Space Engineers

Space Engineers

Populated Worlds Creatures Ai Enabled NPCs
157 Comments
Vindkast Jul 31 @ 7:45pm 
If yall ain't getting NPCs make sure to check if you have a SPID faction. Otherwise they won't spawn.
Huge Jazzman Jun 3 @ 3:35am 
Does this need MES planet creature spawner or any config settings changed?
TheDespot Mar 10 @ 7:40pm 
Yes I have found this mod also causes issues with industrial overhaul ores, I am guessing due to what MystikDragon has mentioned.
Noelle Nov 13, 2024 @ 5:37pm 
idk if sheep and cows are from this mod but any NPC that are supposed to be considered Neutral are tagged as enemies so every non-hostile NPC is shot at regardless if target neutral is turned off or on
MystikDragon4 Oct 25, 2024 @ 5:04am 
@FluffyHusky
Bring Back Cyberhounds overrides the EarthLike def to adjust the creature spawn radius. Make sure the Cyberhounds mod is placed below (above on DS) in the mod list
This is taken from the better deep scarce stone mod
http://store.steampowered.com
I have found this to be true
FluffyHusky Oct 17, 2024 @ 1:11am 
whats funny Patrick is i tested every mod and then this mod + better stone and it indeed does revert the ores. So its either this or one of the required mods automatically installed with it.
Patrick Oct 1, 2024 @ 7:27am 
FluffyHusky, that seems very unlikely. This is just an MES mod that spawns AI Enabled spiders. Neither of those conflict with Better Stone.
FluffyHusky Sep 30, 2024 @ 3:52pm 
Unrelated note.

This specific mod or its dependencies conflicts with Better Stone for SOME UNKNOWN REASON.
The Doctor Sep 28, 2024 @ 7:58pm 
I love this mod esp in sandstorms
✨Swatch✨ Jul 15, 2024 @ 7:12pm 
@umbra make sure you have wolves spawn on in world settings, also, cool name
Umbra May 29, 2024 @ 11:35am 
Wolves do not spawn. Been playing on earthlike for a few hours, wolves never spawn. I have the dependencies loaded before this mod in the load order, so... Yeah... Something I gotta be aware of or am missing?
stybir Feb 10, 2024 @ 7:36pm 
Is there a way to get creatures to attack grids?
Iron_Phildo69 Jan 18, 2024 @ 3:17pm 
For anyone having issues getting Zombies and such to spawn on modded worlds or at all, something I found that works:

It seems Keen changed how the SPID faction gets generated, it used to be at game start from memory, it's now when the first vanilla spider spawns.

Why does this matter? Because most of the creatures in this pack try to get assigned to the SPID faction, if it doesn't exist it fails what I suspect is a spawn condition.

The fix is simple: Edit your save to add SPID from another clean Alien start save that has had at least one spider spawn to generate the faction.

After that, I never had any more issues with missing creatures from this mod.
CynicDragon Aug 17, 2023 @ 7:50pm 
do wolves/spiders have to be enabled in the game settings for this to work, or is better to not have them enabled for the mod?
Oxknurl May 27, 2023 @ 6:18am 
Does this work with MES?
Appeltaart May 17, 2023 @ 9:31pm 
How do i get spiders to spawn on earth?
BisonBiter May 16, 2023 @ 8:08pm 
Nevermind resolved sorry, figured out it was an issue because "Cyberhound" was missing in the AIEnabled config as an eligible bot type for some reason. Adding it fixed the issue.
BisonBiter May 15, 2023 @ 8:19am 
Are Cyberhounds seemingly broken for anyone else with this mod? Some complaints in the logs, and even repeatedly spamming /MES.Spawn.Creature.<SpawnGroupName>(I forget the spawngroup name right now) doesn't appear to do anything that I can tell. The spawn groups are showing up in /MES.GESAP though
jagodragon Apr 20, 2023 @ 12:12pm 
Will this work with Eat Drink Sleep Repeat, or would it need a modified loot table?
Patrick Mar 3, 2023 @ 4:34pm 
Any plans to add the desert wolves mod into this? :D
xdevourx Feb 20, 2023 @ 11:00pm 
Having the same issue as Ayeladdy. Cant loot spiders unless you do so within a couple seconds.
Nick Jan 1, 2023 @ 11:56pm 
is there anyway to change those spiders to the starship trooper bugs?
In.Cubus Nov 21, 2022 @ 8:31pm 
Does the aiEnabled spawner need to be placed in the world in order for this mod to work?
Phelan Nov 15, 2022 @ 3:23am 
Hi, is there a way to configure the HP of enemy?
Ayeladdy Oct 28, 2022 @ 9:04am 
I am only able to interact with spider bodies within a second of them dying. After that they are un-targetable.
Spartan Oct 24, 2022 @ 1:05am 
I have noticed that the green spiders have much more HP than the others, the cyberhounds also have huge amounts of HP, is there any way to set this or reduce it? Green spiders and dogs can easily withstand 80 gatling bullets (large ship).
Great Lich Lord Oct 23, 2022 @ 11:29am 
I'm not getting any wolf, Cyberhound, or spider (large or small) with this?
Spartan Oct 23, 2022 @ 6:28am 
any way to reduce the Health of Cyberhounds ? its almost impossible to kill them 1v1 with the shit vanilla rifles
Doctor Verum Oct 22, 2022 @ 7:09am 
@REV4666 Both were made by the same person, so probably, yes.
REV4666 Oct 10, 2022 @ 9:30am 
Hello, can you use both this mod and Populated Worlds Ai Enabled NPCs at the same time?
ryangoslinglover306 Oct 8, 2022 @ 2:58am 
can this be added to existing worlds?
jang1er Sep 16, 2022 @ 3:33pm 
Is there a way to reduce the health of the spawned npcs. They can tank multiple shots from various vanilla (large grid) gatling turrets. It really sucks having them fire 15 secs on just one enemy, wasting large amounts of ammunition
TDJ_4_Life Sep 3, 2022 @ 4:17am 
@A Dumbass

Same, No creatures and NPCs whether they be custom or vanilla will spawn and my planets are completely void of any NPCs including vanilla as a result. Only NPCs I can get are the randomly generated ones spawned in through the spawner provided by AI Enabled which isn't the same as encountering them out in the wild. I hope we hear an answer as to how to fix it soon BC it sucks not being able to have NPCs.
TDJ_4_Life Sep 3, 2022 @ 4:08am 
Doesn't work for me. With all the necessary mods installed my world is completely void of any NPCs at all whether they be humanoid, custom or the vanilla creatures. Only NPCs I can get are the randomly generated ones that spawn from the spawner provided by AI Enabled but the naturally spawning vanilla spiders or wolves are completely missing and any custom NPCs that are supposed to spawn naturally in the world are also missing as well. A total bummer really, I have no idea why it isn't working as I'm pretty sure I did it all correctly.
A Moron Aug 30, 2022 @ 2:45am 
Does this work with spawned in planets?
A Moron Aug 30, 2022 @ 2:44am 
I can't find any NPCs do you know why?
Sich Jul 24, 2022 @ 5:14am 
@Dr. Manhattan : same issue for me sadly :(
jamiesp17 Jun 26, 2022 @ 2:59am 
does anyone know why i only have cyberhounds spawn nothing else
Goon Squad May 23, 2022 @ 10:20pm 
Does this work with no vanilla planets?
kurple May 4, 2022 @ 1:31pm 
Mod crashes the game if removing from the game.
Dr. Manhattan May 3, 2022 @ 3:59am 
This mod makes the game freeze and stutter on high end pcs after a few hours into the game... shame because it really gave some spice.
After disabling it, the game went back to being smooth :(
Rooster May 1, 2022 @ 7:37pm 
How do we disable the cyberdogs?
Rooster May 1, 2022 @ 7:24pm 
cyberdogs are spawning with S-10 mags but they can't be used or broken down
kaliber64 May 1, 2022 @ 7:05pm 
I am DYING for better PvE in this game.
Frankroid Apr 24, 2022 @ 12:31pm 
Ok
Ironoxide Apr 23, 2022 @ 6:53pm 
Imagine just going too sleep in your space apartment then you see dogs wearing night vision goggles outside


"Barko six, going bark."
Ryukki  [author] Mar 30, 2022 @ 10:10am 
You can adjust the spawn rate through MES, There are Wolves which are passive and Cyberhounds they're SPRT pets which are hostile. Also once again Keen was the one who had a "Combat update" seems like they didn't test their new weapons against npcs lol. ALSO their new artillery weapon isn't explosive, it works like a over-glorified sniper rifle lol. I tested Weapon core they can hit them but not vanilla weapon system.

Build walls/traps or build troops they're only animals in the end.
pawsie Mar 30, 2022 @ 6:52am 
The hounds spawn in and attack me every so often, they aren't passive like you said in the description, also none of the warfare turrets can hurt them? they fire and burn though all their ammo doing no damage.
LoreChano Mar 26, 2022 @ 8:42pm 
The mod is making my game stutter a lot for some reason