Space Engineers

Space Engineers

Small Grid Autocannons on Large Grids
17 kommentarer
NightShift 15. nov. 2024 kl. 9:41 
i like autocannons too... downloaded!! you know of any mod that increases the range of the small grid autocannon?
Vargorn 26. nov. 2023 kl. 3:34 
I love Autocannons, so this mod is an essential part of all my worlds!

If I could have three wishes, those would be (in ascending difficulty):
1. Increase component cost to match the LG Gatling Turret. Currently it feels too cheap and squishy for a Large Grid weapon.
2. Slightly increase rate of fire to further distinguish it from the SG version, maybe from 150 -> 200? Much more than that would probably make it too powerful compared to the other weapons.
3. Scale up the model by 20-50%. This one might be difficult without changing the bounding box or incurring the wrath of Clang.
Brisket  [ophavsmand] 27. maj 2023 kl. 17:08 
Thanks Vanguardian. It would be nice! I love Autocannons, so I'm legit surprised these aren't in it.
vanguardian1 24. maj 2023 kl. 1:19 
I apologize, Either I was doing something wrong or SE was being buggy because the LG version is now using the new view. No idea why, but SE is SE. *shrugs*
Anyways, thanks for the mod. Hope they incorporate it into the game. o/
Brisket  [ophavsmand] 23. maj 2023 kl. 13:13 
What do you mean my interface?
vanguardian1 22. maj 2023 kl. 18:19 
Functionally worked fine for me, but I think the interface may need updating, could be wrong though.
Brisket  [ophavsmand] 5. dec. 2022 kl. 11:39 
@Stitch That's...strange. It used to work fine, in fact, that's why I had to re-do part of the model. I'll look at it when I have a moment and see if I can figure out what is up.
Stitch 5. dec. 2022 kl. 9:22 
The guns won't reload and I can't drag the autocannon magazines in manually through the inventory system either.
Brisket  [ophavsmand] 9. nov. 2022 kl. 15:24 
Go ahead, @Rushlow!
Rushlow 7. nov. 2022 kl. 12:40 
Hello!
Great mod, wish it was vanilla.
Mind if I make a longer ranged version if this?
Dragon-Raptor 1. maj 2022 kl. 22:58 
Nice work. Personally I think the turret model is just a fraction too small to work; it doesn't cover the whole conveyor tube hatch/pipe end. Still, really helps the gap that i see forming in weapon arsenals. Lots of little guns, lots of big-to-HUGE guns, but very, very few medium guns, LG turrets in particular. I don't use WeaponCore, so discount anything from there.

Do you think you could work the same magic with the SG Assault turret model? And have a non-'missile turret' version which works like this one? Would like to create a LG Heavy Autocannon turret using the SG Assault Turret model, but my skills are limited to editing the .sbc files... :(
Loneliness 14. apr. 2022 kl. 22:42 
I like you!
Brisket  [ophavsmand] 13. mar. 2022 kl. 6:57 
Yeah, apparently there's some...black magic that Keen did to get this turret to work, since I just ported the model, the magic doesn't apply.

I'm also in talks with the weaponcore team to see about getting a WC version of this running.
EdrickV 13. mar. 2022 kl. 1:42 
There is a minor graphical bug with the rotation of the turret when placing it, but once placed it is fine. (The turret is shown rotated 90 degrees from it's base, so the back half would appear inside whatever block you're placing it on.)

Now how about large grid artillery on small grids? (just kidding)
Brisket  [ophavsmand] 9. mar. 2022 kl. 17:18 
Pretty much. Just more expensive ammo.
Totally Not An Illuminate Spy 7. mar. 2022 kl. 18:35 
This is a straight upgrade from the interior turret basically.
black_dragon1230 4. mar. 2022 kl. 21:34 
This shouldnt have even needed to be a mod. Should have been in the update. I subbed instantly!