Kenshi
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Blueprint Research
   
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Apr 11, 2022 @ 5:28am
Nov 21, 2023 @ 3:59am
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Blueprint Research

Description
Research blueprints instead of having to find them!

This is a Quality of Life mod created to circumvent having to find all the blueprints in the world of Kenshi and purchasing them just to be able to craft that weapon or armour type.

Changes
  • Added Armour and Weapons categories to the Tech Tree for ease of access to the new Trees.

  • Choose Which Armours and Weapons you wish to Research to prevent Crafting Clogging.

  • Modified some of the prerequisite research costs since it is no longer repeated tiers.
    (This change was because of v.2 of this mod, that gave you everything upon researching multiple times, whereas now you can choose what sets you want.)

  • Faction Armours require you to research every other Smithing prerequisite (Leather, Plate, Simple, Hats) to their max, before you are able to research it.

  • Each weapon type can now be researched instead of having to buy and find them in the world.
    (You still have to reach the Tech Level and Prerequisites for some, so if they aren't there, try teching up.)

    None of the blueprints have been replaced by the research, and can still be found and bought in the world, this only adds another option to the mix.

  • The Knowledged Wanderer game start, starts you off with all weapon and armour types already unlocked, and is otherwise untouched and is played the same as the normal Wanderer game start.

Notes
This is my first time making a Kenshi mod, there may be bugs, issues, and errors that arise. If this happens please leave a comment and let me know what happened so that I can fix it right away! If you think I am missing any Clothing, or Armour pieces please also let me know and I will try to add them to the list!
20 Comments
泱溟 Jul 22 @ 3:18am 
@Pienapple 感谢回答,我找到原因了,是其他MOD的问题
Pienapple  [author] Jul 22 @ 3:10am 
@Toxic waste It could've been something went amiss when I did the major update for the mod but, as I previously stated I don't have access to the mod-files anymore to make fixes and changes so sadly I can't look at figuring out what happened and fixing it.
Pienapple  [author] Jul 22 @ 3:09am 
@泱溟 This is a pretty old mod but it shouldn't be crashing the game unless they've made some major update to Kenshi that I'm not aware of. I don't have access to the mod-files for this mod anymore sadly but the only thing this mod does is add Research Trees and Research Techs, it doesn't do anything that would conflict with another mod, unless they edit the same values.
泱溟 Jul 20 @ 9:55pm 
为啥加了这个MOD之后,我就开始闪退了,这个MOD有什么跟其他MOD冲突的地方吗?
Toxic waste Jun 28 @ 6:32pm 
I don't see any faction amours at the heavy smith even after researching the "faction amours tab" . Also , see individual blueprint research options at all on the weapons tab in research table.
Hinnifreaks Nov 22, 2023 @ 6:21pm 
thank you :D:steamthumbsup:
Pienapple  [author] Nov 21, 2023 @ 3:11am 
@Hinnifreaks after taking a look through my files, I think I completely missed it when I was making version 2.0 of this mod, if you give me an hour-ish I can throw out an update with all of them added in!
Hinnifreaks Nov 19, 2023 @ 7:23pm 
Hey i dont seem to find the Ranger/Any crossbows to research? am i just not meeting prerequisites?
Pienapple  [author] Jun 2, 2023 @ 3:18am 
@Paddy Power No this does not work for modded Blueprints. I would have to make separate mods for those mods' blueprints.
Paddy Power Jun 1, 2023 @ 12:19pm 
Does this work for mod blueprints too or just base game ones?