Kenshi
Blueprint Research
27 Comments
joyboy Nov 1 @ 3:02am 
can we search crossbows?
Pienapple  [author] Oct 15 @ 5:08am 
@RMATheGreat Thanks! I went ahead and sent out an Update today adding the Gi. I apologize it took me so long to fix this and get back to you. I've added it with the rest of the "Clothes" research, seemed fitting.

Thanks for installing the mod glad you enjoy it!
RMATheGreat Oct 8 @ 5:36pm 
Heya i was trying to make a GI outfit but noticed the GI top doesn't show up as an option only the GI pants. Love the mod by the way makes city living so much easier.:steamhappy:
Pienapple  [author] Sep 7 @ 1:19pm 
@Lasershadow unfortunately I would have to have the mod authors permission and would need to make a separate mod for modded items. Due to modded items being implemented in such a way via the mod, it becomes a requirement to load the mod and mine. If the mod author is alright with me making a mod for it, I can find the time to do so
Lasershadow Sep 6 @ 4:27pm 
Does this include modded blueprints or just vanilla Kenshi blueprints only?
Pienapple  [author] Aug 6 @ 8:50pm 
Furthering that if you still are having issues you're unable to resolve, join the Kenshi Modding discord, you can @ me there and I can provide help.
Pienapple  [author] Aug 6 @ 8:48pm 
@Toxic waste Howdy, I was able to get on today and double check, I made no changes to my mod and I was only running Dark UI and my Mod, nothing was missing. I checked for every faction armor.

I think the issue might've been that you had not researched the armours from the Armours Tab in research, as well when you do so, not every armour piece uses the same workbench, it might use Clothing, Chain, Leather, or Heavy.

As well I had no issues seeing any of the individual weapon researches, I would suggest seeing if you have the prerequisite tech level for them and have researched the weapons crafting tiers. Most weapons share a Tech Level of 2 and some higher, tech level 3.

The mod itself shouldn't conflict with any other mods unless they add their own Research Trees by the same name of "Armour" and "Weapons" if not, there may be duplicate research trees that I ask you double check.
泱溟 Jul 21 @ 8:18pm 
@Pienapple 感谢回答,我找到原因了,是其他MOD的问题
Pienapple  [author] Jul 21 @ 8:10pm 
@Toxic waste It could've been something went amiss when I did the major update for the mod but, as I previously stated I don't have access to the mod-files anymore to make fixes and changes so sadly I can't look at figuring out what happened and fixing it.
Pienapple  [author] Jul 21 @ 8:09pm 
@泱溟 This is a pretty old mod but it shouldn't be crashing the game unless they've made some major update to Kenshi that I'm not aware of. I don't have access to the mod-files for this mod anymore sadly but the only thing this mod does is add Research Trees and Research Techs, it doesn't do anything that would conflict with another mod, unless they edit the same values.
泱溟 Jul 20 @ 2:55pm 
为啥加了这个MOD之后,我就开始闪退了,这个MOD有什么跟其他MOD冲突的地方吗?
Toxic waste Jun 28 @ 11:32am 
I don't see any faction amours at the heavy smith even after researching the "faction amours tab" . Also , see individual blueprint research options at all on the weapons tab in research table.
Hinnifreaks Nov 22, 2023 @ 11:21am 
thank you :D:steamthumbsup:
Pienapple  [author] Nov 20, 2023 @ 8:11pm 
@Hinnifreaks after taking a look through my files, I think I completely missed it when I was making version 2.0 of this mod, if you give me an hour-ish I can throw out an update with all of them added in!
Hinnifreaks Nov 19, 2023 @ 12:23pm 
Hey i dont seem to find the Ranger/Any crossbows to research? am i just not meeting prerequisites?
Pienapple  [author] Jun 1, 2023 @ 8:18pm 
@Paddy Power No this does not work for modded Blueprints. I would have to make separate mods for those mods' blueprints.
Paddy Power Jun 1, 2023 @ 5:19am 
Does this work for mod blueprints too or just base game ones?
Pienapple  [author] May 19, 2023 @ 11:38am 
@Nikola Tesla The mod itself doesn't change any majour parts of the game and is only adding research trees, you should be able to remove/add this mod at any point without anything breaking.
Knu-Kni May 19, 2023 @ 11:29am 
does this need an import to start working or is fine to place it in and starts on the spot?
Pienapple  [author] Dec 27, 2022 @ 9:18am 
On the contrary, this mod allows you to research the blueprints at your home base, instead of having to go out and find them / buy them. Of course those options are still on the table, this is only another way to obtain them.
霓虹“混蛋”蘭博 Dec 27, 2022 @ 1:00am 
Если я правильно понял, то этот мод позволяет покупать чертежи?
Ike Kawon Oct 4, 2022 @ 3:42pm 
Absolutely love it
Mr. Anonymous May 22, 2022 @ 1:19pm 
Just a suggestion, I have no idea how much work would be involved. Maybe balance with 3 tiers of research time, or just make each BP take 2 hours and cost a book.
Pienapple  [author] May 22, 2022 @ 8:44am 
@Mr. Chiweenie I can look into doing that as a separate mod I suppose, as that would be quite a large tree in itself, I'd also have to work on balancing it properly ;P
Mr. Anonymous May 22, 2022 @ 2:19am 
Great idea and works as advertised. Ideally Blueprints would be a separate category in the tech tree with individual research for each item. Otherwise the crafting bench work order lists are completely populated with items you don't need, want or use.
Pienapple  [author] Apr 16, 2022 @ 11:26am 
@Duece No problem, enjoy!
ВечныйСуньВынь Apr 16, 2022 @ 10:19am 
ty