Oxygen Not Included

Oxygen Not Included

Slow Down, Man
40 Comments
Kastuki Oct 15 @ 9:12am 
the plug slug sometime not sleep on wired when night time quit and resume seem to work for 1 cycle
Norard Mar 26 @ 4:32pm 
@BiggBenn Yes. I don't know if they're tied to the time scale or are separate figures, probably the latter.
BiggBenn  [author] Mar 26 @ 3:35pm 
Like if building and mining times were increased in proportion with the increased day length?
Norard Mar 25 @ 4:16pm 
It'd be nice if it affected building and mining times as well.
KEBAP POWER Mar 22 @ 1:11pm 
thanks.
BiggBenn  [author] Mar 21 @ 1:27pm 
@KEBAP POWER
Recompiled it for you, because you said please and thanks :)
Gave it a short test, it seems to work with current version now (661174)
KEBAP POWER Mar 21 @ 7:30am 
hi.
crash now.
pls can u fix?
thnks.
ViR Jan 25, 2024 @ 8:51am 
Have similiar issue as Neosuduno reported before. Dupes are always full, nearly no food needed :(
BiggBenn  [author] Oct 12, 2023 @ 9:29am 
Oh damn, that is weird. I will look into it.
Neosuduno Oct 12, 2023 @ 5:52am 
Just a weird bug, but it seems that this mod stops critters from ageing and dupes from getting hungry with the 'no sweat settings.
BiggBenn  [author] Sep 23, 2023 @ 5:49am 
@VTrista Sorry about that :(
VTrista Sep 23, 2023 @ 4:03am 
Darn it the update of time 3x down to 2.5x caused me with my custom 5x time to be reset as well. Noticed a little late and wasted several cycles with that.

But nice that the Bladder is now Included
BiggBenn  [author] Aug 30, 2023 @ 4:10pm 
Updated.
Shame Dec 18, 2022 @ 9:09am 
Checking the config file, the default rate is actually set to x3 not x2.5 and it also means your duplicants go to the bathroom 3 times per cycle, dipping a lot of the productivity. I suggest tweaking the setting to x2 as then you only have to set them to go twice per cycle and possibly get more done as they need to sleep and eat less.
Droidhacker Jun 18, 2022 @ 2:21am 
Just letting ppl know I highly highly recommend this!
BiggBenn  [author] Jun 18, 2022 @ 2:19am 
Appreciate the feedback @VTrista and @Droidhacker
Currently not playing oni, I'll look into adjusting plant growth and bladder speed when I inevitably play again :)
Droidhacker Jun 17, 2022 @ 6:14pm 
I experimented with doing this manually, I have played quite a lot with similar settings and it doesnt seem to cause any large issues, the only one is food production but I have other mods to reduce that
VTrista May 24, 2022 @ 11:04am 
Heya- took notice that plants seem to grow at the old rate, making them 3 times as potent of a food source per tile. Still eats the same rate of resources as well, so it isn't more efficient.

But it's OP nonetheless. Of course starvation ranching only costs dupe-time, so I guess they always needed the buff.

But it also counts for emitting plants (Oxyferns) which now are triple the power due to the lower requirements.

ALSO ALSO, the bladder is still at normal rate, leading to Duplicants having a full bladder multiple times per cycle.
BiggBenn  [author] Mar 31, 2022 @ 9:27am 
If you enable the mod, it should automatically do that, the default multiplier is 2.5
If you want a custom multiplier, go into the mods folder and check the config.json
LevelConker Mar 30, 2022 @ 8:13pm 
My English is not very good but what I asked is how I can make the time of day slower and I already downloaded the mod but I don't know how to activate it
BiggBenn  [author] Mar 30, 2022 @ 1:21pm 
No habla espanol, compadre
LevelConker Mar 30, 2022 @ 12:54pm 
como hago para que el tiempo del dia sea mas lento?
AlienXtream Feb 18, 2022 @ 1:30pm 
honestly, as much as i like the idea of everything staying vanilla rates with JUST the length of cycle changed it is balanced that everything is relative to cycle length rather than to real time
BiggBenn  [author] Feb 18, 2022 @ 8:59am 
Hello Momonga, yeah, they are. They also consume less food and air (same amount per cycle, but also same reproduction per cycle), so... I don't know if I should change that :D
Ains Ooal Gown Feb 18, 2022 @ 7:01am 
Good mode. but the critters are reproducing slowly.
AlienXtream Feb 17, 2022 @ 12:08pm 
exactly! XD
BiggBenn  [author] Feb 17, 2022 @ 9:59am 
Would hardly need a player to control them then, would they? ;)
AlienXtream Feb 16, 2022 @ 7:41pm 
yeh, not to mention they actually do stuff rather than derp up path finding or get stuck waiting for a tube or something then just go to bed without ever actually getting their jobs done... XD
now if only something could be done about their intelligence over all (dupes are so dumb... digging sand/regolith under them and falling/getting stuck, digging stuff out without ensuring they can get back... imagine being able to jsut select the whole map and the dupes automatically avoid geysers, releasing harmful gasses and jsut generally digging the area out in a way that they dont need scaffolding, like a human would in this context)
BiggBenn  [author] Feb 16, 2022 @ 10:24am 
lol, that's fair
takes some getting used to, but I prefer it this way, feels less like they have to sprint everywhere
AlienXtream Feb 15, 2022 @ 2:07pm 
dont worry about it. was just me being used to time blocks being vanilla duration so it felt like my dupes were loitering for ages cos of the longer amount of time each block lasted XD.
BiggBenn  [author] Feb 15, 2022 @ 1:50pm 
What do you mean? Is the morale bonus from scheduled break not lasting long enough?
AlienXtream Feb 14, 2022 @ 11:46am 
ok. so after messing with it the moral bonus from schedule blocks is inadequate so bumping that up to 2 to compensate for the longer break time might be an idea
BiggBenn  [author] Feb 14, 2022 @ 11:03am 
@AlienXtream same, wanted it for a while, but no one made it
Dont know what other major kinks there would be beside the fact that the whole stat keeping is kinda messed up. And that'd mean going into so many functions it's not even funny
AlienXtream Feb 13, 2022 @ 7:37pm 
keeping an eye on this one till all the major kinks are worked out. this is something ive wanted for a while.
Marshall Feb 12, 2022 @ 3:19am 
Thanks for the update.
Trying it now, seems to work as intended.
Good work!
ramanujan Feb 12, 2022 @ 12:35am 
I wonder if a cycle displayed in the game was 600s or the actual value, like 1000 kcal per circle is 1000kcal per 600s or 1000kcal per 1500s
BiggBenn  [author] Feb 11, 2022 @ 2:59pm 
@Lunaman Good point. Try it now, applied cycle length modification to "Effects". I think this includes morale bonuses from rooms. I'll keep an eye on it in my own game to see if it does.
Marshall Feb 11, 2022 @ 4:54am 
I like the concept of your mod, but I see some issues with it.
not all "effect" durations are modified by this mod.
Example room bonus effects for morale increase.
Currently it's impossible to keep the basic morale bonuses up for the duration of the cycle.
Basics being bedroom-barracks-greathall room bonuses

If effect durations could get multiplied together with cycle length this would be awesome
BiggBenn  [author] Feb 10, 2022 @ 9:36am 
Glad you like it :)
Albi Feb 8, 2022 @ 11:53am 
LOVE IT ty