RimWorld

RimWorld

Explosive Radius
15 Comments
Mlie Jun 9, 2023 @ 11:06am 
Made an update of this:
https://steamcommunity.com/sharedfiles/filedetails/?id=2986987463
Hope it helps anyone!
feng May 21, 2023 @ 8:02am 
大佬,这个Mod有1.4的更新吗
KeeKαlm Jan 9, 2023 @ 12:15am 
plz upgrade for 1.4
Dralks Jan 2, 2023 @ 5:55pm 
this mod is exactly what I need but seems to break the game in 1.4 :(
JSTM Nov 7, 2022 @ 4:40am 
Extremely underrated mod. Helps with planning safer bases.
FranCSGO Gameplays y Tutoriales Oct 26, 2022 @ 8:34pm 
1.4?
Dallas Dog Oct 22, 2022 @ 5:24pm 
Getting an error with 1.4 update. Posting pastebin below. Set to expire after 6 months.

https://pastebin.com/hhtbk8AQ
Velvet Jul 21, 2022 @ 1:34pm 
@Colinfang The easiest way to directly place any building that your colonists can normally build is to toggle god mode on, which instantly builds any blueprints you place.
Think3r Apr 8, 2022 @ 10:14am 
Thanks for the screenshot. I meant adding it to the Steam workshop page, but that's fine.
Nope, sorry, don't know much about dev tool.
colinfang  [author] Apr 5, 2022 @ 10:57pm 
@Think3r Here you go https://i.imgur.com/S9Jl1Xn.png

Both the minimal range radius (white) & explosion radius (yellow) show up correctly upon selection of a built turret.

When you are placing a blueprint turret, both colors are white (I feel the amount of code needed to fix the color here might not be worth it)

(Btw do you know how to spawn the autocannon-turret directly in dev tool? It is weird that I am unable to find it)
iceball3 Apr 3, 2022 @ 6:33pm 
Do you think this would play nice with Combat Extended, you think? Unsure how dramatically basic explosions are affected. Might need special use cases for ammo types too if it were to.
Think3r Apr 3, 2022 @ 7:15am 
@colinfang I see, thanks.
Would you mind providing a screenshot for the case of autocannon-turrets? I fear that the minimal range radius and the explosion radius might overlap or have the same coloring.
Lord Asriel Mar 31, 2022 @ 2:29am 
Can't wait to see if it works on dub's rimatomics reactors
colinfang  [author] Mar 30, 2022 @ 10:55am 
@Think3r No it doesn't. Technically it can, but at a cost of reduced TPS. Also sometimes big explosion can penetrate through walls so I am not sure the best way to indicate it in the mod
Think3r Mar 30, 2022 @ 10:46am 
Will the radius adapt to nearby walls?