RimWorld

RimWorld

Scrap Collector
162 Comments
R4skall Apr 19 @ 1:07pm 
shihei Mar 6 @ 5:01pm 
Barbed wire is too strong I suggest weakening him, enough barbed wire can be placed without even having to man the defense
Huehuecóyotl Jan 19 @ 10:39pm 
Found it, on page 10 of the comments. "Advanced Salvaging" for anyone curious.
Huehuecóyotl Jan 19 @ 10:34pm 
What is the research called? I can't find it, either in the vanilla research tree or modded ones.
Dust Sep 4, 2024 @ 3:08pm 
Somehow totally missed the warning, yeah that's probably it.
velcroboy333  [author] Sep 4, 2024 @ 6:15am 
@Dust, did you read the warning section above :steamthis: If that's not the problem you're having, send me logs with more details on the issues you're having.
Dust Sep 3, 2024 @ 6:30pm 
Did this mod nuke anyone else's mod list? Entirely possible it was something else, but removing this one cleared everything up.
Crusaderjack Aug 21, 2024 @ 8:53pm 
Can you patch with adaptive storage framework
TiraboTurbos Jul 28, 2024 @ 12:28pm 
It's in the main tree, right by standard smelting(IIRC).
VelxraTV Jul 28, 2024 @ 12:25pm 
500+ mods and research. Will try giving it a look. ty
TiraboTurbos Jul 28, 2024 @ 12:23pm 
There's a specific research for it. How did you miss it?
VelxraTV Jul 28, 2024 @ 11:27am 
so how does one scrap ancient scrap? Im at the spacer tier and still nothing seems to take it. so it just stays on the ground forever.
velcroboy333  [author] May 23, 2024 @ 8:24pm 
Make sure it updated properly. Unsub/resub if you need to.
cerhio May 23, 2024 @ 8:16pm 
For some reason, your mod comes up as using the wrong version of rimworld on Rimpy. I'll try and activate it in game and see if its just an issue with rimpy.
velcroboy333  [author] May 22, 2024 @ 11:22am 
I don't think that's it. Double check with the current update and see if it's still an issue. If it is, send me your game log
SkylineOdeum May 22, 2024 @ 10:58am 
@velcroboy333 Many thanks for looking into this! I suspect it's probably Ancient Junk Loot, as it changes the deconstruction of junk to yield additional items and usually get's auto sorted right after this mod.

https://steamcommunity.com/sharedfiles/filedetails/?id=3023180229
velcroboy333  [author] May 22, 2024 @ 9:33am 
@SkylineOdeum if another mod is conflicting with this one, let me know if you figure out which one. I'll look into fixing it.
velcroboy333  [author] May 22, 2024 @ 9:24am 
Added load order for mod [VF] Addon - Lost Vehicles
velcroboy333  [author] May 22, 2024 @ 9:07am 
Updated for 1.5. No changes made. Let me know if any bugs pop up.
Cheers.
SkylineOdeum May 3, 2024 @ 9:16am 
On the bright side I don't think I've had any issues using this in 1.5 so far. Another mod I have changes the recipe for deconstructing ancient barb wire fences that I can't build the rusty ones anymore, but I've had that issue since 1.4 and never bothered trying to remedy it lol.
TiraboTurbos Apr 27, 2024 @ 4:00am 
Stay safe, mate!:cozybethesda:
velcroboy333  [author] Apr 26, 2024 @ 10:03pm 
Thanks. I'm doing ok. I'm away for a couple weeks and changing jobs so, it'll be a minute until I get back to updating mods. But this one is high priority for me. So, it will get done when I have the time again.
fitznorway Apr 26, 2024 @ 9:08pm 
Was unaware how imperative this was to my playthroughs! Hope you are well!
SkylineOdeum Apr 23, 2024 @ 11:56am 
Has anyone tried it in 1.5 yet?
TiraboTurbos Apr 13, 2024 @ 10:11pm 
Hope ya still working on this, it's one of my favorites. Don't feel rushed though, take as much time as you need.
Rachel L Nov 16, 2023 @ 7:09pm 
i think the compatibility table is broken
RealLifeHobgoblin Nov 14, 2023 @ 10:50pm 
Compatibility with [VF] Addon - Lost Vehicles?
https://steamcommunity.com/sharedfiles/filedetails/?id=3080254446
VolatileGlitchAviator Sep 20, 2023 @ 7:53am 
Welcome back Velcroboy!!
velcroboy333  [author] Sep 16, 2023 @ 2:06pm 
I also tested this with the newer mod Ancient Junk Loot and there doesn't seem to be any overlap or conflicts from using both.
velcroboy333  [author] Sep 16, 2023 @ 2:04pm 
Hey guys, I did it. I added support for Netrve's DeepStorage GUI
VolatileGlitchAviator Apr 5, 2023 @ 7:03am 
Its April Velcroboy!! where ya at? :D
VolatileGlitchAviator Mar 26, 2023 @ 7:58pm 
Heres hoping you add a Netrves deepstorage ui patch to everything!!!!!
velcroboy333  [author] Feb 25, 2023 @ 8:17am 
Hi all, I am pretty busy currently and starting next week, I won't have access to my main computer for a few weeks. So, I will try to address everyone's issues around the end of March.
VolatileGlitchAviator Feb 24, 2023 @ 4:29pm 
Velcroboy?
Tenchi Feb 20, 2023 @ 8:05pm 
Does it work with the junker/scrapper ideologion of Vanilla Expanded?
PearificPear Feb 4, 2023 @ 6:25am 
Hey, love the mod!

Any chance you could make the storage units hold more per cell?(vanilla storage) like 5 instead of 3? :D
VolatileGlitchAviator Jan 20, 2023 @ 5:09pm 
How would you use netrves deepstorage ui with this mod? it doesnt seem to apply to anything.
velcroboy333  [author] Dec 3, 2022 @ 10:57am 
@Egalexander, your suggestions have been noted and I will consider them when I've made more progress on some of my other mods.

@ꓤOꓕ∀NƎƎꓭꓭՈꓭ 🙃, I wasn't able to reproduce this on my end but I'll keep an eye on it.
Egalexandr Dec 2, 2022 @ 12:54am 
OgreStack and Vanilla shelves are perfect combo, no need in any LVM mods
ꓤOꓕ∀NƎƎꓭꓭՈꓭ 🙃 Nov 29, 2022 @ 8:34pm 
I'm including details in case this means something is not working as intended.

I had this mod loaded AFTER "LVM's Deep Storage" and "Integrated Deep Storage".

Ancient Storage Cylinders had 10 stacks of storage each and there was no way to see what the contents were without clicking the storage containers and reading the text.

Today, after LVM's Deep Storage updated today, I could see stack icons for all of the items inside of the Ancient Storage Container stacked on top of one another, BUT the Ancient Storage Cylinders went from 10 stacks capacity to 2 stacks, dumping the excess stacks out.

I moved this mod before both Deep Storage mods, and everything returned to the way it was before Deep Storage updated.

This may be trivial, but wanted to post it in case it leads to a bigger issue.
Emilie Sackenball Nov 29, 2022 @ 10:20am 
It's possible to make the refined from ancient scrap be more... sustancious? cause the energy expend seems like not worth it at all for a minuscule quantity.
Egalexandr Nov 28, 2022 @ 4:35am 
Nice mod, I use it with 'Set up camp', with biotech I always take 'weak at mining' (slaves can do it for my main xenotypes). Nice way to keep 'metalled up'

A suggestion for mod:
"Rich scrapland" an incident that generates a place on map to travel where is many valuable scrap and small group of raiders or newly added junkers. Similar to camps which generated to be raid on.
Egalexandr Nov 28, 2022 @ 4:20am 
A suggestion for mod:
"Rich scrapland" an incident that generates a place on map to travel where is many valuable scrap and small group of raiders or newly added junkers. Similar to camps which generated to be raid on.
velcroboy333  [author] Nov 26, 2022 @ 1:11am 
Also, fwiw, I just did a quick test with this mod and KFM and I was unable to reproduce the error. So, there might be another mod in play here somewhere.
velcroboy333  [author] Nov 26, 2022 @ 1:02am 
Kyrox, A quick look shows something is going on with the mod Kill For Me. I can't say for certainty it's all on that mod but a peek over at their page shows some others also reporting some similar errors. You might want to leave a comment there.

If it seems the error is actually caused by this mod, I will take a closer look this Monday.
TiraboTurbos Nov 25, 2022 @ 8:16pm 
Errr... you know you can post then share the link to the logs, you don't need to SCREENSHOT the logs.
Kyrox Nov 24, 2022 @ 2:16am 
Hello. I've been using Ancient Razor Wire in my killbox and I keep getting this error when things die or down on top of the ancient razor wire.

xception ticking VBY_AncientRazorWire436119

https://i.imgur.com/fyNyqTR.png
velcroboy333  [author] Nov 12, 2022 @ 9:00am 
The smelter
Archmagos Nov 12, 2022 @ 4:44am 
What station can I actually process scrap at?
velcroboy333  [author] Nov 4, 2022 @ 8:56am 
Yes, you can delete them BEFORE adding Scrap Collector. After adding it they become undeleteable, even in dev mode.

And yes, this only applies to currently spawned entities. Any that spawn after adding SC should be perfectly fine.