Total War: WARHAMMER III

Total War: WARHAMMER III

Pink Horrors split into Blue Horrors
108 Comments
Decky Jul 21 @ 11:52pm 
oh sry for the !!
Decky Jul 21 @ 11:52pm 
@‼Dead Baron: First of all the mod sounds great. The problem with the spawn can bee a seconds mod with the change that the is no HP limit and change the ability from passive to aktive ability. More micromanagement. But I would welcome that... I don't know if your subscribers would like it too. I will modify your mod for myself accordingly. (Not publish it.)
But this way you can control the spawn yourself if you pay attention to it in the heat of battle.
Leonardo Jul 10 @ 12:35am 
So. many. brimstone.... and I play with permanent summon mod....
Dead Baron  [author] Jan 17 @ 10:52am 
Breaks the game and locks to never ending battles
Lord Of the flies Jan 17 @ 5:33am 
Can Summoned blue horrors be split into Brimstone horrros. I tried adding the ability in rfpm. it doesnt work.
Dead Baron  [author] Dec 20, 2024 @ 12:36pm 
The implementation is hard to pull off, the way it spawns cannot change. I can see about adding a modifier to make it not happen right away.
Yoshi Dec 20, 2024 @ 7:20am 
Such a great idea but if a unit of pink horrors starts the battle with little health it instantly spawns a unit of blue horrors which then barely can get used before dying. I dont mind that the spawn degrade over time as I think its useful for balance but that the ability triggers instantly does not feel right. Also looks a bit weird that a FULL unit of blue horrors pop out of a low model unit of pink horrors. Could the trigger be changed to something else? Could it trigger if the horrors are "loosing the battle"? And would be better if the blue horrors spawn with similar entity and health as the pink horrors have when it triggers.. anyway cool mod!
Obtite Dec 17, 2024 @ 8:41am 
would you consider making a mod for exhalted pink horrors to have a aoe missile, feels like they are somewhat lackluster compared to other factions ranged options, plus their effect is huge, would make sense if they were a bit aoe, like 3 meters radius on impact like the grenade launcher horsemen from empire
Vlad Draculea Oct 9, 2024 @ 3:52am 
but its how theyre meant to work
Dead Baron  [author] Oct 7, 2024 @ 7:44am 
I think that's going a little too far
Vlad Draculea Oct 7, 2024 @ 12:01am 
ok this might be too op, but can u make it so that tzeentch's firestorm and infernal gateway spawn a unit of screamers and pink horrors respectively and at 20% hp when an enemy unit is at or below 20% hp within the spells' aoe

tzeentch's flames are supposed to have this innate effect off of increasing the numbers of said units in lore and tabletop through transmogrification of affected targets, its represented with the fires of change lore effect but i guess for balancing ca decided not to go with that so this could be a different way of implementing it
Alberto R. Aug 13, 2024 @ 1:27pm 
DUDE THE BRIMSTONES ARE AMAZING!!!! <3
Deeyourelf May 22, 2024 @ 4:22pm 
YOOOO YOU ADDED BRIMSTONE HORRORS TOO?!?!
Stryke May 13, 2024 @ 9:44am 
Any chance of a version without the Brimstone splitting? They look neat but I'd prefer to stick to the WFB Pinks into Blues without the extra invented for AoS splitting ideally.

Also probably worth mentioning that this mod does include that as I'm sure that'd be a plus point for others.
Lord Of the flies Apr 13, 2024 @ 3:43am 
what an amazing addition.
Leafork Mar 11, 2024 @ 10:43am 
Dead does this mod cause blue horrors to split into brimstone ones?
Dead Baron  [author] Mar 3, 2024 @ 12:17am 
I'm pretty sure I fixed it and think I know what the issue was.
luthurram Mar 2, 2024 @ 11:56pm 
No worries. I just rematched as well, and saved my caravan. I just figured I'd drop a comment, since it seemed rather coincidental that it happened right after I dealt with the remaining horrors. Who knows, maybe it has nothing to do with this at all, but I've never encountered that before in my thousands of hours of gameplay.
Dead Baron  [author] Mar 2, 2024 @ 8:19pm 
I had that happen once too, not sure it was this. Although after this report I'm sure it is this. I'll mess with some settings and see if I can solve it. Rematch solved it for me, apologize for the issue
luthurram Mar 2, 2024 @ 8:06pm 
I think something about this mod made it so that I could not end a battle even after every enemy was either killed or sent back to the Warp. Weird stuff. A Tzeentchian army with two units of Pink Horrors attacked my caraven. I defeated them all, killed the blues that spawned, but could not conclude the battle.
Dead Baron  [author] Dec 29, 2023 @ 12:04pm 
Just verified it still works
Dead Baron  [author] Dec 29, 2023 @ 11:48am 
Worked fine for me last time I fought against them, I will test it to be sure.
The Guiding Light Dec 29, 2023 @ 7:38am 
Is this Broken?
Birbucifer Aug 6, 2023 @ 9:57am 
@Forlorn I second what @Gleen Cross said. I'd love to play this mod with SFO
Gleen Cross Jul 19, 2023 @ 6:29am 
@Forlorn, can you publish this SFO patch? I assumed this mod would translate to SFO naturally, but it needs patching indeed
Forlorn May 9, 2023 @ 1:46pm 
Yo dead, to make this SFO compat all you need to do is add the recruitment cost of two blue horrors onto the base cost of a pink, and increase upkeep of pink horror by the amount of a blue horror.

I think you should make it a sub mod. If you don't have time or don't want to do it, I could probably do it for you.
XII May 7, 2023 @ 2:11pm 
@Dead Baron
Nice. Like you I was surprised they didn't split. Thanks for this « fix ».

I made a french translation for the ability. If you want to share it, here's the link :
https://steamcommunity.com/sharedfiles/filedetails/?id=2972937113
Durin's Greatest Smith May 5, 2023 @ 5:20am 
After doing so modding, I have only gotten more curious how you made this.
How did you create a custom ability then add it to the unit.
Dead Baron  [author] Apr 13, 2023 @ 5:34pm 
Update should allow this to work with SFO and Radious as it uses base game unit. Update will be soon, testing now
Incata Mar 24, 2023 @ 10:59am 
Of course, I would in any situation :lunar2019crylaughingpig:. My version changes them a lot so that your mod is still a viable option for whoever wants it. Thank you :lunar2019wavingpig::steamthumbsup:
Dead Baron  [author] Mar 24, 2023 @ 10:49am 
just be sure to credit me :)
Incata Mar 24, 2023 @ 10:47am 
@Dead Baron Hello, first of all, I would like to tell you that I really like the idea of your mod, I have created a mod that remakes these units and I have also added your mod, I have read in another comment that you would not mind if someone made a sub-mod of your mod, but I prefer to ask why my intention is not to offend anyone, if you give me permission I would publish it so that everyone could enjoy it. And again thanks for saving me hours to make my own.
Dead Baron  [author] Mar 4, 2023 @ 8:58am 
I emdont play radious. Also my hand is all messed up
eggorgagyla1 Mar 4, 2023 @ 5:31am 
Hello.
Please do for the radius version. I really liked your mod and I want to grade the pink horror version from the radius version.
Dead Baron  [author] Feb 24, 2023 @ 12:32pm 
dont need it
GoatScream Feb 24, 2023 @ 12:31pm 
Update?
Dead Baron  [author] Jan 30, 2023 @ 12:54am 
There is no 'code' involved, it is all table based using RPFM. There was a similar mod in WH2 that I used as a reference. I couldn't reach the creators though :( So I went about trying to make it work on my own.
Durin's Greatest Smith Jan 29, 2023 @ 3:32pm 
How of curiosity, how hard was this to code?
Rewasder Jan 28, 2023 @ 8:02am 
I see, thanks!

Well, until such patch arrives, it is still a cool feature, and one more unit that I can get in battle when things go south.
Dead Baron  [author] Jan 28, 2023 @ 7:59am 
it creates a new unit based on a vanilla unit. it would need an SFO patch
Rewasder Jan 28, 2023 @ 7:38am 
I wonder how the blue horror unit is generated. Dos it get the Blue Horror unit or is it a defined unit? Like, if I play with SFO will it generate an SFO blue horror unit or a vanilla one?
Durin's Greatest Smith Dec 31, 2022 @ 5:59pm 
can you make a model that all tzeentch demons split into horrors on death?
Green Raven Dec 10, 2022 @ 5:49pm 
Horrors are pink
Horrors are blue
Once there was one
Now there are two
Xalderin Nov 3, 2022 @ 5:40am 
THanks for the mod! Was about to ask about the whole degrading summoning thing, but someone beat me to it. Now if only I knew how to mod. XD
Solaire Oct 23, 2022 @ 8:24pm 
Steam is just weird. I've seen this occur with quite a few modders with this same issue. They update but the date doesnt change.
Dead Baron  [author] Oct 23, 2022 @ 8:22pm 
I updated all my mods, not sure why they wouldn't be shown as updated
they also all worked before i updated
Solaire Oct 23, 2022 @ 7:53pm 
Does this need an update?
Dead Baron  [author] Sep 14, 2022 @ 8:38pm 
Nah, if it is my mod then it will be up to date as soon as I get the patch downloaded unless stated otherwise
Solaire Sep 14, 2022 @ 8:28pm 
Fucking sweet. May have given my suggestion before but you may want to put that in the title or description.
Dead Baron  [author] Sep 14, 2022 @ 7:29pm 
yes