RimWorld

RimWorld

Combat Training (Continued)
240 Comments
Maddog Sep 20 @ 11:04am 
Great, thanks! Just saw your other comment as well.
Mlie  [author] Sep 20 @ 11:02am 
@Maddog Just exclude them from the home area
Maddog Sep 20 @ 10:58am 
Am I able to make it to where my colonists dont repair the dummies as they are being shot at?
逆天者习近平 Aug 27 @ 2:10pm 
I change Colonists skill level saturated for the day, no 4000xp. In this case Colonists won't train if their skill level has been saturated for the day 4000xp?
SH@KE^^ Aug 18 @ 6:09am 
Same, auto equip does not work. At least not with Simple Sidearms. Also for some reason the colonists seem to repair the dummies as if in priority 1.
cptpapadakis Aug 3 @ 5:47pm 
bro nothing is working,i have to make a pawn equip a bb gun near a dummy for him to train, if not he doesnt do anything
Lorebot Aug 2 @ 2:55am 
I'm having an issue with the Training Bow, my colonists aren't dropping it when they're done training like they do with the Training Knife. I'm unsure if it's something to do with Simple Sidearms, but it's strange that they drop one and not the other.
Mlie  [author] Jul 27 @ 11:36am 
@Inflamel Please see the Reporting Issues section described above
Inflamel Jul 27 @ 11:34am 
Hello I'm on version 1.5, and I'm still running into an issue wherein there are cases that after a pawn trains. there are random cases wherein instead of dropping the training weapon, they keep it equipped while their main weapon stays in their inventory. Is there a fix for this or is this a common problem?
Mlie  [author] Jul 24 @ 10:56pm 
@TheBronzeWarrior No idea, you should probably ask on their discord
TheBronzeWarrior Jul 24 @ 10:53pm 
CE? sorry to be that guy
LSTM Jul 18 @ 6:53pm 
Might be related to Mad Skill or just this mod itself, I was setting the daily cap to 1 in mad skill, then the colonists would train once then spam the job in tick error and get stuck. It doesn't always happen, after changing the settings in mad skill to a higher number, it would work normally, and then it would properly leave because of reaching daily cap.
It's probably a bug in edge case.
Mad Daz Jul 14 @ 2:09am 
is it possible to make the target dummies not take durability damage when they are hit?
Wish Granter Jul 3 @ 9:10am 
and are using them*
Wish Granter Jul 3 @ 9:09am 
@Liselko . If you refer to a massive error spam upon reloading, thats easily fixed by forcing all pawns current having a training gun equipped to drop it.
Then wait a few seconds.
The error only persists as long as they have those weapons equipped.
Now you may continue as normal
Mlie  [author] Jul 2 @ 10:11pm 
@Liseiko Please see the Reporting Issues section described above
Liseiko Jul 2 @ 3:54pm 
Noticed issue with some other mods, can't tell witch one exactly, when equiping training bb gun saving and reloading it corrupts the save.
Mlie  [author] Jun 24 @ 10:56pm 
@=[ZMP]= Updating all my mods, see Discord for progress
=[ZMP]= Jun 24 @ 10:40pm 
Would love to see this one updated to 1.6. Thanks.
Mlie  [author] May 10 @ 12:09am 
@DiademDracon I assume so
DiademDracon May 9 @ 11:03pm 
So something like Un-limited would work?
Mlie  [author] May 7 @ 2:47pm 
@DiademDracon It just uses the vanilla code so you will have to look for a mod that allows you to override that for skills
DiademDracon May 7 @ 2:23pm 
Can you adjust the saturation cap?
Twilight Apr 25 @ 2:37pm 
I originally made it for a different issue but the friendly fire risk was also an occasional pain point when not using the training weapons.

https://steamcommunity.com/sharedfiles/filedetails/?id=2897480620
Mlie  [author] Apr 25 @ 9:41am 
@Totally Not Ed Yea, you should probably not repair it while training
Totally Not Ed Apr 25 @ 5:47am 
Set to train shooting, all colonists shoot it. Risks the colonist trying to fix it.
Wish Granter Apr 18 @ 2:26pm 
thanks for the tip. Sadly that one doesnt work either for me I tested it a hour ago...shame shame but thanks
brightsideguy Apr 18 @ 1:28pm 
@Wish I had the same issue (though I also have a long mod list).

My workaround was to just use the BB gun, because that one works without issue for me.
Wish Granter Apr 18 @ 12:52pm 
Hey @Mile. You got any idea what could be causing isses with Simple sidarms? Sometimes it works, sometimes they just keep the training bow in the inventory and wont re - drop it, causing the next dude to fire his FA machine gun at it.
I couldnt figure out yet why sometimes it works, sometimes not. Ill continue testing it.
brightsideguy Apr 15 @ 10:25am 
Would it be possible at all for the melee training sound to be quieter or a mod option to switch it? Or a very different sound like the bb gun?


Some of us play with no raider warnings on. But that means its hard to tell the difference between being attacked and someone just training.
Great Value Swat Mar 23 @ 6:40pm 
@weregamer I was having the same issue. I switched to Pocket Sand, which has similar features to Simple Sidearms, and they stopped hoarding the weapons
weregamer Feb 1 @ 10:39am 
I wonder if what I'm seeing is a three-way interaction with SS and PUAH...
weregamer Feb 1 @ 10:36am 
I'm seeing a pretty unfortunate misbehavior with Simple Sidearms. The pawns never drop the BB guns. Even limiting them to carrying only one ranged weapon, they still hoard the BB guns (I had one pawn carrying two) until I manually make them drop them, and they don't even switch to the carried BB gun when they come back for training - that guy with 2 BB guns in his inventory still started using his real weapon on the dummy.
weregamer Jan 30 @ 1:23pm 
I've been using the simpler Misc. Training for a long time, but I've gotten really annoyed recently by the sound of the gunfire on the training range - especially when I discount the sounds of real combat because I've been hearing it so much. Are these BB guns quiet? A soft whuft that doesn't sound anything like a real gunshot would be nifty, but just a mod option to turn off the sound would be great.
Mlie  [author] Jan 26 @ 9:41am 
@jangsanbeom You should probably report it to the ce team and see if they can add support for the mod.
jangsanbeom Jan 26 @ 9:34am 
This is a serious problem.
Gain level 5 or more in an instant.
when to use a gun no bullets
So I load my gun quickly
because, my level goes up quickly.
I use CE And I turned on the ammunition system
dBurva Jan 24 @ 9:25am 
Finally figured out. Its about the guns that equipped. If gun is not compatible with training dummy pawns never intend to train even training room has training guns. That's why they never change to training guns etc.
So modded guns not working well I guess.
Mlie  [author] Jan 24 @ 7:43am 
@dBurva Please see the Reporting Issues section described above
dBurva Jan 24 @ 7:41am 
Suddenly my pawns stop shooting training also I can't force them to do that but when it comes melee training they do it with pleasure. So do u have any solution for that ?

Also tried deactivete mods which I installed after and remove clothes,armors etc. but still same.
Wintermist Jan 6 @ 1:51am 
Oh I should add, I use Simple Sidearms too so it works with that, they pick up and drop the gun as intended.
Wintermist Jan 6 @ 1:49am 
While it does work with CE, there's an issue; I play with ammo off (dunno if this is why) and the bb gun counts as having an ammo type of some sort and actually does damage. I dunno if that might be an easy fix somehow but I've no idea how to mod lol. Functionality-wise everything seems to works just fine though.
Zmetek Dec 25, 2024 @ 6:50am 
I know, just tryin´ to save time for those who use it
Mlie  [author] Dec 19, 2024 @ 10:17pm 
@Zmetek CE usually have the patches included now so you should probably ask on their Discord about it
Zmetek Dec 19, 2024 @ 4:02pm 
NOT patched for CE
Mlie  [author] Dec 3, 2024 @ 10:58pm 
@Sliver Remove the home area
Sliver Dec 3, 2024 @ 10:55pm 
is there a way to make constructing pawns not repair while another pawn is shooting?
Fiendix Oct 17, 2024 @ 1:13pm 
Sure thing.
Mlie  [author] Oct 17, 2024 @ 1:10pm 
@Fiendix I have no plans on expanding on the mod
Fiendix Oct 17, 2024 @ 12:54pm 
Is there any way you could add a special "training time" in the schedule?
BeeBro Sep 17, 2024 @ 12:40am 
Great mod but when used with Yayo's Combat 3 (with ammo) the BB gun and bow only get reloaded when i do it manualy. If not and the guns are empty they do melee attacks insteat of range. Someone found a solution for that?