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https://steamcommunity.com/sharedfiles/filedetails/?id=3023180229
Cheers.
https://steamcommunity.com/sharedfiles/filedetails/?id=3080254446
Any chance you could make the storage units hold more per cell?(vanilla storage) like 5 instead of 3? :D
@ꓤOꓕ∀NƎƎꓭꓭՈꓭ 🙃, I wasn't able to reproduce this on my end but I'll keep an eye on it.
I had this mod loaded AFTER "LVM's Deep Storage" and "Integrated Deep Storage".
Ancient Storage Cylinders had 10 stacks of storage each and there was no way to see what the contents were without clicking the storage containers and reading the text.
Today, after LVM's Deep Storage updated today, I could see stack icons for all of the items inside of the Ancient Storage Container stacked on top of one another, BUT the Ancient Storage Cylinders went from 10 stacks capacity to 2 stacks, dumping the excess stacks out.
I moved this mod before both Deep Storage mods, and everything returned to the way it was before Deep Storage updated.
This may be trivial, but wanted to post it in case it leads to a bigger issue.
A suggestion for mod:
"Rich scrapland" an incident that generates a place on map to travel where is many valuable scrap and small group of raiders or newly added junkers. Similar to camps which generated to be raid on.
"Rich scrapland" an incident that generates a place on map to travel where is many valuable scrap and small group of raiders or newly added junkers. Similar to camps which generated to be raid on.
If it seems the error is actually caused by this mod, I will take a closer look this Monday.
xception ticking VBY_AncientRazorWire436119
https://i.imgur.com/fyNyqTR.png
And yes, this only applies to currently spawned entities. Any that spawn after adding SC should be perfectly fine.