RimWorld

RimWorld

[SBV] Warg Raids
19 Comments
Khitrir  [author] Aug 8 @ 3:29pm 
<3
PyroRaider47 #ILikeIt0001 Aug 2 @ 7:07pm 
thanks mate for updating this
Khitrir  [author] Aug 2 @ 5:36pm 
Updated to 1.6!
Khitrir  [author] Apr 11, 2024 @ 4:31am 
Updated to 1.5, please report any issues!
Yoann Nov 21, 2022 @ 4:47am 
Thank you for quick answer.

So I just tried again right now, 1000pts raid, and 8 humans spawn with only 1 warg.
2nd try, 6 humans for 3 wargs.


My issue with empire faction is that it's too easy to stay neutral (lot of quests with easy goodwill), so outside of Deserter intro quest, I'm never their ennemy, and neutral to them again too fast, so I never saw them raid me (as they are neutral).


Of course I will link to your mod and credit the idea, no need to ask for it :)
Khitrir  [author] Nov 21, 2022 @ 4:30am 
@Yoann Thank you so much for reporting that. Hopefully should be fixed and they should no longer spawn without wargs.

I've had to tweak their commonality to adjust for the lost spawn opportunities - they can't spawn as breachers, sappers, or sieges so they were already pretty limited. Please let me know if they feel like they're a good balance or should be more or less common.

Re: Empire mods. I don't know of any like that unfortunately. If you make the empire hostile they should routinely raid you like any other faction though - sometimes quests make you quickly ally again and that might explain why you only saw one raid? Either that or you experienced a bug or mod conflict.

Re: derivative mods based on this mod, you're 100% welcome to do so, I'd just ask that you stick a link/credit to this mod in your mod description when/if you publish it. Its intentionally a pretty simple mod though, so it may need to be significantly expanded upon depending on what you want to do.
Yoann Nov 21, 2022 @ 2:27am 
It seems to not work in 1.4, I tried in devmod and the raid spawn without the warg, first time by pod, 2nd by walk (I know it's this raid by helmet style and skill).

By any chance, do you know a mod who make stay friend with Empire harder (something like loss goodwill if no tax via tribute collector, or skip quest?).
Because I saw this mod since long time, but never tried as I never saw the Empire raid me outside the traitor quest.

Also, yesterday, I found Animal Husbandry Raids (Continued) (who is not customisable/balanced enough at my taste), then I remembered your mod.
I want to use it as a base to try to add the same new raid strategy for other factions as well. Can I do that, or do you have already similar plans?
Khitrir  [author] Oct 20, 2022 @ 7:39am 
Updated to 1.4!
Khitrir  [author] Mar 14, 2022 @ 4:49am 
@PyromancinCyborg I hadn't, but I will look into it.

No promises though, still really new to this so a little unsure what is within my skill level.
PyromancinCyborg Mar 13, 2022 @ 10:18pm 
Do you plan to make them summonable via permits
chunkylord2 Mar 13, 2022 @ 8:21pm 
This really does make sense in the grand scheme of things
Sonderistic Mar 9, 2022 @ 10:53am 
really interesting and creative idea
Mr_Neo_Neil Mar 9, 2022 @ 8:52am 
I like the idea can't wait to try it out
異端者 - 真のワルアニ Mar 9, 2022 @ 8:01am 
Awesome. Always used imperials as sourse of hi-tech gear. But now empre raid gonna be much better. Now i can down imperial trooper to get some good equipment and blow some imperial wargs for a meat and wolfskin. Yaaaaay
КАМЕНЩИК Mar 9, 2022 @ 3:02am 
Imagine warg raid via pods
Evam Mar 8, 2022 @ 6:50am 
ayo Ky- WHAT
lechkingofdead Mar 8, 2022 @ 12:02am 
enjoy the number of subs ya may find in the morn :P just gonna leave this mod to be found in noobert's discord
Khitrir  [author] Mar 7, 2022 @ 9:34pm 
I'm glad you like it! Let me know if you have any issues or suggestions.
TurtleShroom Mar 7, 2022 @ 9:14pm 
Dude, this is so cool! I can't wait to download this and see it in my game!