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Give it a solid try in creative before you rely on it; it maybe out of date in some subtle ways. (=
TL;DR
The mod works fine. I retested it again, still works as expected.
IF YOU ARE EXPERIENCING ISSUES, MAKE SURE YOUR WORLD DOES NOT HAVE WEAPONCORE LOADED. THEY ARE INCOMPATIBLE. HAVING WC LOADED IN YOUR WORLD PRODUCES THE ERRORS PPL ARE SAYING BELOW.
Be careful what mods you add! If a weapon mod has WC listed as a dependency, it will load WC *automagically*. Check that your world is not running WC if you want to use this mod.
Any mod that increases vanilla rocket range will do, doesn't need to be specifically compatible with this mod
Target locking functions as expected and the missiles track targets.
Proximity fuse seems a little too far for very small targets (I had trouble killing a SPRT Stinging Adversary because the missiles didn't do much damage even though they were hitting the stationary target), but for most targets it works great, they certainly damage MY craft just fine when getting hit by them.
Could be mod incompatibilities causing issues.
like if you have this mod installed, the homing missile doesn't fuinction, and the target locking doesn't function well
please try to fix this, because is a cool mod
The missile is too fast (reduce acceleration speed), too maneuverable and too short range (1600m should be okay)
Would it be possible to use your mod in a weapon mod pack I made? It would be perfect for missiles so I could bypass the Weapon core.
These missiles are awesome but.... too powerful!
if it is, then this just became my one of my default go-to mods ^.^
Do you know if your Homing Missiles works under Weapon Core lock system? Some of my favourite modded cockpits doesn't work with new warfare system and I can't select any target.
I'm hopefull because WC lock targets with every cockpit I used.
See ya, and thanks again!
Silence is not consent.
I'd like to use the script for guidance in my mod.
If I don't hear from you in a week or so, i'll assume you're alright with it.
proper credits will be given, and it will be removed on request if you decide it is not alright down the line.
Hope to hear from you. cheers!
Note that launchers mounted too close together seem to cause missiles to sometimes fratricide during maneuvers. I have 2 launchers spaced 1 block between, and I'm seeing maybe 10-20% of my missiles blow up if they have to turn (with no point-defense gatling fire).