Total War: WARHAMMER III

Total War: WARHAMMER III

SWO-RD - Unit Category Icons
59 Comments
stephane.f.david  [author] Jan 29 @ 1:16pm 
Both mod edit the same tables, a compatibility patch is probably required
Chesterfield Jan 29 @ 10:25am 
I have just tested it with sfo. And the mod is not integrated unless you have to activate it separately in sfo. But I don't know that.
As soon as I start a battle with the vampires, it crashes. It works without your mod. Hopefully the problem will be fixed. Because the game is just not good without SFO and your mod. Have a nice day
Chesterfield Jan 29 @ 10:06am 
oh thanks. That makes me happy. Thanks for the quick reply. I find this little mod makes the battles so much more enjoyable. Small donation for you.
stephane.f.david  [author] Jan 28 @ 8:05am 
since the mod works with vanilla, pb is in SFO
Chesterfield Jan 28 @ 5:06am 
After SFO is updated this mod let crash TW3 :/
stephane.f.david  [author] Dec 15, 2024 @ 11:32pm 
Updated for 6.0.
I've kept my system for Lord, with specific red icons with white halo, instead of having the same icon for all as CA did.
Ocelot Jun 6, 2024 @ 8:20pm 
excellent
Chef May 1, 2024 @ 10:25am 
thx for the update!, i hope you can do it soon with your lod mods
jab_ra Jan 13, 2024 @ 10:13am 
Now that's how it's supposed to be. Thank you.
stephane.f.david  [author] Jan 13, 2024 @ 7:03am 
Thanks for reporting it, I forget the names for latest DLC. Should be fixed
jab_ra Jan 13, 2024 @ 4:25am 
I can't figure out how to fix it
jab_ra Jan 13, 2024 @ 4:21am 
With this mod, some vanilla squads are missing their specialization description in the squad view section.
This is the case with: Heavenly Warlord, Dune Dragons, Jangu War Drum, Jade War Drum, Agate Lion, Jade Lion, Onyx Ravenclaws, Empress Ravenclaws
Sea Salt Dec 3, 2023 @ 4:40am 
nice one should be in base game
stephane.f.david  [author] Oct 23, 2023 @ 7:50am 
Agreed, that's why I made the mod!
TEA-90 Oct 23, 2023 @ 7:48am 
This should be in vanilla. I dont get it why they made the icons simillar so you cant be sure what unit is what with a glance.
stephane.f.david  [author] Sep 6, 2023 @ 3:08am 
Updated. Since I don't have the SoC DLC, so I couldn't fully test the new units in game.
stephane.f.david  [author] Jun 18, 2023 @ 10:36pm 
Do you mean a global cap, or a per army cap? For global caps, they are defined in the same table as the unit category. So it will always conflict. To have both working, you'd need a compatibility patch, mixing both (ie copy inside SFO tables the unit category column from the SWORD tables).
LittleJoe Jun 18, 2023 @ 10:18pm 
I've narrowed down an issue to this mod where activating it removes the unit caps that SFO adds via tabletop caps. Honestly not sure why, but activating and deactivating this mod essentially turns the unit caps on and off. I'm using Tyrion for reference.
Noin Trongaz Feb 14, 2023 @ 1:54am 
Oh, WOW! I have wanted a mod like this for a looong time!
stephane.f.david  [author] Feb 13, 2023 @ 1:18pm 
icons and banners. But the floating banners, and the symbols, not the colours. I mean, a unit with icon with sword and shield will have a banner with sword and shield, but they will be faction coloured, you won't really see the "low tier = iron, high tier = gold" as you can see for icons.
Noin Trongaz Feb 13, 2023 @ 12:26pm 
Hey, I suppose this mod doesn't change the actual banners?
stephane.f.david  [author] Dec 23, 2022 @ 9:08pm 
I have a link to the full documentation of the mods at the top of the description, it gives conflict information for all of them. Did you read it?
The Black Kaiser Dec 23, 2022 @ 11:14am 
awesome thanks for the in depth answer. so out of all those listed which would you say would be safe to use with minimal conflict
stephane.f.david  [author] Dec 23, 2022 @ 3:41am 
Climate, fatigue, diplomacy are using kind of "independantt" tables, so they don't conflict much, except with mods that would specifically target that.
Visibility is in the "land unit table", so it confiicts with any mod that changes that (including changing attack, defense, morale...),
Unit icon is in the 'main unit table", so conflicts with mod changing unit size or cost. It's not a simle icon change, because I have many more icons than vanilla.
Changing the order will not solve the issue. Either you get my icons for "all" units, but unit changed by SFO will be overwritten (and the Chaos Spawn are 16 guys), or you have SFO units... but vanilla icon
The only solution is a manual merge (ie replace in SFO the "unit category" names with my own).
The Black Kaiser Dec 23, 2022 @ 3:22am 
I kind of figured, I was hoping it was just the icon change and thought this would be the last mod to cause such a conflict. I'm also subbed to your climate, fatigue, diplomacy, and visibility mods. I haven't notice any issues and have them placed after sfo. Do you think they would cause a conflict? Maybe if i placed them before/after sfo it could help? Thanks
stephane.f.david  [author] Dec 23, 2022 @ 2:03am 
Unfortunately, unit size and unit icons are in the same table. So there's a conflict with every mod that would change the unit size.
It's easy to fix for anyone who'd like to use the new Category Icons with another conflicting mod,
Same to use the icons for a mod that would add new units.
The Black Kaiser Dec 23, 2022 @ 1:45am 
ok. I wasn't asking for a patch, just wanted to let other ppl know in case they wanted to use this and sfo.
stephane.f.david  [author] Dec 22, 2022 @ 11:46pm 
This mod is for vanilla, or for SWO-RD.
If SFO changes the unit count from vanilla, that's their problem, not mine.
I won't do compatibility patches. Ask SFO team, or do it yourself.
I can explain how, but that's all.
The Black Kaiser Dec 22, 2022 @ 10:53pm 
Reporting a conflict with sfo. Sfo has khorne chaos spawn model count at 1, but with this active it changes the model count to 16. Took me a minute to figure out. I was trying to find out why they were so op, because 2 units of them took on a 40 stack I had and kept on going.
stephane.f.david  [author] Oct 25, 2022 @ 6:46am 
Thanks for reporting it. Fixed
Shwakk Oct 25, 2022 @ 5:34am 
I noticed that Skaven Death Globe Bombardiers are mislabeled as dual sword infantry.
stephane.f.david  [author] Oct 24, 2022 @ 11:00pm 
Link for documentation updated, with latest version.
stephane.f.david  [author] Sep 24, 2022 @ 11:32pm 
This is how I did it in WH2 https://steamcommunity.com/sharedfiles/filedetails/?id=2459676588 .
The fact the jewels disappear unless during recruitment was one of the thing I didn't like.
Dizzy Ioeuy Sep 24, 2022 @ 10:43pm 
Ah. I like the little jewel used by https://steamcommunity.com/sharedfiles/filedetails/?id=2789896406

it disappears when not in use during recruiting and is really quite a good way to do it, he improved it from WHII.

But ok, I can just mod the mod a little bit. Thanks for the work you do!
stephane.f.david  [author] Sep 24, 2022 @ 10:36pm 
it moves it to the top left. Bottom left is saved ffor a unit class icon, like core, elite, rare... For possible per army cap.
Dizzy Ioeuy Sep 24, 2022 @ 7:07pm 
If this is the mod that moved the rank symbols to the top left, could I suggest they would be better on the lower left, that way its: rank, type, reinforceing or not.
Dizzy Ioeuy Sep 24, 2022 @ 5:34pm 
So good! TY!
bradhunter Sep 23, 2022 @ 7:59am 
Excellent - looking forward to them.
stephane.f.david  [author] Sep 23, 2022 @ 7:40am 
Yes, but as I said it will take months to do everything. And due to changes in the engine, the regional recruitment and caps cannot work excatly the same way. So i devised a new mechanism.
bradhunter Sep 23, 2022 @ 7:20am 
Heraldry, revised/new units w/caps - the whole nine yards.
stephane.f.david  [author] Sep 23, 2022 @ 6:57am 
resource packs? You mean with heraldry for each races? Yes. But it will take tile it's a lot of work. Before porting them, I have regional recruitment coming for Cathay and Kislev.
bradhunter Sep 23, 2022 @ 6:53am 
Will you be porting over your comprehensive resource packs? Your obvious attention to detail, and lore, is awesome. Your WH2 mods were my go-to. Kudos on the mods you have created for WH3 so far.
stephane.f.david  [author] Sep 20, 2022 @ 10:32pm 
you can make a compatibility patch yourself using RPFM. It's not very difficult.
Zero Sep 20, 2022 @ 9:27pm 
Oooo lol I see. Ya it's so convenient to see on the fly if something has a shield or does magic dmg/etc. I just started playing around with Radious overhaul and sadly can't use this because there is so many new units.
stephane.f.david  [author] Sep 19, 2022 @ 8:48pm 
I mean I don't use the other Bretonnia mod, so I can't tell how it is working together with my mod. Of course I'm using my own mod. I couldn't play without now that I'm used to the icons
Zero Sep 19, 2022 @ 8:42pm 
Ah okay. Why don't you use your own mod?
stephane.f.david  [author] Sep 19, 2022 @ 8:15pm 
I don't use this mod, I can't tell for sure. Try to disable the mod, and check that the icon is correct for vanilla. It works for me, Maybe the bretonnia mod changes something for men at arms, like the cost. Since it's the same table it could conflict with my mod.
Zero Sep 19, 2022 @ 9:33am 
But it was the "men at arms with shields" unit. It didn't say royal on it, unless the name is the same in game?
stephane.f.david  [author] Sep 18, 2022 @ 10:38pm 
Royal men at arms from this mod are new units. They wouldn't get the new icons. This requires a compatibility patch.