RimWorld

RimWorld

Reactors Rebalanced
13 Comments
0ddbase Aug 6 @ 10:57pm 
oh yeah its all chill if anything i was really surprised to see my mod patched here lol never would have thought it would happen
Phant0m5  [author] Aug 6 @ 10:56pm 
@0ddbase Hey, thanks for making your mod! I'm surprised to get any attention from actual mod authors here. This patch is extremely overpowered and I appreciate the thought you've put into balancing your mod! It's just... well, see the XKCD comic panel I've linked, so I wanted an easy way to feel that level of power density without resorting to Dubs' excellent but complex Rimatomics.
0ddbase Aug 6 @ 3:54pm 
Thanks for adding support for my mod! Looks awesome
Phant0m5  [author] Jul 30 @ 9:55pm 
Sorry to anyone who had an ongoing game with the Nuclear Dawn reactor in play, it's now producing a bit less power (and taking longer to consume its uranium). This was a planned update for 1.6 when we would all be forced to start new games, but I forgot to implement it when updating the patches for compatibility. Oops?
That Defensive Guy Nov 1, 2022 @ 5:52am 
@Phant0m5 Thanks man !!!! Love it!!!
Phant0m5  [author] Oct 30, 2022 @ 8:05pm 
Yup, it's updated! I was just waiting for the other mods to update before I did, since... this is a patch for them, lol.

As of right now just Rim-Effect is missing, but considering this just changes a couple values around it should be fine there too.
That Defensive Guy Oct 30, 2022 @ 1:48pm 
I know this might not be on top of a priority list, but would you care to update this mod to 1.4? I really like using it and would appreciate it!! Thanks in advance!
The Dutchman May 10, 2022 @ 5:28pm 
Some people are just dumb
Phant0m5  [author] Apr 6, 2022 @ 2:05am 
@flammable gasses 2 There is no research involved in this patch. If you have any of: Vanilla Furniture Expanded - Power, Fortification Industrial -Nuclear Dawn, or Rim-Effect: Core, this mod will patch the reactors to produce more power per uranium. That's all it does.

You can tell right away if it worked by building one of the other mods' reactors and seeing how much output it has. If the nuclear reactors say they're outputting 15,000wd, or if Rim-Effect's fusion reactor says it's outputting 30,000wd, then this patch is working as intended.
flammable gasses 2 Apr 5, 2022 @ 11:34pm 
sorry they arnt showing up in the reacherch thing
Phant0m5  [author] Apr 3, 2022 @ 12:50am 
@flammable gasses 2 please explain the nature of it not working? I just loaded up a test map with only this and the other relevant mods installed. Everything worked fine, weather this patch was loaded before or after the other mods.
flammable gasses 2 Apr 2, 2022 @ 10:53am 
its not working?
Scorpio Mar 28, 2022 @ 6:22am 
sounds good always tought Rim-Effect stuff was terrible underpowered