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Exception in Verse.TickList.Tick: System.NullReferenceException: Object reference not set to an instance of an object
[Ref D73CC401]
at GD3.AlphaBombardment.Tick () [0x00098] in <f1e4dde0bf004d64911360c98b95ef1c>:0
at Verse.TickList.Tick () [0x0017d] in <630e2863bc9a4a3493f2eff01e3a9556>:0
- TRANSPILER net.pardeike.rimworld.lib.harmony: IEnumerable`1 VisualExceptions.ExceptionsAndActivatorHandler:Transpiler(IEnumerable`1 instructions, MethodBase original)
deepseep分析错误分析
此错误发生在 GD3 Mod(可能为某轰炸系统或特效 Mod)的 AlphaBombardment 实体更新过程中,因关键对象引用丢失导致空引用异常(NullReferenceException)。该错误直接影响游戏的主循环逻辑(TickList.Tick)
No shield or anti-air and mortar defenses could counter such cheesy mech tactic.
So I kill them instantly with focus fire, create defenses with thousands of HP and put some well armored pawn in front to take on the brunt of the missiles.
But man, it is really a pain in the as*. Technically it is fine as long as it does not pass through any shield like it was invisible.
My 2 cents
The other upgrades are quite nice to encounter, which is why the Monitor Radar throws me off so much.
A 20-something mech raid attacks my well prepared defenses.
3-5 of them have Monitor Radar.
They get hit by stray shots from burst turret weapons or engaged by long range turrets.
My well prepared defenses are now half-gone due to how strong the mortar hit is, despite the heavy embrasure walls and bunkers i put them in.
My EMP turrets are also gone before being able to fire due to long range turrets attracting the mortar retaliation shots.
Two of the enemy mechanoids with Monitor Radar are melee only, they simply make it rain mortars on the still intact turrets.
->
There is no skill involved, no reward for well made defenses.
I am forced to micromanage defenses which should be simply automatic, and the protection of heavy walls means nothing against mortar hits.