Barotrauma

Barotrauma

Movable and Sellable Wrecks
675 Comments
TheBellico Nov 26 @ 7:29am 
Раньше мод прекрасно работал причем. Вот что пишет в консоли "Cl Lua Error appdata/daedalic ent/barotrauma/workshopmods/installed/2810462005/lua/autrorun/sellablepirates.lua: cannot acces field ShipyardPriceMultiplier of userdata <barotrauma.INetSerializableStruct>"

Луа стоит
TheBellico Nov 25 @ 8:26am 
Не работает, просто лагает когда подплываешь к обломкам, причем раньше мод работал, а сейчас лаги, причем даже в консоль не пишится в чем проблема, всех телепортировать начинает
А если попытаться продать пиратскую целую подлодку (изначально целую, не обломок), то в консоле пишет что не может посчитать шиппрайсмножитель ( не могу на англ написать, стим почему то считает что я рекламирую сайты таким образом)
kenanthebarbarian Nov 18 @ 9:35am 
When I bring a wreck close to the level end, I get a popup mission-style banner stating the wreck is within range to sell. However, I never see a chat message with the wreck's sell value, and I can't tell if I'm actually getting paid anything for it. These are generally wrecks associated with the More Level Content mod. What am I doing wrong?
Тьмослав Nov 18 @ 6:17am 
можно продать обломки которые выдаются по миссии?
Skiepern Nov 14 @ 10:27am 
can this be installed mid-campaign?
月Noint Nov 7 @ 8:17am 
Oh, ty.
heheboi  [author] Nov 6 @ 2:57pm 
There is seperate mod called Sellable pirates
月Noint Nov 6 @ 9:19am 
I'm not sure but is there a possibility to sell not wreck subs. For example, ability to sell separatist or coalition subs after you oblitirate their crew?
And another question is if you can sell pirate subs like sub from "Rave submarine"(Or smth like that) mission.
heheboi  [author] Nov 6 @ 1:09am 
Any ship with lower docking port, like orca 2 will do, as for style of playing - play it normal. If ya come across wreck and ya think ya can try to lift it, go for it. Repair and close doors hatches, wire up power for pumps and other devices to drain wreck. Then just get it to the end of level
龙宫院黎明 Oct 27 @ 4:43am 
This looks really fun. Could you tell me how I should play this mod? Also, do you have any recommended ships to use for playing?
TheBellico Oct 14 @ 8:17am 
Я разобрался, обломки с мода Shipwrecks Extended слишком тяжелые для поднятия, пришлось удалить
TheBellico Oct 14 @ 7:31am 
Обьясните пожалуйста, как поднять обломок? Весь иссушили причем читами, все починили, но он тупо не поднимается при стыковке через док порт, да и про тросах он слишком тяжелый. Хотя если толкать его снизу, он двигается.
даола Sep 21 @ 10:59pm 
какие-то баги при связке с DynamicEuropa случайно не пофикшены? Хотелось бы мод, но DynamicEuropa удалять не варик
heheboi  [author] Sep 13 @ 7:17am 
Issue is on my end but Im in army
Numi Sep 12 @ 3:14am 
upon further testing, looks like this only applies when doing missions instead of campaign runs, if that helps
Numi Sep 11 @ 7:03pm 
this seems to be a recurring issue based off of reading comments, but since @heheboi also made sellable pirates; i thought it's best i issued a comment here.

when running a server and attempting to sell a wreck (i tried naturally spawning wrecks and also pirate vessels, both outputted the same error), it spams my console with

[SV LUA ERROR] USERNAME C:/Users/USERNAME/Appdata/local/daedlic entertainment/GmbH/workshopmods/installed/<numbers>/lua/autorun/sellablepirates.lua:(42,12-112): attempt to index a nil value

again, wrecks gave a similar error as well, just with sellablewrecks.lua instead.
my lua was installed correctly and i even tried reinstalling it to confirm it wasn't a lua issue.
any ideas if this was an issue on my end or if sellable wrecks has a conflict with something?
iirc both the wreck and pirate vessel came from baroverhaul if that helps at all.
heheboi  [author] Sep 4 @ 12:37pm 
No clue about reward issue
heheboi  [author] Sep 4 @ 12:37pm 
@uly, this is intended feature, cable is for towing wrecks mostly, not lifting.
heheboi  [author] Sep 4 @ 12:36pm 
Для этого есть Sellable pirates.
Star4e Sep 2 @ 7:55am 
вражескую подводную лодку можно захватить и продать с этим модом?
Ulysses Sep 2 @ 1:03am 
ok so I tried lifting the vanilla Wreck1 (I don't use More Wrecks, just this) and couldn't because of the aforementioned issue. Then I tried with coilgun harpoons and surprisingly it worked with those. But now I reach the outpost, get the reward and when I undock I get the reward again :o
Ulysses Aug 31 @ 3:07pm 
well, the cable dissappears. the hook is still attached
Ulysses Aug 31 @ 3:05pm 
Not sure if im missing something but when I shoot a second hook from my depth launcher the first one dissappears
TheMightyEngineer Aug 30 @ 4:44am 
tried with 2 hook as well... didn't worked.

The sub is smaller than mine so.., i don't think that's an issue


but it's the 3rd time i can't lift a sub, so am i doing something wrong ?
TheMightyEngineer Aug 30 @ 4:39am 
So.... i got a wreck
half of it got ripped apart and fell.

I docked my orka 2 to the top hatch, secured the sub, welded every breach, repaired the pump and the reactor...

the whole submarine is dry, but for some reason it doesn't want to lift ?
heheboi  [author] Aug 28 @ 5:38am 
You need Sellable pirates to sell pirate vessels. Only thing that you need to do js get wreck to end of level, hooks not required.
MrNiceGuy Aug 26 @ 8:39pm 
I'm docked to the submarine with a Workshop Submarine (Fulcrum 2), It doesn't have a Depth Charge or Canister Launcher, Are the hooks required in order to sell the subs or is towing it via Bottom Docking Hatch good enough?
MrNiceGuy Aug 26 @ 8:35pm 
So i'm trying to sell a Separatist Sub that i shot down and repaired, i'm at the end of the level where i dock to another station but nothing is happening. Is it because i'm enemies with the Separatists and I'm selling a Sep sub?
heheboi  [author] Aug 20 @ 3:54am 
Лис, таламус поднять можно, моды не ломаются/заменяются. А еще братан Я в армии, так что ответы будут редко.
heheboi  [author] Aug 20 @ 3:53am 
Just press E near it with empty hands lol
Der Armleuchter |DL| Aug 19 @ 4:21pm 
I have been searching for an answer like a madman, but couldn't finde one: Is there any way to detach a Harpoon from a Wreck, once you harpooned it?
.volosatyi Jul 21 @ 4:28pm 
Уважаемый хехебой, сколько уж наиграл с твоим модом, а никогда не пробовал поднял таламус. Это возможно вообще? на сколько знаю он как текстура вроде спавнится.
И мелкие вопросы по совместимости:
Не ломает или заменяют моды на другие wreck по типу more wreck и.т.д
Сколько посудин в чисто твоем моде, (просто на примере видео из шапки мода - там У1112 которая модовая, она изначально в паке или поставлена)
Влияют ли другие большие моды, или только твой на частоту появления этих кораблей
ShiroixLotus Jul 13 @ 6:31am 
My question has been answered in the FaQ.
ShiroixLotus Jul 12 @ 4:53am 
I can only guess by my gut feeling that this mod isn't safe to add mid campaign?
radar defender Jun 30 @ 8:45pm 
why did my industrial hook line snap?For the context we found a thalamus wreck and because we had an orca 2 and it had realy ♥♥♥♥♥♥ up upper dock design and orca 2 had a fin on the belly we weren`t able to dock, so i made an industrial hook loaded it shot it well it grappled the wreck and we decided to move on, but as we moved i noticed our line on the hook was continuing to snap what the ♥♥♥♥ has happened and how do i fix it?
Patriote Jun 28 @ 4:28pm 
Heavy industrial hook
Damglador Jun 22 @ 7:26am 
For Linux the same method as for Windows can be applied, but one needs to use "Lua For Barotrauma - Linux" instead of "Lua For Barotrauma"
A Snail Riding a Snake Jun 21 @ 9:14pm 
I'm not actually seeing any hooks or the like as an option to make/place in editor? What is the specific name?
JoshX9706 Jun 21 @ 7:44pm 
im having issues with wreck desync, even though our whole lobby should have clientside lua
Rymak Jun 20 @ 4:09pm 
Remember to have a Submarine with bottom docking hatch or use the sub editor and make one, so you can dock on the wreck and use the wreck's docking hatch to power up the pumps to get the water out and remember holding ALT key you can see the docking hatch.
КИЧИГИН ED Jun 19 @ 9:03am 
а можн как-то забалансить бабки с продажи,просто 100% от стоимости корабля ♥♥♥♥♥ как-то
Is there a tutorial somewhere which states how exactly you lift wrecks to the exit zones ?
ejcurnutte Jun 10 @ 7:09am 
I just want to say thank you for making hooks no longer obliterate half of the wreck before I can get it properly attached.
heheboi  [author] Jun 8 @ 6:25pm 
What? Who told you that. Hook not gonna dnap just because you dont see it.
Conndalf Jun 8 @ 3:41pm 
so one thing i noticed is that i have to have the hook in my vision at all times for it to tow stuff so i need to constantly switch between my captain and my gunner to be able to actually lift stuff up
heheboi  [author] Jun 8 @ 2:48pm 
Im gonna decrease item damage and make hook land on hull properly, so it doesnt go through as easily but currently I tested humpback wreck from main mod and it lifted just fine with 1 hook, so I dont know how you fail.
Conndalf Jun 8 @ 1:44pm 
and the fact that the hooks instantly break doors and walls they hit make it almost impossible to keep them repaired because when i send the hook down it resets all my progress by flooding the whole ship again
Conndalf Jun 8 @ 1:43pm 
so i found a wreck that i was able to fully repair and deflood, but the hook did absolutely nothing, it didnt even move an inch
heheboi  [author] Jun 8 @ 12:27pm 
literally close doors and hatches and suddenly you fixed unfixable leak. Name me any sub you wish to know how to salvage
Conndalf Jun 8 @ 10:32am 
how do i move wrecks which have some unrepairable hull breaches? even after unflooding and repairing the hull in the areas i can, most of the ship is still flooded because of completely missing walls and as such i cannot move it with a single hook. i know you made a limit to hooks because people were using it to bypass the repair step but could you please at least set the limit to two instead of one? i literally havent been able to salvage a single ship because of the unrepairable sections