RimWorld

RimWorld

Mechanoid Foundry
253 Comments
matsgudmunds Jan 7 @ 8:20am 
can you add this mid game
Mismagius Oct 29, 2024 @ 2:02am 
is it normal for the game to mark the mechanoids that are built as enemies with the red text and a message telling me that they are uncontrolled? this happened after i reloaded a save
jsalasbrenes Sep 13, 2024 @ 4:29pm 
how install the modules on mechanoid?
seppi141 Sep 8, 2024 @ 1:39am 
some modded mechanoids dont even charge on the mechanoid pads would be great if you could do some changes especially from https://steamcommunity.com/workshop/filedetails/?id=3245158368
yellowdotchuck Sep 3, 2024 @ 8:32am 
I am running WVC with it, so this might be a cool idea for mechanoids to rest.
VelxraTV Jul 24, 2024 @ 1:32pm 
any news on updating the recharge/repair pads ?
Doc Cams Jul 1, 2024 @ 6:13am 
OP mod intended for OP enemies.
sad to say, the repair pad only works on vanilla mechs
人族狙击手 May 24, 2024 @ 9:11pm 
@MrDeliberto
1. Are there any new changes? Previously, it only needed to be made.
2. Want to control them to fight. What modules need to be installed.
Lula O Honesto May 12, 2024 @ 9:38am 
It's not a bug, it's a feature " Mechs no longer run around doing tasks randomly , they will stay in the pads until working modules are installed"
人族狙击手 Apr 24, 2024 @ 4:07am 
THE BUG。1.5
Now. Robots cannot fight. Recruiting robots will only keep them stationary.
ramil319 Apr 20, 2024 @ 7:46am 
Thanks a lot for the update!
Scorpio  [author] Apr 20, 2024 @ 7:43am 
Update to 1.5
ramil319 Apr 19, 2024 @ 7:36am 
Hello, are you planning to update the mods?
Plague0Walker Feb 3, 2024 @ 11:14am 
nvm didnt see that i needed machine persuassion... hate how the tech tree works sometimes
Plague0Walker Feb 3, 2024 @ 11:12am 
what menu is the factory under? i cant find it even when using god mode
HIM🐀 Dec 23, 2023 @ 10:33pm 
Sonny Maid WHEN???
Grum Dec 11, 2023 @ 1:51pm 
nvm I am just dense lol
Grum Dec 7, 2023 @ 6:46am 
I should also note that this is even with modules installed.
Grum Dec 6, 2023 @ 6:55pm 
Maybe Im just dense, but all of the crafted mechanoids seem to just stand there not doing anything until I draft them, but even then I cant direct them to fire because "cannot order characters you do not control". When I place down a charge pad they all just huddle around and charge even when they don't need to.
SomeCasualGuy Dec 5, 2023 @ 5:06am 
reloading back to my save causes them to have "Uncontrolled Mechs"
Black Jesus Oct 18, 2023 @ 10:06pm 
Sonny doesn't show up on any of my tabs nor at the top of the screen. I literally have no way of knowing how many I have.
Wolfette Sep 25, 2023 @ 12:12pm 
So something is a bit fudged with balancing, twice now a Psychic ship crash landed and it was surrounded by 90% scorpions and a few other types of mechanoids.
commander10010 Sep 23, 2023 @ 9:55pm 
emmmm,it fixed in an inexplicable way, I add a VEF translation and it refresh the construction list witch made me can build Sonny now.:BL3Shrug:
commander10010 Sep 23, 2023 @ 9:43pm 
I don't run with the biotech, how to build sonny in that factory? I closed every other robot options in the mod setting but it didn't work, just build the vanilla robots. I try to summon a Sonny form dev mod but find no way to knock down it or hack in.
Scorpio  [author] Aug 25, 2023 @ 11:54am 
@Cartoonfox did you build the pads?
Scorpio  [author] Aug 25, 2023 @ 11:48am 
- Incompatible with VFE:Mechanoids - Biotech/Royalty integration
- Fixed Paramedics bug ( needs VEF update to be sent to workshop )
Scorpio  [author] Aug 25, 2023 @ 11:37am 
@Volt-87 fix has been pushed to VEF now its up to oskar
Scorpio  [author] Aug 23, 2023 @ 12:51pm 
@Volt-87 will look into that
Cartoonfox May 19, 2023 @ 2:55am 
Mod doesn't work right with Combat Extended, Kratech Industries, also I was unable to switch mechs off of recharging mode or uninstall extra modules. Health tab would not work at all. I like the thought behind it tho
Volt-87 May 9, 2023 @ 7:40am 
As another person said, can confirm that Paramedic mechs stop working with this mod. They go into more details below. Im also having issues with trying to add modules to mechs with a bill via the health tab. Their just seems to be nothing in the list. Although im not sure if im missing some extra step/building i need to use for the upgrade bills to be available.

Lumi MercuryDoll
"Appears this mod is causing Paramedics from Biotech to be useless. For some reason it apparently it enforces a "mechanoids are incapable of doctoring" thing and even when a doctoring module is installed, it just spits out the error that priority on a disabled worktype was changed."
Booperius May 8, 2023 @ 4:03pm 
How does this mod interact with Biotech exactly?
ashhhh2 Apr 27, 2023 @ 5:05am 
i'm assuming it's due to differences in implementing the adding of mechanoids to your colony
ashhhh2 Apr 27, 2023 @ 5:04am 
noted a bit late for that but i have noticed issues like hacked mechanoids refusing to move not matter what i do
Mismagius Apr 26, 2023 @ 10:07pm 
#ashhhh2 i wouldn't use the 2 mods together cause it has some strange stuff that happens when used together last i used them together. so its possibly incompatible with each other
ashhhh2 Apr 19, 2023 @ 5:21am 
question for anyone that has tried this before but is this compatible with what the hack and if it is how do the mods interact
Scorpio  [author] Apr 10, 2023 @ 3:56am 
will look into the issues reported
EM7HydraFox Apr 10, 2023 @ 1:53am 
The Work access modules like the hunting, crafting, etc seems to be broken and does nothing for some reason. Can't get error logs because it doesn't even generate error logs.
EM7HydraFox Apr 7, 2023 @ 5:38pm 
Amazing addition, they're a bit expensive and having the pawn gather all the needed resources can be irritating but it's worth waiting the time. Haven't had much issues other than the Game crashing to desktop when I tried to load my Advanced Pikeman into a transport pod and the modules upgrades being inconsistent but it's amazing nonetheless.
Vedrit Mar 16, 2023 @ 5:46am 
Can't install modules onto mechanoids. I can add the bill, but right-clicking on the mechanoid says it's not ready for surgery. The 'Rescue' option says there's no bed available, so I assume that's it. I've tried every bed, pad, and spot I can find, none work.
wildlife documentary reporter Mar 7, 2023 @ 12:58pm 
@renegade thanks man
Scorpio  [author] Mar 6, 2023 @ 9:44pm 
What's not working need proper reports and logs people
Twitxx Mar 6, 2023 @ 12:53am 
I really wish that someone would continue to update this mod. It's an amazing concept that just isn't working as it should at the present moment.
wildlife documentary reporter Feb 21, 2023 @ 9:56am 
i cant control apocritons, advanced centipedes, behemoths etc. with a mechanitor, is that intended? cant draft them, making them somewhat useless.
Homar Jan 13, 2023 @ 2:42pm 
I can craft even modded mechanoids and that's awesome, but you can't hack mechanoids cause you can't carry them to a bed to operate on them. I can't seem to get modules to work and the option to remove them is always present even if nothing is installed, cluttering the menu. You can even hack your own mechanoids and waste resources doing nothing. If a mechanoid gets damaged i think they get healed on charge pads but if they loose a limb you aren't ever going to get it back. And lastly if they loose their weapon have fun having an unarmed mechanoid until it dies, you can't give them any new weapons at all.
[2nd-AD] Xytal Riz Jan 7, 2023 @ 12:29am 
@Shun yes just save the game then load, it will turn red and you can have a overseer take control~
ShunTheWitch Dec 28, 2022 @ 11:43pm 
after hacking a mech is there a way to turn it over to an overseer
[2nd-AD] Xytal Riz Dec 26, 2022 @ 12:55pm 
Any chance of adding a gestator or station to revive mechanoids that are friendly that are not the vanilla group?
RoboTime Dec 24, 2022 @ 12:31pm 
Running only this mod and it's dependencies. Trying to open up the bill menu to do any modifications on the mechanoids (regardless if they're crafted or from a downed mech) doesn't open a menu and in the debug log says Created FloatMenu with no options. Closing. Not running Biotech.
bujiu Dec 17, 2022 @ 7:45pm 
After a try, the produced mechanoids could not be controlled. It was the original Mod design or my bug, and the original cultivator could not be used
MercuryDoll Dec 10, 2022 @ 9:06am 
Appears this mod is causing Paramedics from Biotech to be useless. For some reason it apparently it enforces a "mechanoids are incapable of doctoring" thing and even when a doctoring module is installed, it just spits out the error that priority on a disabled worktype was changed.