Space Engineers

Space Engineers

Warfare II DLC Additions (28.5)
274 Comments
nickforgie May 16 @ 9:41am 
The doors category no longer includes any door after the warfare 2 update
Deapri Apr 3 @ 8:26pm 
Configurable Parameters helps with being able to balance everything to your personal preferences, I have been using this alongside vanilla + for the last couple of weeks in SP with none of the reported issues recently... rail-guns and turrets have been reliable. it would be nice if they used model collision over bounding box, but everything appears to be functioning as intended for me.
Anarch Cassius Feb 10 @ 10:49am 
Vanilla gattlings turrets stop autotracking and some the modded turrets are fully solid for what should only be placement blocking. Can't replicate the other issues on my set up.
Warlocc Feb 6 @ 12:45pm 
The railguns won't fire anymore unless I manually control them.
Alienicon Dec 10, 2024 @ 10:14am 
I have same issue as BSG-22. Crashes game
Atmonster Oct 17, 2024 @ 7:34am 
Is there a way or guide to make the older vanilla weapons not.. useless with this mod? Every single gun in this mod literally shits on old vanilla weapons now :D I suppose extended vanilla combat might help a little with the range discrepancy? Also: the stated range of the Goalkeeper PDC turret is 1500m, yet it fires at 2000m. Haven't really tested others yet but will come back to that
BSG-22 Wiki Sep 16, 2024 @ 12:05am 
Trying to select the single large grid railgun turret from the scrollwheel "folder" of turrets from this mod consistently crashes the game. Every other large grid turret is fine, including the twin railgun turret. The vanilla railgun (from which the single railgun turret inherits from) is also fine, haven't checked the small grid autocannon turret (which I think is the base of the single railgun turret) and when I do so later I will get a crashlog file saved if it is needed. I will also test selecting the single railgun turret straight from the G menu at that time, just to cover all my bases and isolate the issue as best I can so it can be fixed.
Abisius Xarvenius Carbensius Aug 24, 2024 @ 7:00am 
can we get the door from the last screenshot in the screenshotwheel soemewhere without the rest?
Arbiter Aug 8, 2024 @ 12:01pm 
I have the same problem as Gohei :( Too bad.
ATF_Coldblooded Carebear || Jul 25, 2024 @ 10:40am 
well it seem i'm the dumbutt the issue is forth the WC version i just post in the wrong mod chat..

sorry
Warlocc Jun 24, 2024 @ 7:06pm 
All the turrets only go up to 800m, by the way.
Gohei Jun 24, 2024 @ 5:14pm 
Having a issue with the Hit boxes for the quad art/assault/ and autocannon. it takes a full 3x3 square and wont let you near it. cant even fire over the turrets it looks like it is hitting a invis wall. anyone else having that issue?
Overheadcam Jun 17, 2024 @ 6:20pm 
good to hear, will take a look tommorow!
JohnJ44 Jun 8, 2024 @ 1:58pm 
Any idea why this version is enabling WeaponCore? I am playing on a non-WC world and it just got activated when I added this to the load order. I had this happen with another mod that did not list WC as a dependency too.(I stoppped using that one)
longranger_15 May 31, 2024 @ 8:50pm 
yeah it doesnt bother me to much because on the weaponcore version i have the sound, and on vanilla weapon system i have auto cannon sounds with every other auto cannon type weapon, i also play with realistic sound
ATF_Coldblooded Carebear || May 31, 2024 @ 6:39pm 
sorry to say, the issue still persist

the autocanon turret derlikon still don't take the ammo.
Substicious  [author] May 31, 2024 @ 3:22pm 
That's strange as in testing local and workshop I have sound as it's the default auto cannon sound from the vanilla files. Do you have access to the vanilla auto cannon?
longranger_15 May 31, 2024 @ 1:47pm 
just checked im good and the door works better now, but i dont have sound when the auto cannon fires still i just use tracers to let me know its shooting
Substicious  [author] May 31, 2024 @ 11:07am 
I've updated the mod, so if anyone can test the Autocannon accepting clips and the rotary door test if it loads correctly.
Substicious  [author] May 31, 2024 @ 12:45am 
I'll look into it and find out why
ATF_Coldblooded Carebear || May 31, 2024 @ 12:22am 
unfortunately they don't for a bit now...
Substicious  [author] May 30, 2024 @ 1:01pm 
No it's suppose to accept the auto cannon clip.
ATF_Coldblooded Carebear || May 30, 2024 @ 12:01pm 
Is it normal that the autocanon turrets don't accept the autocanon clip ammo? Or it has it's own type of ammo?
Substicious  [author] May 30, 2024 @ 11:44am 
Sorry Not abandoned, just had notifications muted.
titanius anglesmith May 29, 2024 @ 12:44pm 
seems to be abandoned now
Warlocc May 24, 2024 @ 5:04pm 
The rotary airlock has a big cube in the middle of it so nobody can walk through it.
Overheadcam May 20, 2024 @ 11:39pm 
WC causes this to crash the game
kinngrimm May 8, 2024 @ 7:14am 
Do i install the WC version additionally or isntead of this one when using WC?
This one has in its description a lot more changes named, so do i have to assume that the WC version has less changes/additions than this one?
Gnat The Gnome Apr 30, 2024 @ 9:41pm 
Anyone else have issues with the massive railgun turret causing the game to crash when selected on the hotbar?
Not when trying to place the block, even just scrolling through the turrets list. It's an intermittent bug, but very annoying.
titanius anglesmith Apr 28, 2024 @ 10:20am 
"Warfare "Oerlikon" Autocannon Tower Turret" has no firing sound
DlriumTrgger Apr 28, 2024 @ 7:39am 
have you improved the collision boxes on the turrets lately?
alex_sun Feb 25, 2024 @ 1:03am 
please fix "Oerlikon" Autocannon Tower Turret has no shoot sound
alex_sun Feb 24, 2024 @ 7:57am 
hi, very good mod! thanks for work. is there a quick way to switch ammo type in railgun? or i have to control it only by control conveyor income to gun?
Qyron Nov 28, 2023 @ 9:17pm 
Would you be OK with me uploading a ModAdjuster config change to have your mod work with Industrial Overhaul components? Full credits and a link to your mod in my description would go to you and set your mod as a dependency.
Piachang Nov 13, 2023 @ 6:44pm 
Love the mod but one major issue that I'm having. I built a ship with the thrusters that come with this mod. When I turn everything on, including the thrusters, and unlock my landing gear, my game bugs out and see a black screen. I tried this on multiple ships with these thrusters installed and the same thing happens. So far, I have had no issues with the weapons. When I put the vanilla thrusters on, no issues. That really sucks because, those are really nice looking thrusters. Hopefully they can get fixed. Thanks again.
Locomotor79 Nov 4, 2023 @ 6:57am 
Get whell soon
Locomotor79 Nov 4, 2023 @ 6:56am 
whit or whitout WC the game is removing your weapons dont know wy
Substicious  [author] Nov 4, 2023 @ 6:35am 
Sorry Guys I'm in hospital. This version is vanilla non WeaponCore. The WeaponCore version is linked at the top of the mod description.

If you see my account active for the next few days its not me, it's my family playing on my pc.
Locomotor79 Nov 4, 2023 @ 6:25am 
aka being removed by the game 60sec's after they have bin builded or placed
Locomotor79 Nov 4, 2023 @ 6:23am 
even whit weapon core active your mod items are removed by the game
plz fix your mod
Locomotor79 Oct 31, 2023 @ 6:58pm 
creator are you still active or what your mod is bugged since its saying it need frecking weaponcore mod to work even though i am only using this 1
Locomotor79 Oct 31, 2023 @ 4:53am 
hmm i though this version didnt need the weaponcore mod and yet the game whas removing you weapons becausse it whas saying this mod needed the weaponcore mod
Locomotor79 Oct 30, 2023 @ 12:51pm 
update this mod plz the game thinks you need Weaponcore for this mod which isnt true
i use this mod not the Weaponcore version
jperk354 Oct 28, 2023 @ 9:53am 
Hey Love the mod and appreciate your work on it. FYI, the quad artillery turret has a hitbox the full 3x3x3 size. Normally not a problem, but if other guns are nearby, the hitbox blocks them.
REV3LatioN Oct 16, 2023 @ 1:32am 
Hi two of the turrets I've tested do not shoot in auto mode (manual only) is this by intention? the ciws and the assault cannon, if needed i can test more just takes a long time, figured id ask the question first
sSpaze Sep 9, 2023 @ 2:37am 
isnt the ciws a bit overpowered? its so much better than the gatling and the ammo doesnt even need magnesium to craft
Festive Gears Sep 1, 2023 @ 6:34pm 
update: Figured out the cause, it was Directed Energy Weapons
Festive Gears Sep 1, 2023 @ 6:01pm 
Ok so update. It crashed my game when I selected a vanilla Railgun so I attempted to add the only new mod I've to my world. I tried it on a new vanilla world and this mod is NOT the cause, I have no idea what it is
Festive Gears Sep 1, 2023 @ 3:48pm 
The R309 railgun turret seems to cause the game to crash on the most recent update (warfare evolution) This could be caused by me using plugin launcher but everytime I select it on my hotbar the game crashes
Raynor Aug 20, 2023 @ 6:14am 
Could you please update the WC Edition with the new blocks from this mod?