SFO, but untill it will up again and I will be able to work on SFO collections again: you should check changelog and description here to find out what happened to my NOT-SFO collection and what will change for SFO ones in the near future. Have a great day! :praisesun:
Tiranno Matto  [author] Sep 11 @ 11:32am 
SFO is not updated. Check the mod description if you need to know whats ON and whats OFF.
Timpie Sep 9 @ 12:58pm 
Doesnt seem to work rn for people wondering
Tiranno Matto  [author] Sep 8 @ 11:51am 
Yep sadly we cant roll back from Workshop, the only way to work around this is to copy an older mod version and do some shenanigans with Steam updates to prevent overwriting.
Anyway guys, Vanilla Plus is online: it ain't much, but it's something if yall wanna try out TK and Lizards
Pretavisla Sep 7 @ 1:38am 
my bad
Pretavisla Sep 7 @ 1:38am 
i did not know that mods cant be rolled back
BlackSniperr Sep 6 @ 4:38pm 
I mean if ur modpack has a code list that I can copy to my mod manager so I dont have to download all mods manually
Tranok Sep 6 @ 2:37pm 
Yeah you'd have to have launched steam in offline mode for mods to not update, you can't roll back mods
Dr_BigDaddyYoda ಠ_ರೃ Sep 6 @ 2:19pm 
Most likeley some Mods have been updatet already, could be the reason
Pretavisla Sep 6 @ 2:15pm 
i know this. im not on the current version.
Verisimilitu Sep 6 @ 2:06pm 
SFO is not updated, there was JUST a big patch.
Pretavisla Sep 6 @ 1:38pm 
I have been unable to get this to work for two days, ive tried 6.2.0 and 6.2.2(as 6.2.1 is not something i can select), disabling and renabling various mods. the load order is correct, but i simply cant get it to work, any advice?
Tranok Sep 6 @ 4:14am 
I think I just googled Total War Warhammer 3 mod manager
BlackSniperr Sep 6 @ 3:04am 
May I ask if theres any link to copy for mod manager? Or I have to download everything manually?
Tiranno Matto  [author] Aug 30 @ 12:46pm 
Yep it looks kinda grim NGL...

I will look into evrything once the next major vanilla update will roll, hopefully workshop DMCA stuff will calm down a bit. Then I'll follow the usual procedure and update all collections, praise be to Sigmar! :praisesun:
Verisimilitu Aug 29 @ 10:39am 
Some mod authors are likely to be privating their mods as well since there's a DMCA abuse thing going on with steam right now.
Danny1222 Aug 28 @ 4:01pm 
Patch didnt drop but some mod author updated something in the collection and it CTD on startup for me now
Lantsknecht Aug 28 @ 3:26am 
Been playing wissenland on iee for a while now and got a few random ctds during my gameplay (during the turn not endturn). Do i understand correctly that wissenland seems to be prone to ctds in this loadorder or is it with all factions? Fun fact: managed to isolate the last ctd wich happens when i click on a skaven army for some reason.
Tranok Aug 28 @ 2:55am 
According to the mod author of the more button rows mod, it's not compatible with SFO and creates issues since they use the same lines of code or something like that.
Check recent comments on his mod.
Tiranno Matto  [author] Aug 27 @ 6:21am 
Guys, I will look into mods probably in a couple weeks since tomorrow will drop the vanilla patch but im kinda busy atm... :Owlcat_sad:
Tranok Aug 22 @ 6:45am 
Yeah it's working, I disable most things which submods are not entirely updated, but keep in mind the game is being updated soon, so you might wanna wait as it will probably break things, especially with this many mods
MasterQueef Aug 20 @ 2:38pm 
so this ish working?
Verisimilitu Aug 19 @ 4:22am 
I re-ordered Gunfire of Abyss to "cst_gunfire_of_abyss_SFO" -> cst_gunfire_of_abyss -> !!!!Gunfire_of_Abyss_English_Scourge and it has been working for me
Tranok Aug 18 @ 11:28am 
@Doland Most likely non English mod that needs translation.
Probably Chinese or something like that.
Doland Aug 18 @ 4:24am 
some units are called PLACEHOLDER mostly gunners
TopHats Aug 16 @ 6:54am 
@Tiranno Matto IEE is working fine, when it did crash I load 2 saves back and end turn crashes dissappear reliably.

Maybe its TOW-specific CTDs
God Emperor Chungus Aug 15 @ 4:04am 
For some reason I crash in battles, Its loads and when I move my camera around it crashes
TopHats Aug 14 @ 4:22pm 
@Tiranno Matto
Playing as the empire on the Old World with Guns of Sigmar stuff turned off. Have also turned off the Tech Trees mod as well. Getting the same behaviour without the recent additions.

Have seen the same CTDs on an Elspeth campaign,

I'll see if I get the same behaviour on IEE map or on Old World that's not an Empire faction
Southheim Aug 14 @ 3:29pm 
I noticed the sfo submod wasn't actually enabled only the compilation submod, I enabled it and put it one above the compilation one in the load order and now it works. Maybe you forgot to put it in?
Tiranno Matto  [author] Aug 13 @ 10:51pm 
@TopHats it was Tech Trees Compilation + SFO submod
Which faction are you playing in Old World?
Hmmm something maybe is off with OvN, ill look into those mods
TopHats Aug 13 @ 4:06pm 
CTDs consistently around Turn 30 on the Old World campaign for me, can't seem to isolate the issue
TopHats Aug 13 @ 2:37pm 
@Southheim Which tech mods? As I am also experiencing CTDs around Turn 40...
Tiranno Matto  [author] Aug 13 @ 10:50am 
Yep, I have to remove the new Tech Mods again because they are generating so many issues including new CTDs as stated. Thanks for the feedback!
Verisimilitu Aug 13 @ 10:40am 
I've been running into consistent CTDs as Arbaal attacking Ogre Camps. (Specifically the one outside his initial capturable base) Haven't reproduced it with other lords or factions but it is a thing that's happening for me. Anyone else?
Southheim Aug 13 @ 5:16am 
Cult of Sotek's tech tree was messed up with new update, I disabled the two tech tree mods and it's fine now. Might be more lizardmen factions I didn't test it
Tiranno Matto  [author] Aug 12 @ 11:17pm 
Yup it seems that in some cases Old World is conflicting with IEE, so I'd advise to pick one when loading the game based on what campaign you wanna play. Hopefully modders will fix it.

Hmmm unit caps used to be selected in SFO via a scripted event, now I'm pretty sure the option appears in the Mod Manager