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yeah i would like to have the power to wire anything in the ship, can you make a version of that?
А люк это для стыковки и стыковки онли.
Балбес.
Of bigger concern is the fact that the cockpit no longer seems to be getting Oxygen and i have to open the door every once in a while to make sure i dont suffocate. Do you know why this is happening? Also whats the power relay button next to the reactor do?
Thanks in advance for the help!
However I am still puzzled as to what the button next to the right periscope is supposed to do? It just turns off the control for the pulse laser and nothing more, or is a placeholder for something else?
As I stated in other comments, yes, I am planning on releasing more of them. One will be released quite soon. You can check the background image in my collection if you are interested in seeing it.
The railgun is located above the glass and is triggered by a button in the navigation terminal (the camera has nothing to do with it). It consumes no energy, hence the only thing stopping you from shooting is either cooldown or lack of ammunition.
Thank you for the kind words and your feedback.
Pretty well.
From the multiple curved floor and wall elements, the periscope covers, the decorations like the mining rig behind the storage shelf, to the slightly tweaked scaling to make everything fit, it is immediately obvious how much care and attention went in to making this ship functional, deadly, and beautiful. Frankly, even the wiring is pleasing!
Every time I selected a component, I saw how it had been arranged and decorated with other components in a pleasing way. This ship is three rooms, and yet it is more functional than my biggest subs. It is one of my favorite kinds of art, in that you don't notice how everything is knit together because it appears as a complete object so distinctly.
Thank you again for building this stunning ship. And it looks like the #SaveTF2 might have worked!
However, for those playing offline, your NPCs will require some more mirco than other subs.
* The forward ballast tank contains 2 ammo storage racks. The bots can get stuck, especially under thrust. They seem to be able to access the closest ammo rack, but can get stuck in a loop while trying to reach the second rack. Additionally, the forward ballast cannot be repaired without crouching.
* Creatures with large AOE are particularly dangerous. The same goes for fires, or creatures/ships with piercing weapons. I think the PUCS is a must for this ship, or having everyone in body armor.
* I can't change the weapons in the upgrades menu.
However, I really do enjoy this ship. I keep going back to the FDF-Vulture. Thank you again for putting so much thought and energy into the features that make this ship so fun.
That's a feature.
Hey. I tried to replicate this but didn't run into any issues. I'll try to look into it later when I got more time.
The only issue we ran into that couldn't be deducted to user error we had was that we couldn't find any extra fuel rods.