RimWorld

RimWorld

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Glitterworld Destroyer 4 - Mechanoid Addon
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Mod, 1.5
File Size
Posted
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33.865 MB
May 12, 2024 @ 7:20am
Mar 27 @ 12:10am
49 Change Notes ( view )
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Glitterworld Destroyer 4 - Mechanoid Addon

Description
!!Attention: The difficulty of this mod is very high. If your mod environment intensity is low, or you feel difficult or even painful during play, please do not force, immediately uninstall this mod.

Does the original mechanoids feel completely inadequate to fight? Tired of dealing with plasteel delivery every day? Then come and try this.

Adjusted the strength of the original version of all mechanoids, adding several new mechanoids, so that your battle with the mechanoid is full of greater challenges ... with more lucrative rewards.
Or if you want to experience something other than combat, you can also team up with some mechanoids to experience a variety of missions.

So what's in this mod? Let me introduce you.


More Mechanoids
Featuring several new mechanoids:
- Recon Scyther
- Marine Lancer
- Cataphract Centipede
- Mechanoid Firefly
- Mechanoids in Black...







Strengthened vanilla mechanoids:

- Powerful mechanoids, such as centipedes,
with enhanced firepower and armor.
- Flexible mechanoids, such as lancer and scyther,
enhance speed and firepower.
- Defensive mechanoids, such as legionary,
enhance shield durability and armor.
- Boss-type mechanoids, such as diabolus,
have added new abilities and overhauled data or added new weaknesses.

!!ATTENTION:
These extremely strong mechanoids may require you to use some of the more "unfair" mods to check them.


Stroy line and quest line:
Contact and communicate with the mysterious black-clad mechanoids, and exchange things with them. In the process of cooperation to improve the understanding of each other, and help them solve their heart problem - exostrider.
- Six missions tied together by the plot.
- Communicate with independently minded mechanoids.
- Challenge the ultimate unit of the mechanoid hive.


And...
- Mechanoid turrets that can be built by you.
- Lots of new weapons and equipment.
- More ambitious challenges, such as giant clusters and black-clad apocriton.
- Maybe there's something I haven't thought of...


FAQ:

Q: Compatible with existing saves?
A: Yes, but the story line will not trigger.

Q: Can this work without Royalty DLC or Biotech DLC?
A: No. The appearance and proper execution of many mechanoids and functions require these DLC.

Q: CE?
A: No. Since I don't really like playing with combat extended, I may need someone else to help me make a compatibility patch.

Q: How do I steal mechanoid intelligence?
A: Build a mech-communication station on the hi-tech research bench, and let the colonists work on it.



Especially compatible with:

- Alpha Mechs
- Muzzle Flash

Credits:

Rimworld by Tynan
VEF by VETeam

Older versions of this mod:
Glitterworld Destroyer MK1: https://steamcommunity.com/sharedfiles/filedetails/?id=2759561742
Glitterworld Destroyer MK2: https://steamcommunity.com/sharedfiles/filedetails/?id=2797644455
Glitterworld Destroyer MK3: https://steamcommunity.com/sharedfiles/filedetails/?id=2881799865

Any suggestions posted in the comments section are always welcome.

Enjoy your life.
Popular Discussions View All (1)
0
Jan 20 @ 3:43pm
Psychic Hunger
Nousy
368 Comments
一发不中 Apr 20 @ 6:45pm 
这个报错爆了好多条,2秒160条
Exception in Verse.TickList.Tick: System.NullReferenceException: Object reference not set to an instance of an object
[Ref D73CC401]
at GD3.AlphaBombardment.Tick () [0x00098] in <f1e4dde0bf004d64911360c98b95ef1c>:0
at Verse.TickList.Tick () [0x0017d] in <630e2863bc9a4a3493f2eff01e3a9556>:0
- TRANSPILER net.pardeike.rimworld.lib.harmony: IEnumerable`1 VisualExceptions.ExceptionsAndActivatorHandler:Transpiler(IEnumerable`1 instructions, MethodBase original)
deepseep分析错误分析
此错误发生在 GD3 Mod(可能为某轰炸系统或特效 Mod)的 AlphaBombardment 实体更新过程中,因关键对象引用丢失导致空引用异常(NullReferenceException)。该错误直接影响游戏的主循环逻辑(TickList.Tick)
Feng Xinzi  [author] Apr 20 @ 3:15am 
@略有功德 这个我其实也想过能怎么改,但主要是没时间,事情有点太多了
Feng Xinzi  [author] Apr 20 @ 3:14am 
@LRlicious 没碰见过类似bug
略有功德 Apr 20 @ 2:11am 
大佬,窃取三级情报那个任务,能不能吧中间那几个计算机血量调到最大啊。那个黑衣队友一炮隔着装甲墙能把计算机打炸也太难崩了吧。
LRlicious Apr 18 @ 7:31am 
大佬来确认一下会不会和啥禁止敌人撤退的mod冲突?总觉得印象里好像在贴吧有看到相关玩意但现在咋都找不到,来找大佬确认一下(:steamfacepalm:
Doc Cams Apr 17 @ 7:00am 
I thought I was the only one acting up when the Monitor Radar upgrade pops in a mech.
No shield or anti-air and mortar defenses could counter such cheesy mech tactic.
So I kill them instantly with focus fire, create defenses with thousands of HP and put some well armored pawn in front to take on the brunt of the missiles.

But man, it is really a pain in the as*. Technically it is fine as long as it does not pass through any shield like it was invisible.

My 2 cents
Alfador Apr 11 @ 1:22pm 
I´d honestly just remove the mortar when out of range and its fine then.

The other upgrades are quite nice to encounter, which is why the Monitor Radar throws me off so much.
Feng Xinzi  [author] Apr 11 @ 9:54am 
I'll give it some more thought.
Alfador Apr 11 @ 9:19am 
Yes. Consider the following:
A 20-something mech raid attacks my well prepared defenses.

3-5 of them have Monitor Radar.

They get hit by stray shots from burst turret weapons or engaged by long range turrets.

My well prepared defenses are now half-gone due to how strong the mortar hit is, despite the heavy embrasure walls and bunkers i put them in.

My EMP turrets are also gone before being able to fire due to long range turrets attracting the mortar retaliation shots.

Two of the enemy mechanoids with Monitor Radar are melee only, they simply make it rain mortars on the still intact turrets.

->
There is no skill involved, no reward for well made defenses.
I am forced to micromanage defenses which should be simply automatic, and the protection of heavy walls means nothing against mortar hits.
Feng Xinzi  [author] Apr 11 @ 7:03am 
@Alfador In fact an EMP attack could disable the monitor radar.